White/Black Human Aggro

by DrShagnasty on 28 October 2013

Main Deck (60 cards)

Sideboard (15 cards)


Planeswalkers (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Standard
  • Aggro
  • Humans
  • Orzhov

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 9,293 times.

Mana Curve

Mana Symbol Occurrence

450704

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White/Black Human Aggro

I'd throw in Hidden Strings and Aqueous Form. they're a lethal combo w/ heroic. I'm currently in the process of making a deck based around those cards (i'm just using scrap cards i have lying around) :P
http://www.mtgvault.com/blackrazz/decks/heroic-hidden-strings/

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Posted 28 October 2013 at 23:39

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i have Aqueous Form in the sideboard for against other aggro or midrange decks. I like hidden strings a lot im just not sure what gets taken out for it.

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Posted 29 October 2013 at 01:23

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Have you thought about putting in the spear of heliod? I think it would fit well in this deck. Also good job with the deck I like it.

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Posted 29 October 2013 at 03:20

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I've considered the spear but i feel like the vigilance from Heliod, God of the Sun acts as a very similar deterrent. Nobody wants to attack in to a board full of untapped stuff unless they can overload it.

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Posted 29 October 2013 at 10:42

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What about dropping Heliod for an Elspeth or even Ajani?

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Posted 29 October 2013 at 19:42

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I have definitely thought about Ajani, even if he dies, he still gave your board double strike and flying for 3 mana. I will do some play testing with both and see which works out better.

Elspeth I think happens too late in the game. Most control decks will stabilize by the time you have mana to play her and just counter it or board wipe.

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Posted 30 October 2013 at 03:08

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Strictly speaking, since this is a white weenies human deck, you may want to consider a spear and 2 or 3 path of bravery. With that being said you should also consider Archangel of Thune. You have plenty of life gain to trigger and with the addition of Path of Bravery you'll have a before damage trigger for all your creatures with Archangel of Thune.

Personally, I think black is a better co-color to go with humans right now, Xathid Necromancer and High Priest of Penance are better than Daxos of Meletis. Plus you then can SB Whip of Erebos and many other spot removal spells. Well that's my 3 1/2 cents. Good luck.

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Posted 30 October 2013 at 16:15

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Definitely appreciate the constructive feedback. +1 all around.

Black seems to be a really good idea here actually. It allows me to play Sin Collector and Duress/Thoughtseize in the board against control. Along with possible adds in Agent of the Fates, Mogis Marauder, Thrill Kill Assassin, Tormented Hero and Xathrid Necromancer. More playtesting to be done for sure.

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Posted 30 October 2013 at 23:03

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Use imposing sovereign in main, trust me, worth it

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Posted 29 October 2013 at 03:53

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Suggestions on who to swap out for it?

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Posted 29 October 2013 at 10:42

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I think in Boros Elite or Phanlax Leader, and put frontline medic in side

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Posted 30 October 2013 at 03:56

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Not a fan of Phalanx Leader, not enough spells that target to warrant a spot, Imposing Sovereign is better.

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Posted 30 October 2013 at 16:21

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I would ditch both Heliod and replace with 2 Door of Destinies. With the amount of human creatures you have, you would build counters quickly enough to negate the benfits of Heliod.

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Posted 29 October 2013 at 06:16

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My issue with Door of Destinies is that it doesn't start gaining counters till at least turn 5. Where Heliod immediately gives +1/+1 on turn 4 which could be near lethal.

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Posted 29 October 2013 at 10:44

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How is Heliod giving +1/+1? He makes all other creatures have Vigilance and you can pay 2WW to create a 2/1 token but not seeing how he gives a combat bonus.

They do different things, Heliod might still be better because of the Vigilance grant, being harder to remove, and the ability to pop out tokens.

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Posted 30 October 2013 at 20:19

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you're right i confused him with his spear. short term memory tends to be a bit impaired occasionally ;).

my opinion on door of destinies remains unchanged though.

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Posted 30 October 2013 at 23:05

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To make some room main board drop the Precinct Captain. While he does generate some tokens I feel he doesn't do it fast enough. I would drop him and follow some of these other suggestions.

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Posted 29 October 2013 at 14:43

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I actually disagree entirely with that. Precinct Captain produces White soldiers allowing you to use Brave the Elements on them to make them unblockable. They also provide chump blockers against other aggro decks and other attackers to allow Boros Elite's Battalion to happen a turn earlier.

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Posted 29 October 2013 at 19:03

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And he gaves you First Strike and 2 White devotions, plus it's 2/2

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Posted 30 October 2013 at 03:57

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Not to mention if you do main spear or path of bravery his first strike ability becomes even more valueable. He's an immediate threat and there are no other 2 drop white humans which are better.

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Posted 30 October 2013 at 16:23

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Indeed.

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Posted 30 October 2013 at 18:28

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Did anyone else click on this because of the amazing name of the deck builder?

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Posted 30 October 2013 at 21:11

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That would be me.

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Posted 03 November 2013 at 02:31

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I think you are caught between two deck ideas. I think you should cut some dauntless onslaught and god's willing, as well as fabled hero and increase the 3 ofs creatures into 4, and add spear of heliod ofs if you are going for aggro.

If you are going for heroic, you need to add in creatures who have heroic effects, such a phalanx leader, and more heroic enablers, like ordeal of thassa. GL

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Posted 31 October 2013 at 19:37

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I actually definitely agree, I use MTGVault to create a skeleton of a deck and get feedback on ideas before I aquire all the cards and play it in tourneys.

This deck is going to lose a lot of it's Heroic creatures in exchange for more aggro facilitating things and possibly change to black instead of blue for some of the creatures mentioned above.

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Posted 31 October 2013 at 20:09

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I do believe Dauntless Onslaught and Gods Willing are just too good as combat tricks or anti-removal to take them out regardless of what changes in the creature department.

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Posted 31 October 2013 at 20:11

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Fortify and Brave the elements are just better if your creatures don't have heroic.

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Posted 02 November 2013 at 00:06

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Completely forgot about Fortify, I am still keeping at least a couple of Gods Willing in the sideboard as answers to removal till I find something I prefer better.

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Posted 02 November 2013 at 20:36

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Ok seems reasonable

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Posted 02 November 2013 at 21:17

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Deck has become White/Black because it just seems like a more fun play with better answers for control in the sideboard.

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Posted 31 October 2013 at 20:43

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Just wondering what did you take out for Ajani?

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Posted 03 November 2013 at 02:32

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Mogis's Marauder, I decided that hitting for only 2 guaranteed wasnt enough to warrant a turn 3 play. Ajani can take a 2 damage creature and make it do 4 on turn 3 and if Ajani makes it to turn 4 adds 2 white for devotion.

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Posted 03 November 2013 at 11:10

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Not to mention, if that creature happens to be a Precinct Captain it produces 2 White Soldier Tokens.

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Posted 03 November 2013 at 11:11

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I've played mono white aggro before so I know how strong it can be, but I think there are a few suspect choices, I'm looking at you Fortify... I'm not sure you need the black splash, Necromancer is solid but Thrill-kill isn't so good. You need the whole 4 Frontline Medic mainboard, because they just win games, and can counter Sphinx's Rev, but giving the team indestructible is so powerful. You can't really take advantage too much of Nykthos so I'd swap it for mutavault just to give you an extra body on the ground that avoids Supreme Verdict. Banisher Priest is also a key card, as it deals with gods and threats equally well. You need at least 1 more Imposing sovereign and another Soldier of the Pantheon. Also a really fantastic 2 drop to consider is Daring Skyjek, he looks pretty rubbish when you first look at him, but when you actually get to play with him, trust me, he will get the job done! Judge's Familiar and Dryad Militant are also things to consider as they are really offensive turn one (Dryad's 2 power and Familiar's flying) and cause a pain to any control or reanimator deck you come across. Spear of Heliod is the slightly worse (in my opinion) version of Honour of the Pure and that was a staple of mono white before, so you might want 3 or so of them, but not 4 otherwise they are likely to be dead draws. Nice deck and it could go really far, just need to eliminate the usual suspects!

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Posted 03 November 2013 at 18:45

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Much appreciate the feedback!

I'm playing Fortify because it allows you to finish a game on turn 4 even if a couple of your creatures gets blocked, it also seems good in an aggro matchup.

As for the black splash i'm mostly playing if for the answers to control it puts in to the sideboard along with adding some really good spot removal from Hero's Downfall.

I feel like having the 4 Frontline Medics mainboard to prevent cards like Sphinx's Revelation from happening just firmly puts them in the sideboard. If spells like that are breaking you, you're not winning fast enough. (this might just be personal preference at this point, I had considered playing 4 of them mainboard when i first began hashing out this deck.)

I will do some playtesting with Mutavaults. Definitely an interesting play.

I do agree that Thrill-Kill Assassin is pretty underwhelming but I personally feel like putting Daring Skyjek in instead puts almost my entire board in Electrickery range, which seems like the perfect answer to a white weenies deck and even the Mono Blue deck gets hurt pretty hard by an overloaded Electrickery.

Judge's Familiar was in the deck when I had splashed blue, now i'd prefer to board in Sin Collector and Duress against control. Dryad Militant is essentially a Soldier of the Pantheon with a useless ability to me. Re-animator decks in standard are most likely bringing back permanents, not instants or sorceries. The 2 power is definitely nice though.

I've considered spear, it would be taking the place of Ajani and Heliod, which for some people might be completely fine, but I enjoy playing them.

Wall of text swings for game win.

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Posted 03 November 2013 at 19:38

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Wrexial is the most fun wall of text win con, if you have the spear the skyjek is out of range but obviously that doesn't happen as much as you want. I promise you the Medic's work, forget the counter part and just focus on how awesome the whole team being unkillable in combat, he also has synergy with heliod as you never lose a blocker and you can attack each turn!

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Posted 03 November 2013 at 20:17

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So I guess the first question would be what to remove for the Frontline Medic? I'm guessing you want to remove Thrill-Kill Assassin?

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Posted 03 November 2013 at 22:50

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Ye if you cut one and move the Fiendslayer Paladins into sideboard, that does sound a bit crazy but you only want a couple of sets of 3 drops so you don't make the curve too high. Also once you have the medics you can cut the cav Pegasus and turn them into 1 more soldier of the pantheon, 1 more imposing sovereign and if you did want to swap the Nykthos for mutavault you can throw in the 4th one of them

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Posted 04 November 2013 at 10:19

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This looks great! I'm definitely bookmarking this deck for reference

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Posted 08 November 2013 at 07:58

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glad you like it. it's been really fun playing it. turn 5 wins all the time!

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Posted 09 November 2013 at 00:05

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Control continually smashed this deck once they stabilize so a little more midrange gets added to the board to allow you to create much bigger more important threats in that matchup.

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Posted 14 November 2013 at 04:59

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If control is your problem then you have the colors to defeat it. Run some Obzedat, Ghost Council and some Thoughtseize/Duress in the SB. Pithing Needle for those pesky PWs. If you win against most other types but have issues with control then make your adjustments based off of their strengths. I can tell you right now Sphinx's Revelation is their win con. After that it's Elspeth and then AEtherling in that order. Thoughtseize/Duress deal with Sphinx Rev and Supreme Verdict quite effectively. Obzedat is a problem for them since they are on a clock the moment it hits the field plus, should they have a Downfall, a Brave the Elements will protect him. You just win without putting another threat on the board.

P.S. Mutavault is your friend in almost all instances with this deck. Probably more so than Nykthos. Calvary Pegasus is a better fit than Thrill-Kill Assassin since it acts as a win con and is an immediate threat to which you don't mind losing to the likes of spot removal.

P.P.S. Underworld Connections is also the bane of control. Keeps giving you gas while they need to compete with the card advantage game when you employ Thoughtseize/Duress. It's a whole SB strategy against control, but I have a feeling you see a lot of it.

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Posted 14 November 2013 at 15:26

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Definitely considering all of the stuff you mentioned. Already playing Duress in the board along with Sin Collectors. Gonna be doing some play testing during FNM between draft rounds.

My biggest issue with a lot of the cards is theyre huuuge money cards so I've been attempting to acquire them however slow it is. The deck in it's current state is still playable though, my aggro matchup is amazing because of Brave the Elements and I can usually put enough threats on the board to over run the opponent before a midrange deck can kill me. As I acquire cards i'll be changing the card list and giving standard tourney updates.

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Posted 14 November 2013 at 21:18

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http://www.mtgvault.com/drshagnasty/decks/america-control/

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Posted 11 December 2013 at 00:58

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http://www.mtgvault.com/drshagnasty/decks/orzhov-midrange/

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Posted 22 December 2013 at 00:13

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