DualPrinciple

8 Decks, 132 Comments, 45 Reputation

I like it, but you have too many safe passages. If you insist on having a similar effect, use Druid's Deliverance or Rootborn Defences and get populate, too. While you are at it, you could throw a copy of ... Mirror-something, the green card that doubles the number of tokens produced. Other than that, I love it.

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Posted 26 December 2012 at 11:26 as a comment on Human Meat

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Oh, and swing by W/B (almost) Humans deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414043
and/or any of the other four ones :P

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Posted 26 December 2012 at 11:10 in reply to #312209 on HUMANS

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If you are going to make a creature-based deck, how about you add some Thalia, Guardian of Thraben? She is the very reason people make human spell-less decks with mostly creatures anyway. Also, since you run green, why not play descendant's path as well? All your creatures are humans, so you will be able to get them only for free like nobody's business. Add two more Plains, to have more consistent land draw (to be on the safe side, I have terrible experience with land draws P). Oh, and 1x Faith's Shield, 2x Rancor is always a nice combo in a W/G humans. If you do at least some the things I said you will have to cut out some the creatures you already have here, though. Anyway, good luck :)

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Posted 26 December 2012 at 11:08 as a comment on HUMANS

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I second that. Seriously, just fix your mana pool first, then we can talk. Go to like, 24 lands, some of them dual lands. Then cut out some of the stuff, for example as much as I adore Goldnight Commander, four copies is waaay too many. Champion of Lambholt will be tough for you to get out and pump up early, and later on he might be redundant as you should have played many craetures already. Cathar's Crusade is expensive, if you insist on it, just a single copy; same for Triumph of Ferosity. Cut some more of the expensive to cast creatures if you want to be fast, or some of the weaker ones, if you want slower pace and quality.

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Posted 26 December 2012 at 11:01 as a comment on human winner

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This is a perfectly fine example of W/G humans. Nice.

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Posted 26 December 2012 at 10:51 as a comment on G/W Humans

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Before anything else, this deck needs a little land(life?)blood transfusion. Increase that land count to 24, -at least-; even if this were aggro, you could be struggling to play your stuff when you need it to - and it's not an aggro deck! If you have this idea, you could add Orzhova, Church of Deals to your lands (one or two-of?) to have something to pour your mana into late game if you topdeck a land; also, you could use more dual lands - 2 more Fetid Heath, and/or Isolated Chapel x4, even an Orzhov Basillica or two (since you are hardly in a hurry with this deck :P). Vault of the Archangel is great, just like Blind Hunter, Souls and Blood Artist. Deathbringer and Baneslayer need no comment.
The enchantments are a little hazy for me but; Hissing Miasma works against early aggro, but not against other control decks, sideboard something to substitute it with in mirror matches; etc. Instead of Ajani's Mantra, maybe put a copy or two of Sanguine Bond, if it and Exquisite Bond are out, it's automatic win as soon as you gain or lose even 1 life (Orzhov Guildmage?).
Come by to see my decks and Merry draining Christmas :)

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Posted 25 December 2012 at 20:16 as a comment on No Drain No Gain

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Dude, this deck seems way fun! I always wanted to fling my Champion or Ravenous Demon at the opposition, and now you're at it! Instant like.
Come by and check my W/B decks :P
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414043
and
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414143

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Posted 25 December 2012 at 15:51 as a comment on Orzhov Catharsis

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Oh, btw, I realised this deck has 62 cards as well. Damn, it must be your lucky number. I won't suggest you reduce your decks to 60 anymore then :P

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Posted 25 December 2012 at 14:57 in reply to #267872 on Hell's Combo V3

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First of all, since I spent some time trying to figure out the idea of the deck, I have to ask if I got it right or wrong. So, basically your idea is to attack with lots of different creatures and if some get through, hopefully eventually, then they will get bigger from the counters they get, right? While the idea has potential, you need more focus in the deck. You absolutely can not do too many things at one and the same time, especially if you really are trying to be quick.
To start off, you could remove one of your lands; also you could switch one - or three - with, say, Slayer's Stronghold, to be able to give a creature haste and vigilance later on in the game. For example. Overall, if you also have some other kind of dual white/red lands, this would be good. It is more difficult to get out creatures that require more than one specific mana symbol and dual lands help with that. For example, if you have two Mountains and one Plains out, but need to get that Fiend Hunter out, how will you do it? If only one of the Mountains were a dual land...
Also, increase the number of Stromkirk Nobles to 4, they are great in aggro strategies and get the counters by themselves anyway. A strong addition are red creatures with haste, then come in and are able to attack straight away. Lightning Mauler is 2/1 for (1R) that can soulbond with a creature to come in with haste and then bond other creatures that come later to give them haste too. But that is just an example, though :P
Then you could remove things that are difficult to support such as Kithkin Rabble; or you could try to improve upon them by making sure you have many little white creatures on the board. If you want more card draw for your creatures, so you could be faster, I'd suggest Mentor of the Meek, I love the guy (esp. seeing as how you don't try to be full aggro).
Oh, you also don't need the two additional Instigator Gangs in the sideboard, you can only have 4 at most anyway :)
Sorry I could not give you better ideas, I'm not a pro or anything. Hope this helps for now :)

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Posted 25 December 2012 at 14:56 as a comment on Hell's Combo V3

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First to answer the latter questions before diving into the deck itself: No. you can only have up to 4 copies of any card in your deck, not counting basic lands (Forest, Island, Mountain, Plains, Swamp), so you can not put the 5th Clifftop in, sorry. Also double strike means that a creature attacks with fist strike and then ALSO normally; so basically it had both in the same time already and nothing will change for it, even if another source gives it first strike or double strike.

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Posted 25 December 2012 at 13:59 in reply to #267872 on Hell's Combo V3

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Oh, and bring that main deck down to 60, for scrifice's sake! Lol

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Posted 25 December 2012 at 13:53 in reply to #311719 on Dark Sacrifices V4

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Haha, oh wow, I never thought about Jar of Eyeballs. Haha. Well, the deck seems more consistent, definitely. I made some changes to my second B/W deck today and I thought that there is always place for improvement though, there always is, yeah... haha.

Yep, you can own up to 4 copies of Champion of the Parish, that's for sure. Oh, but how sweet he is, I adore the guy. Every morning I look in the mirror and see him on the other side. Lol.

Grave pact as the key card. Yeah, I can see that. How does it work out so far? I'm really curios to know. What I meant to say about the removal is that being more focused on a card and having more copies means dedication to the idea of it. Well, never mind, whatever you find suits you best is the best.

Oh, and adding another land to take them up to 24 would be nice. Wait, I think I already said that? Lol. With your mana curve, at least that many lands seems reasonable. Although if I were you, I would have a hard time deciding on something to take out, haha :) Merry sacrificial Christmas!

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Posted 25 December 2012 at 13:52 in reply to #311719 on Dark Sacrifices V4

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Dude, as much as I dig W/B Humans (check mine out:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414043
and
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414143 ),
it seems to me that you need to make some adjustments to this deck. Before all, change the Plains to Swamps ratio to be something like 10:6 or so.
You could use a sac engine with your getup, true. However, Skirsdag Flayer is too costly for my taste. Well, he is realiable late game; comboes with Doomsayer; and you do have some stuff that enables you to endure longer vs very fast red or r/b aggro - I'll give you that. You do not need to use undying evil, however. When a creature dies and is returned from the graveyard, all the counters it had are gone, so your CoP or VC or whatever with a ring will be like a newborn baby again. Speaking of counters, another creature that gets pretty powerful as your creatures (all of them, not only Humans) die one after another is Unruly Mob; it comboes nicely with Divine Reckoning and things that return from the grave/leave something on the battlefield. If you want to push the sacrifice theme further, you could look up Bone Splinters, Altar's Reap; and Doomed Traveller comboes nicely with them, producing a spirit after he dies which -can- then be tapped together with Skirsdag High Priest and another creature to produce the big demon token... Well, good luck with the deck anyways and sorry for talking too much, I this was helpful, lol :P
Merry Human Christmas :)

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Posted 25 December 2012 at 11:32 as a comment on human's

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Yeah, Doomsayer is a great card, true. Anyway, seeing as how I have so many Humans in the build and only the three Ravenous Demons require specifically human sacrifices, I find the balance to be good enough for now. Well, I haven't playtested it enough yet anyway. A very fun win with this deck was when I once used Necrobite vs. a Worldspine Wurm, then defended the next turn with a bunch of pumped up spirits I had on the board vs. the three 5/5 Wurms which had Overrun... using Rootborn Defences. The populate gave me the last two damage I need to win in one swoop the next turn. Lol.
Ah, by the way, come check out my other Innistrad W/B deck. It's pretty similar, since the two actually used to be one deck (where sadly I could not fit all my ideas):
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414043

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Posted 25 December 2012 at 11:29 in reply to #311714 on Village of the Damned

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That's an interesting idea.

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Posted 21 December 2012 at 11:57 as a comment on Blind Date

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Here I login to MTGVault.com and find TWO B/W Human sacrifice decks next to each other. What are the odds? Hehe.
Spells you could probably find useful like I did are Bone Splinters and Bonds of Faith; also, you really need at least two more lands for this mana curve, especially since you don't have mana ramp of any sort - I would add two Vault of the Archangel (lifelink & deathtouch ftw!). It seems like a budge deck to me, so I won't suggest that you put in Isolated Chapels, dual lands are expensive for budget decks :)
I would also swap out two of the Village Cannibals for two more Unruly Mob, but that's just me. Overall, I like the outline of the deck. Anyway, this seems like a neat idea for a deck, my Standart deck used to look a lot like this at the beginning, but now I have split in two halves; the competitive one:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414043
and the experimental one:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414143
Come by to check them out :)

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Posted 20 December 2012 at 12:22 as a comment on Human Sacrifice

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Interesting idea is interesting. Although this just looks like an assembly of cards you own and wanted to mash in together to make a deck. This is a feeling I know well, though, I've done it too, in an experimental Innistrad deck; check it out, you might get an idea or too:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414143
And this is my main Standart W/B Humans deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414043
Overall, I think you need more focus in your build. The chance of drawing and playing some of the cards is low and this is fine for bombs like the Reaper, Ravenous (evil demon is evil :P) and even Fiend, if she can even be counted as a bomb (did you base your idea on the preconstructed deck with the same name? Though so ;)). However, one of your most powerful cards, and a one-drop at that, Champion of the Parish, is only a one-of. If I have to guess, I'd say it's probably because you only have one copy and decided to mash it in. I'd find at least one more.
I find Skirsdag Flayer quite expensive, but I guess he could be useful here, especially if you enter the late game with a lot of mana sitting idle, and he combos well with Thraben Doomsayer. Speaking of mana, I would add one more land; Vault of the Archangel is a great land from Dark Ascention that you can tap and pay 2WB to give all your creatures deathtouch AND lifelink :P Some more removal would be great, if you like the sacrifice theme like me, you will also like Bone Splinters: (B), Sacrifice a creature: Destroy target creature. Admittedly, it is better in a Zombie deck, but still.
The Village Cannibals are unique in that that they gain the counters from all Humans that die, not only yours. But if your playing environment does not have Human-heavy decks this is not so relevant. I'd play 2 more Unruly mob instead, to maximize the profit on the sacrifices.
Overall, I like this kind of ideas. As I said, you just need a little more focus, good luck :)

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Posted 20 December 2012 at 12:11 as a comment on Dark Sacrifices V4

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Interesting idea :P

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Posted 17 December 2012 at 12:33 as a comment on One man's curse is another man's blessing

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Yeah, I thought the same.

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Posted 15 December 2012 at 22:30 in reply to #310575 on Standard, esper control

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Haha, great deck! Btw, didn't they unban Primeval Titan just recently? I might be wrong about that one though/

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Posted 15 December 2012 at 22:28 as a comment on Prostate Exam

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