Druids

by Drunkendrake on 05 February 2008

Main Deck (57 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Use mana acceleration to get Gilt-Leaf Archdruid and plenty of others out relatively early, then nick all your opponent\'s land and use Tribal Unity or Kamahl to beat for the win.

Deck also contains (Morningtide):

4 Gilt-Leaf Archdruid: 3GG

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 919 times.

Mana Curve

Mana Symbol Occurrence

000041

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Druids

I've already seen a few lists of standard druid decks revolving around gilt-leaf archdruid and they seem a lot more solid then this deck. Maybe it's a good start and from here you can make improvements.

0
Posted 05 February 2008 at 20:46

Permalink

good idea, but gilt leaf druid is kind of worthless. if you already have 7 druids in play then you should probably be raping, but even if u didn't, tapping all 7 druids leaves you with no defense. good idea though

0
Posted 06 February 2008 at 07:43

Permalink

i agree with above, but i think if you need lots of druids maybe -

Mothdust Changeling -
for the one mana changeling.
They are Blue but with the Elvish Harbingers,
a couple of Islands and the Evolution Charms
the shouldn't be too hard to splash

maybe Woodland Changelings?

Also Elvish Piper, although not a druid,
can possibly double your creature output after turn 4.

0
Posted 06 February 2008 at 09:01

Permalink