Krak(Modern)

by DrunkenMaster19844 on 17 February 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (1)


Instants (4)

Artifacts (4)


Enchantments (4)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is based off of the Krak-Clan Iron works mana engine.

How to Play

This deck gives you a few different options in which to play. The primary engine is Krak-Clan Iron works. You get out as many artifacts as you can, then start sacing them to give you a mana advantage.

Card Descriptions/Uses:

Win Cons:
1) Emrakul
2) Grapeshot (Alternate)
3) Laboratory Maniac (Alternate)

Mana Engine:
1) Krark- Clan Ironworks - Main mana engine, key point in the deck. Get this guy out and start sacing
2) Open the Vaults/Faith's Reward - These are your "im going to sac everything than do it again" cards. Sac it all to KCI and do it all over again. ALL THE MANA
3) Tron Lands - Tap for colorless and when you get all 3 out...prepare your booty

Utility Cards:
1) Etherium Sculptors - Make artifacts cheaper, making the deck faster. Can bring up the storm count for a faster Grapeshot

2) Alchemist's Vial/Chromatic Sphere/Conjurer's Bauble/Elsewhere Flask - Cheap artifacts that give you ammo for your KCI, they give you card draw, and they give you different color mana to play some of your other toys

3) Lotus Bloom - Free artifact that will give you mana on the board and if you bring it back to the table through Vaults/Faith's then its a free artifact that you can sac for 3 again! The mana never stops flowing



Win Cons:

1) Krak-Clan + Artifacts = Emrakul: Its always fun to hard cast an emrakul and with Krark-Clan you can get emrakul out early and swing for a smash to the face.

2) Krak-Clan + Artifacts = Comet Storm: Another great way to win by simply sacing out your board, bringing it back and sacing again to cast a big boom to the face. Always fun to play and such a great win, can also be good in a multiplayer situation.

3) Enter the Infinite + Laboratory Maniac = Library Mill Win. Love the interaction, and with Enter the Infinite you can draw your entire deck out slap down Laboratory Maniac and laugh and laugh.

Sideboard Utility:

1) Darksteel Forge - This guy is a good utility card to have to protect your artifacts from all the hate out there. Easy to cast with the tron package

2) Leyline of Sanctity - Great against burn, or targeted discard, etc. I like having this card in my sideboard and it can be easily cast if its not in your opening hand

3) Defense Grid - Gives you another artifact to protect yourself during your turn to combo off, as well as more ammo for your KCI (if you want to sac it).

4) Boseiju - Great land to have so you can freely cast your grape shot for the win, as well as any other spells (such as kiki/resto, Faith's/Vault, or a reshape to find your win con)

5) Enter the Infinite - With the Tron lands you shouldnt have trouble playing this. You can draw out your deck and have some fun. Play more artifacts, dump more out with the Sculptors in play. This can get out of hand quick







Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1012000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Krak(Modern)

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