Modern - Schizo Shenanigans

by Drizzlebaby on 20 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)


Instants (9)

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Deck Description

The reason that it is a schizophrenic deck is because the burn spells are technically Blue I guess... the counterspells are Green and the kill cards are White. The only thing that makes sense personality-wise is the use of the life gain spells. This deck is very heavy on the surprise factor and even if they know it well it is still hard to deal with and forces them to sideboard cards that they normally wouldn't want to run.

How to Play

If you play the cards in your opening hand right and if you have the right draw then you should have at least 30 life before turn 3 or at 30 on turn 3 when you bring out the Chalice. After the Chalice is out and flipped, then use the Voltaic Keys, Fatestitchers, or Dream's Grips to continually tap and untap the Chalice. It's important to note that Dream's Grip can untap the Chalice and tap one of their creatures for only 2 mana. Azorius Charm also can slow down their attack and draw or be a draw card for when you need it. The counterspells are also to slow them down and also keep them from messing with the Chalice. Usually even if they have a powerful early game board presence there is enough control to slow them down enough to force your plan through.

Deck Tags

  • Modern
  • Bant
  • Control
  • Life Gain

Deck at a Glance

Social Stats

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This deck has been viewed 1,049 times.

Mana Curve

Mana Symbol Occurrence

1818008

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern - Schizo Shenanigans

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