Standard - Bant Flicker

by Drizzlebaby on 23 May 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (8)

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Deck Description

Reusable Spells!

How to Play

Stall with the blue and white spells, Cloudshift your own creatures to chump block without them dying and reuse their enter the battlefield triggers. Get out a Conjurer's Closet and start flickering whatever seems appropriate (Clone, Archaeomancer, Acidic Slime and Thragtusk are always good flickers). Refetch your Farseeks with the Archaeomancers and stay ahead of your opponent on the mana curve so that your Syncopates will always stick. Start using the Acidic Slimes to blow up their lands after maintaining board control and it's pretty much over. You will win by either swinging with a lot of 3/3 Beast Tokens or Cloning one of their worst creature threats. The options are almost limitless. I hope you enjoy!

Deck Tags

  • Innistrad Block
  • Bant
  • Flicker
  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,032 times.

Mana Curve

Mana Symbol Occurrence

8240017

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard - Bant Flicker

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