But... you are no long able to cascade once you start making creatures because it becomes counter-productive. I like March of the Machines over the Agent of Bolas because it happens much faster and gives the opponent less time to set up.
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I recommend Sphinx-Bone Wand. I ran a deck very similar to this and that card is an excellent win con once you've locked them out of combat damage. Hallow in the sideboard vs burn would be nice as well.
I like Erdwal Ripper over Bloodcrazed Neonate. Mostly about preference, but I like the sneaky factor + you can use him as a blocker if necessary. Props on the flava, I like the deck.
Really cool idea, I like it. Esper still has it.
I apologize for the attitude. Only it really irks me when people insinuate or just say point blank that I don't know what it is I'm talking about when I know full well that I do. This deck is good but like any deck it could be tweaked to be closer to perfection. I would certainly sideboard a few more win cons in case you are playing against another control oriented deck, or even if not, so that if those 3 spells are countered/exiled then you'll have something else to play while locking them down.
Yeah. I made this deck that it should be proof that there were damn good reason for these cards being banned. I'm gonna proxy it soon so that I can see past the 20 cards the vault lets you see, but I'm pretty sure it rolls into a Turn 1 kill or Turn 1 infinite turns on around 75 percent of the starting draws. I've mulliganed to 4 and still had a jar on Turn 1 for a fresh hand. If you understand the combos, it's retardedly effective and there is still room for Force of Will spellbait and combo around it if they don't counter the right spell.
I didn't look through all of it yet, but Tinker I know for sure is banned in Commander. Too OP lol.
Given the truly broken nature of this deck, and since any sound minded individual would play this with mostly proxies, I'd just say screw the budget and do your best to ensure a Turn 1 win. This is my deck, basically the deck that would be born if High Tide made love to Broken Jar. http://www.mtgvault.com/drizzlebaby/decks/the-most-broken-deck/My suggestions are this if you decide not to go cheap: Add Black Lotus of course, it's just too good to ignore. Voltaic key helps to untap the Mana Vault and increase the likely-hood of a Turn 1 Jar (This combo creates 5 mana as long as you have a land or a source for that adds one extra mana). Lastly, I've thought about this a lot, and if you are running Black Lotuses then Enlightened Tutor is better than Dark Ritual. You're trying to float as much mana as possible and never end your turn right from the beginning, so just about every card should support that plan. Ancestral Recall is great for this too of course.
I can see the possibility of infinite mana and infinite life on Turn 1 with the right draw, but you have nothing in there to give the fatties haste and end it that turn and only 1 draw card spell that needs other spells to be effective. If you are lucky enough to get the infinite mana life gain combo and have a Fireball in hand then you could win that way, but this could be tweaked slightly to be a consistent Turn 1 win. I like it.
http://www.mtgvault.com/drizzlebaby/decks/the-most-broken-deck/Check this one out ;)
You put in one of each restricted card in Vintage and you think it must be a good deck. Look at the draws on this shit. Kai Budde's High Tide (with 1x Memory Scroll) would shit on this. Monoblue Donate (Trix) would shit on this. Pretty much any deck that runs Unmask, Duress, and Force of Will would fuck up your combos consistently as early as Turn 1: Plays Black Lotus. Sure. Plays Mana Vault. Sure. Plays Tezzeret / Jace, Oh, I'll Force of Will that. You now have at most 3 cards in hand and I doubt they'd keep you afloat for long. You have way too much ramp, your win conditions are very narrow (SoP + Hero's Downfall > your win cons), half the cards in your deck don't even really support your win cons, and you don't even run Demonic Consultation to ensure that you combo (Wtf is this expensive Rhystic Tutor shit that actually still gives the opponent the option?!). If you actually owned this deck I would love to play against you just to show you how bad your deck truly is. Please sir, open your mouth critically only when you know what the hell you are talking about.
It obviously allows for more cards than any other format including commander, but that doesn't mean that you have to drop 10 g's on a deck. I like magic, but that's just stupid.
That's a good idea. Hopefully I won't eat too much life before I can pull the combo though.
I also added some tutors to be less dependent on Maralen.
I figure if they are running toolbox I'm pretty much screwed even with the greaves and boots. Diabolic Edict would still get me. But I see what you're saying, the greaves or boots would rule out a great deal of removal, so they're probably still a good idea.
Lol $10,000, Jesus ChristI think I could make it almost as effective and way more budget.
Vexing Devil is just plain awesome though. Not for this one but definitely for other burn decks. He has his ups and downs like any other spell. If you are thinkin that he's too OP, well it's also true that he gives the opponent the option, which is almost never good.
Deathrite is a better Turn 1 though, and you have very few 3 cmc spells to be played on Turn 2 with the 3 mana, 2 of which are green. The two-drop rampers would still get the 4-5 cmc spells on the board at the same rate, since those are your win conditions it would just be extra damage from Zhur-Taa or more mana from Gyre. But hey it's your deck play what you like to play. You asked for thoughts and in my opinion Mystic doesn't fit the design of this deck.
My only recommendation would be to take out Elvish Mystic and put in Gyre Sage. More mana for you and every other creature you have in the deck evolves it at least once and some twice. Bigger Rakdos's Returns and earlier Planeswalkers and creatures. If not Gyre Sage then at least Zhur-Taa Druid because you're already running the colors and it's extra damage. Other than that it looks pretty good, a few more cards in your sideboard wouldn't hurt either. :P
I would hate to play against this, being as in general I like to run control. Nice deck.
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