Shahrazad's Dungeon Adventure!

by drakeraenes on 26 February 2014

Main Deck (61 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

How deep will you go?

How to Play

As soon as you get the chance, cast either [Shahrazad] or [Enter the Dungeon]. After that, just sit back and watch the insanity begin!!!

Deck Tags

  • Orzhov
  • Illegal
  • Subgame
  • Fun

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,365 times.

Mana Curve

Mana Symbol Occurrence

2303700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Shahrazad's Dungeon Adventure!

I like it, my only problem is that vindicate is a bit pricy for my work. :( but this seems like a fun deck! Hahaha! Fun to play for games of magic in one!

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Posted 23 April 2014 at 06:31

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its more of a concept than anything really. i just put it in there because i needed a way to remove...obstacles...

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Posted 23 April 2014 at 06:54

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The deck is basing on Shahrazad and you think Vindicate makes it too pricy? lol.

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Posted 07 December 2015 at 07:56

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Do you just want to annoy the opponent or actually want to win? I assume the latter.

The Shahrazad dilemma: Any amount of subgames you might have, you still need to win those damn things in order to get the life halving started. But how do you win the first time? With that handful of weenies? If that was viable, you wouldn't need those subgames in the first place, you could just take home a regular win. So, what does Shahrazad actually do for you? Where is the difference in a subgame? The only difference is that both players start with a smaller deck because some of them are locked in the game "above". This means it becomes easiert to play the opponent out of cards. Unfortunately, if you try to emphasize on that, then might win the lowest subgame via mill but all that does is halving the life of the opponent in the game above. Which is useless in a deck with a mill-kill outlet.
So what Sharazad decks did back in the day is using Swords to Plowshares, Ashes to Ashes, Tormod's Crypt, Jester's Cap etc. to defend themselves while removing cards from the game which were then missing in all other games. However, Sharazad got a rules change in 2007 that says that at the end of any subgame, all cards are shuffled back into the library, now including exiled ones. So this doesn't work anymore either!

So, what's left? Not much. In a tournament you could play a regular deck with Sharazad in the sideboard, try to secure a win in the first game and then stall the second game with Shahrazads until the time runs out, winning 1-0 and that's probably it. Those decks where red/white, mostly burn and weenies aka Jank. They ran Fork which was used to copy burn spells in the first game and Sharazads in the second. It's a whacky card and concept that never actually works, unfortunately.

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Posted 07 December 2015 at 08:20

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I made the deck simply for the fun of it. I don't intend to make it, let alone try and win

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Posted 07 December 2015 at 12:04

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