Gate Hunt

by DrunkenMaster19844 on 10 March 2016

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

A different approach to Zombie Hunt

How to Play

This deck is based around the Zombie Infestation + Treasure Hunt combo but with a little twist. I use the gate lands as a way to fuel the zombie infestation or playing Maze's End to win. Card descriptions below:

Wincons:

Zombie Infestation + Treasure Hunt - This will give you a way to dump your hand giving you an army of 2/2 zombies and treasure hunt allows you to cycle through your deck giving you card advantage and fuel for the engine.

Maze's End - Secondary wincon. Since the deck primarily needs blue/black mana to play the zombies, you have plenty of land to draw into and dump out your army while giving you chumps to block while you build the Maze's End. This is always a fun way to win if you can pull it off, usually better for a long drawn out game.

Ad Nauseam + Lightning Storm/Zombie Infestation/Biorythm - An alternate win con if you decide to sideboard into it. Since a majority of the deck is land, playing Ad Nauseam will let you draw out the deck (similar to Treasure Hunt) without taking too hard of a hit to your life total. This gives you the ability to play Zombie Infestation/Lightning Storm/Biorythm wins on your opponent. Its a neat trick, can come out of left field.

Laboratory Maniac + Ad Nauseam - Alternate wincon. Draw your deck out, play Maniac and watch the look on their face. He is weak to removal but depending on how you play it this can win you the game with him.

Lands/Utility Cards:

I have found that a mix of 10/10 Island and Swamps and 1 set of Gates is enough to allow you to play any of your multiple win cons.

Boseiju will give you protection against counter spells when you try and play a cast win con (such as Lightning Storm, Biorythm, Laboratory Maniac, Ad Nauseam.

Reliquary Tower - This lets you hold onto your massive hand after dropping a Treasure Cruise/Ad Nauseam. Great utility land, can hold onto your win con and play when needed (or gather all of your gates together for a Maze win)

Biorythm - This can be used hand in hand with Zombie Infestation. Simply draw out your deck then discard a few cards giving you some zombies and play out your Biorythm for a"wtf just happened" win

Lightning Storm - Classic win with Ad Nauseam. Draw it out, play it. Discard. Profit

Elixir of Immortality - This can give you a clutch play for life, or reshuffle your graveyard into your deck just incase you threw away something you needed or are looking for a certain land that you might need for Maze win.

Sun Droplet - This guy right here is a great utility card for sustain. Someone swings at you, this guy will help some of that. Also great against burn.

Ivory Crane Netsuke - Pretty solid sideboard card, def a good mix with your deck draw engine. You can sit on this guy with a large hand and gain a bunch of life each turn.

Terra Eternal - Worried about losing your lands? Dont worry this guy right here will give you a chance at surviving any land destruction if you can get it out early. Or if you pull this late game, you can use this with elixir to redraw your lands that may have been destroyed previously. Love this card with Gates.

Laboratory Maniac - Another fun win con, and great utility. Can play this guy with your draw engines and really catch them off guard.




This deck might not be teir one, but its def a fun deck to play. I like it for group play compared to 1v1 but it works pretty well in 1v1.










Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

04500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gate Hunt

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