Eldrazi Attempt #1

by D_ROC on 26 August 2010

Main Deck (62 cards)

Sideboard (0 cards)

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Deck Description

i dont know

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 722 times.

Mana Curve

Mana Symbol Occurrence

000818

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Eldrazi Attempt #1

fluffstar has deleted this comment.

Posted 26 August 2010 at 10:50

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fluffstar has deleted this comment.

Posted 26 August 2010 at 11:03

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run x 4 skittering invasions i find this is my key card with my own eldrazi deck as it lets you kick from 7 mana to being in a position to lay the big boys in just 1 turn, i also found that with all the mana build up people hold back that terror dark banishing ect for the impending eldrazi so i rum ulamog the inifinate gyre as when he does come out hes harder to handle if not you've just spent 10 -12 mana to hear someone say destroy him ! and its demoralising you will also need your own kill spells while establishing your position and building up your spawns ect as your often targeted in multi player as again they dont want you to be around to get off the big eldrazi !, so include some removal !, at the very least all is dust for the occasional board wipe, obviously your eldrazis and there spawn will be untouched. i dont think you need birds as your only runningh two colours i would prefer to see some land fetch i.e ; rampant growth or harrow to boost your mana quickly and accelerate the rise of your eldrazi badboy !, i appreciate that your running 3 eyes of ugin which i don't and this accelerates your deck and i think this is a nice addition and may replace the rampant growth but i would rather see land on the board, also living destiny prob buys you some time rather than having the removal i talked about but then you haven't solved the problem, i would rather see there stuff dead, trust me even if your life is a bit low once that indestructible annihilator 4 hits the ground the tide will turn plus if you have included removal rather than life gain they will have less to scarifce to the annihilator.

awakening zone is nice as in the running of the eyes of ugin , you have the good basis of a eldrzi deck here well done.

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Posted 26 August 2010 at 11:05

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try and get down to 60 cards :-)

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Posted 26 August 2010 at 11:07

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If you have problems with counter spells you could always put some Not of this Worlds in there.

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Posted 25 March 2011 at 18:52

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I don't know what you would take out to make room for them though.

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Posted 25 March 2011 at 18:53

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