Dratu

2 Decks, 17 Comments, 0 Reputation

Now this is a deck even a monkey can run! haha very very nicely done.. well not really.. but it would be fun to just throw that in someones face and be like HA! Eat swamp!

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Posted 07 March 2007 at 02:08 as a comment on Swamp of Death

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So i made a few minor changes to the deck. It is designed now so that if you get into trouble you can just keep cycling jester's cap and then also get more cards with jester's scepter. I feel that the deck runs better with the 23 mana now. It also has 4 artifact lands that can be sacked to the ravager so that you get even more counters. This deck is getting to be very fast, and powerful. Anything you guys can do to make it even better would be much appreciated.

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Posted 03 March 2007 at 07:07 as a comment on Arcbounds

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haha yeah they are expensive lil buggers! but you do have to admit they would be fun in this one haha

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Posted 28 February 2007 at 04:20 as a comment on

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with as much mana as you have avaliable with the vesuvs and post combo you could play a couple dark steel cols if the little heart desired it haha. of course pretty much everything is as good as the darksteel with the darksteel forge and skele shard

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Posted 28 February 2007 at 04:05 as a comment on

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Ah yeah thats right. This deck is proving to be more and more usefull haha

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Posted 28 February 2007 at 03:57 as a comment on

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the darksteel forge is legal in extended play as of feb 20th. I like this take on the Arcbound. The only reason i was thinking of adding in the forests was because if i didnt need a huge amount of land like say.. 3? its kinda hard to do with clouds and vesuvs but the urzas take care of that one for me haha. Thanks for the ideas boyo

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Posted 28 February 2007 at 03:41 as a comment on

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thats 48 what are you doing about the other 12

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Posted 28 February 2007 at 01:03 as a comment on under the world of dreams

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Need a little feedback on this one! I know it isn't standard but I want to try it out none the less!

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Posted 28 February 2007 at 00:41 as a comment on

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Man this is a wicked deck if it ran right.. lol. The arc bound creatures are just plain mean. They would get so big so freaking fast with the Arcbound overseer out. And then.. you just pump something else when that one dies... and.. wow.. lol. I think an arcbound deck would be fun >=)

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Posted 27 February 2007 at 23:15 as a comment on Artifact

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So yeah. You cannot alter the target of volcanic hellion. The hellion deals damage to a target creature and to you. you cant redirect the damage to you using reroute, and if you reroute the damage to a target creature it has to be another creater otherwise the spell will fizzle and do nothing.

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Posted 27 February 2007 at 00:24 as a comment on Check this out

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Correction to my one above. its pariah's shield! haha. umm yeah! stuffy doll equip! HAVE FUN BOYOS!! muwahha

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Posted 26 February 2007 at 22:16 as a comment on Check this out

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So i was looking into it even more. and i had a couple of people tell me that the reroute wouldnt work because the spell would be moved to an illegal target. Im not sure if this is true. but if it is or even if it isnt you could have more fun by putting in a couple stuffy dolls, some pariahs (to take care of the damage to you. equip to the stuffy :D) and then have the volcanic hellion target the stuffy and then the stuffy would do double the overkill damage cause you wouldnt take any!

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Posted 26 February 2007 at 22:04 as a comment on Check this out

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The only thing i can see wrong is your first combo. The volcano hellion deals damage to a target creature AND to you! so you could use reroute to reroute the damage from you to the player and still do infinite damage to a creature on the board also. Or you could use another reroute and just direct all the damage at him.. so like what double overkill? hah but the other combos are INSANE this is an amazing deck! good job!

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Posted 26 February 2007 at 06:12 as a comment on Check this out

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In place of what?

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Posted 25 February 2007 at 21:26 as a comment on Dragon Burn Weenie

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Why would you blink the Akroma? Sure it would basically give it vigilance for what.. three turns maybe 6 if you buyback but what if they are sporting counter spells. Your screwed then. cause your Akroma loses that vigilance. Stick in Akroma Angel of Wrath and stick with the regular vigilance its more reliable that way. Plus you get haste that way.

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Posted 24 February 2007 at 23:32 as a comment on Fury Strike

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Add Comments. I want ideas on how to make it better.

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Posted 24 February 2007 at 23:17 as a comment on Dragon Burn Weenie

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if they have pro red your in a little bit of trouble.... but that cant be helped. nice build otherwise.

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Posted 23 February 2007 at 20:28 as a comment on Over Kill

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