DualPrinciple

8 Decks, 132 Comments, 45 Reputation

If you are using Angel of Glory's Rise, you should run a ton more humans. Since you have green, you could use Deranged Outcast as a sacrifice outlet instead of BT Vampire: Put +2/+2 on another creature you control by saccing a Human. Also I would swap Diregraf with another human, if you want a black creature, perhaps Knight of Infamy? Even with Farseek you have too few lands, get them to 22 at least, given your curve. The idea is interesting though, good luck developing the deck. Also, come by my profile to see my Stadanrt deck, I incorporate a little bit of Glory's Rise in the sideboard (too slow for my aggro game usually):
www.mtgvault.com/dualprinciple/decks/human-deck-rises/

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Posted 02 January 2013 at 10:42 as a comment on Craziness!!

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I second that, you really should drop some of the one-of cards. The Gallows, Sudden Disapperanes and some other stuff don't really need to be in the deck. Overall, one-of from a given card should usually be a card that can change the game, but is usually too expensive or is too conditional to have in multiples (aka stuff like Ravenous Demon). Put in stuff that you know has synergy; but put in enough of those to make certain you get results. You could swap Village Cannibals (with it's undeniably brilliant flavor) and put in Unruly Mob instead, they only grow for your creatures, but when all and any of them dies - way more versatile than Cannibals. Also, I would increase the land count to around 24-25, if I were you, to make sure the deck flows faster and you have mana to cast your spells whenever you need them. Overall, as I am into Humans/Demons decks, and into Innistrad, I like the idea a bit too much, but have more tweaking to do. Check out my Humans deck for some ideas:
www.mtgvault.com/dualprinciple/decks/human-deck-rises/
or more importantly for you, my self-dubbed "sacrifice control" deck (aka Ravenous Demonmail Sentry deck), which incidentally has the same name as this one, lol:
www.mtgvault.com/dualprinciple/decks/dark-sacrifice/

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Posted 01 January 2013 at 15:27 in reply to #313223 on Dark Sacrifice

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Ok, but something I don'get get is: You have almost exclusively singles. Is this a random mix of cards you own and are hoping are going to make you a deck? Believe me, I know the feeling. Uh, anyway. How do you expect to have deck consistency? Decide on cards you want to have in the deck and get more copies of them, cut down the rest. Also, you could do 24 lands with that high curve just fine; and reduce that damned card count to 60 already! Anyway, good luck, and have fun exploring the cards :) Oh, and Happy New Year :)

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Posted 31 December 2012 at 21:57 as a comment on sacrifice humans

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Hahaha, seriously, walls. Lol. I really want to make a wall deck too. Props for the nice combos and cards you got going there.

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Posted 31 December 2012 at 13:55 as a comment on Infinite Wall

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Oh, knights, how nice. I love knights, they make me tingle inside. Lol. You have an interesting creature-based knights deck, I never thought of using the elf knights. Btw, check out my own mono-white Knights:
www.mtgvault.com/dualprinciple/decks/knight-ascention/

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Posted 31 December 2012 at 13:53 as a comment on Big City Knights

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Well, about the deathtouch for the Ooze, there is Deadly Allure, which is (B)/flashback (G) and gives a creature of your choice deathtouch and must be blocked, but not by all or target specific. There is also necrobite, deathtouch + regenerate shield. Also, I am guessing you will add more Vraskas when you find them, or have more money, or something, because having only two of them and still adding two Parallel Lives is not efficient. Move a few cards from main deck to sideboard to cut them down to 60 and increase the land count to around, say, 23. The sorceries and Rangers for example could be reduced to 3 copies each. Overall, I like the idea very much. Come by and check my standart deck:
http://www.mtgvault.com/dualprinciple/decks/human-deck-rises/
Actually, check out all my decks :D

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Posted 30 December 2012 at 23:29 as a comment on Vraska's Unblockable Assassins

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Haha, I know, right :) U/W enchantments is the strongest enchantment combo overall, you have many good options there. Thanks for enjoying my work (too bad I don't have the cards yet, the holidays drain all my finances), lol

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Posted 30 December 2012 at 23:15 in reply to #312862 on Forevershrike

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Haha, weenie charge. I like it, it's quite fast. Good luck with your 1/1-s :)

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Posted 30 December 2012 at 22:50 as a comment on ROARRR

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You might be one or two lands too short, but hopefully the Evolving Wilds fix this. B/W tokens rules right now, have fun with the deck :P

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Posted 30 December 2012 at 10:37 as a comment on B/W Token Rush

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I thought about what could be added or removed to improve it, but couldn't think of anything. Good job, really nice. The only thing I do not see here is Lingering Souls, the new universal solution to everything (lol).

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Posted 30 December 2012 at 10:35 as a comment on Population PERIL

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Haha, I like that! I'm a sucker for inventive and unusual decks, and defender decks are among my favourites. Though I never thought of W/R defender, haha :) Well, good luck with it, and sorry for your financial state and Lightning Helix. I can relate, my two latest decks are only virtual, I don't have the money right now to get the cards :( Speaking of which, swing by my channel or whatever it is called in this version and take a look at them :P

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Posted 30 December 2012 at 10:31 as a comment on Stall, Gain, and Burn

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In the end I did drop Lingering Souls after all, and Phantom General as well. I increased Seller of Songbirds to x3, as it gives me a human to sacrifice if needed, but I still get two bodies with at least one of them flying, so I can equip it with Demonmail Hauberk by sacrificing the other. Hehe :)

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Posted 29 December 2012 at 21:55 as a comment on Village of the Damned

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Haha, ok, so I hope you have fun with your first deck. I know I did with my two (preconstruced M11 core set :P). After you have had enough fun with the different cards you will notice that some are more to your liking, or more useful in some situations, or simply better. When this happens, start putting in more copies of the cards you want. This gives the deck consistency. For example, you will notice how Descendants Path will NOT work in this deck, and why. It's really amusing figuring out how stuff works. Hope that helped, have fun :)
(oh, and you could come by my profile and decks and, you know, like them, so I can get a huge like score on one of them one day or something)

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Posted 29 December 2012 at 21:37 as a comment on John's green and white deck

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I like that. Token production/multiplication is hella fun.

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Posted 29 December 2012 at 17:33 as a comment on Oboros_BG_SoulFoundry

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Sorry, but I'm not feeling it. Throw in some protection from fast aggro and go for more discard outlets or something to throw your angels in the graveyard. Good luck though, W/B is always fun :)

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Posted 29 December 2012 at 15:50 as a comment on Reanimate b/w

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I like it. Check out my Ravenous Demon deck, too:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414143

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Posted 27 December 2012 at 20:55 as a comment on Human Fodder

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Hoho, looks damned fun (2 Disciple of Griselbrand in EDH? It must be a typo). Come by to check out my own B/W decks:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414043
http://www.mtgvault.com/ViewDeck.aspx?DeckID=414143
etc.

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Posted 27 December 2012 at 09:15 as a comment on Sac em tokens!!

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Hoho, Holy Mother of Delver! This looks reasonably evil. Never mind that I am lost in the woods when it comes to Legacy. I like it.
I saw another U/G Delver deck here on the site some time ago that was really well thought out, you could check it out :P

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Posted 26 December 2012 at 19:15 as a comment on UG Threshold

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I second that, if you want to enchant something, you need to have it on the battlefield before that; why do you have grappling hool here?; you could also add a copy of Souvereigns of Lost Alara, and even also Evershrike! with his ability to return from the graveyard so long as you have an enchantment for him. Losing a creature makes you lose the auras and thus - card advantage; you could play around that by using Tether to bring all auras back from the graveyard to the battlefield so long as there is a valid target for them to enchant (!). And so on... really, just run 3x copies of auras at most and throw in a few more creatures. I intend to make an enchantment-based deck centered precisely on Evershrike so your deck was interesting for me to visit :P So feel free to come by to see my decks :)

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Posted 26 December 2012 at 19:11 as a comment on Auras

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Thanks :)
Actually, I recently got a copy of Door of Destinies, and a promo to boot. But I have so far used it in my standart W/B Humans on a modern tournament once, and never really thought about how it would also fit with the knights. Lol. Thanks anyway, and no problem :)

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Posted 26 December 2012 at 11:31 in reply to #312183 on Knight Ascention

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