Combat permission

by Drakedew on 28 August 2010

Main Deck (70 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A deck focused on stopping all combat against you. Thunderstaff to reduce damage. Fumiko the lowblood. to force kazuul's and ghostly prison's ability or to force attackers to take damage from lightmine. mystifying maze to get rid of annoyances.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,301 times.

Mana Curve

Mana Symbol Occurrence

2400200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Combat permission

Would screw any creature deck over, but it seems fairly weak against most other deck types. Also, how do you intend to win with this? You can't have more than two creatures on the field at once, since both of them are legendary.

Other than balancing it a bit more, there are a couple of cards that might do well in this deck. You could replace Mystifying Maze with either Ice Floe (cheaper) or Amber Prison (more versatile).

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Posted 28 August 2010 at 03:14

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Thank you for the ideas... i thought of this as more of a purely fun deck but an ability to win is a nice plus... therefore i put rage nimbus and war monger's chariot in.

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Posted 28 August 2010 at 03:38

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O_O Ice flow is a john avon land... must... buy... play set...

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Posted 28 August 2010 at 03:42

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Interesting ^^

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Posted 29 August 2010 at 15:48

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