Infezzeret, Agent of Me

by DRobX on 14 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


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Deck Description

Low curve.

Killer strategy.

Perfectly metagamed.

Sideboard made meticulously.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,160 times.

Mana Curve

Mana Symbol Occurrence

0131500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infezzeret, Agent of Me

Shit. This deck is the cat's ass.

+1.

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Posted 14 November 2011 at 04:25

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The bum of a feline wasn't necessarily my target, but thank you.

1
Posted 14 November 2011 at 04:38

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Just curious as to why you have the contagion clasps as main decked over the virulent wounds. I figured the clasps would be better sided so that you can be more aggressive on the poison factor first match. It would also give you more versatility on turn three with a turn two plague myr as you can cast two spells where necessary with either two 2 costs or virulent and a crusader followed by drop/equip a sword or tezzeret himself. Overall though man, sick design. I can see it rolling pretty heavily. Tezz makes everything so powerful regardless. Which I suppose he might be the answer to maindecking two Clasps?

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Posted 14 November 2011 at 04:46

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Thank you for the kind words. I'll offer a few thoughts on contagion clasp over VW maindeck.

I wanted more poliferate, and while thrones of geth add nice reach, I never want multiples, same with clasp. With two very different costs, the operate quite differently.

A common boogeyman in the current standard is mirran crusader. Clasp deals with him nicely, I needed another reasonable response besides Necropede.

as you already touched on, it is important to keep the artifact count high.

Finally, I see clasp and wound as serving two very different roles. While they look similar, their impact on the game is quite different. Clasp is a sorcery speed permanent with a nice bonus of the counter, but is mainly used to proliferate. The counter can go on anything within reason. Some targets are of course begger than others, but I am not playing it as a removal spell.

Virulent Wound is instant speed removal, and fits in best with an all out aggro game plan like mono black infect, or more tempo based.For virulent wound to come main deck, it's actually competing with Tezzeret's Gambit, which is the sideboarding switch I would most commonly make in relevant matchups.

Let me know if this helped you!

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Posted 14 November 2011 at 05:08

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