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In past TCG attempts I liked both control and life gain formats and thus I began construction of this Blue/White deck. my main goal is to control the game via counters, milling, and rendering creatures useless. In my experience, once the deck builds momentum, it is nearly unstoppable. Speed is my greatest weakness here. Also, right now I am just running Maze's End for a bit of fun, but I do plan on editing the deck as I play it a little bit more.
I roll with the punches in this deck. I attempt to frustrate opponents into making poor decisions by rendering big hitters useless or preventing them altogether. The life gain is more of a side note, but helps to extend my hand viability by allowing me to leave free swings open while my deck builds momentum. Once I have gained control I tend to focus on milling.
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