dudeface1369

14 Decks, 118 Comments, 35 Reputation

Bant is good, but it need some enchantment removal. If I drop a Burning Earth turn 4, you are done. I would at least add a few naturalize to the sideboard.

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Posted 15 August 2013 at 03:17 as a comment on Bant Hexproof

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So, modern then??

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Posted 15 August 2013 at 03:11 in reply to #389121 on Infinite Cats

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Go Naya and you can add Boros Charm to counter Supreme Verdict.

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Posted 15 August 2013 at 03:09 in reply to #389113 on Infinite Cats

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I wish they would reprint Coat of Arms instead of DoD. It always seems like less of a threat until you overrun your opponents.

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Posted 15 August 2013 at 03:01 in reply to #389093 on ive found the right sliverdeck

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Unfortunately doubling chant is not standard. I did try door of destinies the first time with my sliver deck. I got it out with garruk and descendants' path and it was kind of nice. I only got to use it one game out of ten though.

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Posted 15 August 2013 at 01:38 in reply to #389093 on ive found the right sliverdeck

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Sliver decks do not need Door of Destinies. Slivers pump themselves and spending five mana and wasting a turn just isn't worth it.

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Posted 14 August 2013 at 23:29 in reply to #389093 on ive found the right sliverdeck

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Well if you really want to get Garruk, I would say sell your mutavault or trade it. It helps in this deck but honestly, Garruk helps more. Just a suggestion, though. Mutavault is an awesome card regardless.

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Posted 13 August 2013 at 20:31 in reply to #388513 on Slive and Let Die (Standard)

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This deck needs a few things. First off, it needs some protection from removal. I agree with geezer that dual lands would be good, or you can invest in chromatic lantern so that you dont need that. With some white mana in here you could add Boros Charm, at least to the sideboard. Elixir of Immortality is good, but more of a sideboard card. Next, Groundshaker sliver is too overpriced. You only need one in the deck. Removing that will allow you to add some white slivers, such as bonescythe. Battle Sliver is also overpriced for its ability, and Thorncaster Sliver is so much better for the same cost. Door of Destinies is all but useless in a sliver deck. Your slivers will pump themselves up, so spending a turn dropping a card that will probably be destroyed as soon as it is out is crazy. Something else you might find useful is a little mana ramping. something like farseek goes well with a deck like this. Finally, you will stall out in a few turns and only be getting one creature at a time, at most. Slivers are meant to flood the battlefield, so I would suggest adding either Domri Rade or Garruk, Caller of Beasts to allow yourself to draw extra cards. Creeping Renaissance won't really be useful because of the high mana cost to cast it, so protecting your slivers in the first place will be much more useful. My own sliver deck has been doing really well at tournaments if you want to take a look at it.
http://www.mtgvault.com/dudeface1369/decks/slivers-with-range/

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Posted 13 August 2013 at 05:31 as a comment on Slive and Let Die (Standard)

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I like the way it looks. A few suggestions, though. You dont need Rancor in this deck, since the slivers pump themselves. And going against a halfway decent control deck would destroy you. One board clear gets through and you are having to wait for your draws to get any more creatures out. I would suggest adding something like domri rade or Garruk, Caller of Beasts to give you solid midgame draw ability. Also, the slivers are a little out of balance. Thorncaster and Megantic are going to be your two ringers in this deck, so I would drop one striking sliver and one bonescythe to add in one more of each. Also, since esper control is still big, you may want to add something like Witchbane orb to your sideboard to counter mill decks. Lastly, you may want to sideboard in some enchantment removal since Burning earth would kill you pretty easily.

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Posted 13 August 2013 at 05:02 as a comment on Gameday Slivers.

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Well damn. This has not been a day of intelligence for Dudeface...Anywhoo, thanks to you too Polo.

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Posted 13 August 2013 at 02:43 in reply to #388424 on ive found the right sliverdeck

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You don't need acceleration in this deck. Manaweft takes care of that. What is missing is the ability to get more creatures out midgame. Garruk, Caller of Beasts and Descendants' Path(until it rotates), or Domri Rade are what is really needed.

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Posted 13 August 2013 at 02:38 in reply to #388443 on ive found the right sliverdeck

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I see your point. Everyone has to start somewhere though. I've been working on my sliver deck since a month before 2014 came out,and I am just now happy with it. Feel free to take a look.
http://www.mtgvault.com/dudeface1369/decks/slivers-with-range/
I feel like slivers in this release are not made for aggro. Granted,with Manaweft the mana curve is so much easier to manage, but it's also very difficult to keep manaweft out. Between unsummon and Supreme Verdict, I can't seem to keep anything useful out. That's why I build as a midrange deck with plenty of removal and counter removal. I also think white is an essential color for this block's slivers. Just my opinion though.

Thanks for the compliment Benny! I love my name.

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Posted 13 August 2013 at 02:35 in reply to #388424 on ive found the right sliverdeck

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How in the world is a deck full of slivers not a sliver deck?

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Posted 13 August 2013 at 00:26 in reply to #388424 on ive found the right sliverdeck

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Thanks. I've decided its not worth the trouble. Considering using Chromatic Lantern but not sure if it's worth it at this point. Trying to update my supply of non-basic lands to keep up.

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Posted 12 August 2013 at 23:01 in reply to #386671 on Slivers with Range

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OK. I've been playing around with my own sliver deck and I think this deck needs a little more tweaking. There are a few slivers here that just aren't worth the hassle or mana cost, and you need either more removal or protection from removal. I would suggest...

Remove 2x Door of Destinies(Why waste the mana when you could be dropping more slivers?)
2x Battle Sliver(Not worth the mana cost)
2x Call to the Kindred(Rotating out soon)
2x Syphon Slivers(The only black cost in the deck)

Add 1x Thorncaster sliver
1x Megantic Sliver
2x Garruk, Caller of Beasts
2x Shock or Mizzium Mortars (for extra removal)
up to 4x Boros Charm (To protect against removal)

and last but not least, replace Shimmering Grotto with Mutavault if you can afford it.

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Posted 12 August 2013 at 22:45 as a comment on The Hive Awakens

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Why use Doom Blade when you can use Shock or Mizzium Mortars? That way you don't have to rely on one creature to generate the mana needed.

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Posted 12 August 2013 at 22:25 in reply to #388197 on ive found the right sliverdeck

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Door of Destinies is ok. Not really necessary in a Sliver Deck.

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Posted 12 August 2013 at 06:51 in reply to #388197 on ive found the right sliverdeck

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It's just so difficult to keep a manaweft out. Unless you use a backup like chromatic lantern, or my favorite, darksteel ingot, you may be sitting with off color slivers in your hand and no way to play them. Everyone knows how dangerous manaweft slivers are and take them out as fast as possible.

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Posted 12 August 2013 at 02:56 in reply to #388136 on ive found the right sliverdeck

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Looks a little off. There is only one way for you to get creatures into your own graveyard, how do you plan on playing creatures if there is nothing to exile? I might add some mill cards to get more creatures into your graveyard early. Otherwise looks like fun.

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Posted 11 August 2013 at 04:00 as a comment on Blue Zombies

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Im aware. I wouldn't do more than two Arcanists in any case. And I would probably take out two lands to do it. The deck is a little mana heavy to me.

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Posted 09 August 2013 at 05:33 in reply to #385787 on Doorkeeper Mill w/ Elocutors

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