Thune the Blood Artist

by DxTheory on 01 August 2013

Main Deck (60 cards)

Sideboard (10 cards)

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I wanted to make a ultra competitive tournament quality standard deck using Archangel of Thune. So here it is. Basically you let your blood artist trigger the thune to level up your tokens. I threw in sublime angels for a good strong 4 cast heavy hitter. The green in the deck is only for the crowd control.

Deck is already great rolling people with little to no problems but im always looking for ways to make it better.

Any suggestions are greatly appreciated.

Update added A sideboard and also added scavenging oozes

How to Play

So basically you want to let blood artist trigger when you have a Archangel of Thune down on the board. Cartel aristocrats are there to help trigger.

So heres how i play a average hand if i have a doomed traveler in hand get him out turn 1.

Turn 2 I also like to get the Skirsdag High Priest out on turn 2 to set up for later activation of its ability as early as turn 3.

Turn 3 depends on what the board looks like, if your opponent has something nasty creature get rid of it if not Blood Artist or Cartel Aristocrat or Xathrid Necromancer.

Turn 4 you have some flexible play here, Theres a few different things you can do here i like to set up for Thune. So either get out the rest of your set up 2 cast cards (Cartel Aristocrats, Blood Artists, Gather the Townsfolk, or Skirsdag High Priests) or get out your 4 cast things. Healer of the pride is a great play to get the next turn drop of Thune going but i also like to bait opponents into killing a sublime archangel and then getting Thune out free and clear usually.

Turn 5 Play Archangel of Thune. Once he hits if you had a healer it'll trigger or or start sacrificing.


This is a just a basic run down and shouldn't be followed exactly let the game your playing dictate what actions you decide to take


Deck Tags

  • archangel of thune
  • Standard
  • Tournament
  • White
  • Black
  • Green
  • Angel
  • Blood Artist
  • Aristocrat

Deck at a Glance

Social Stats

25
Likes

This deck has been viewed 5,199 times.

Mana Curve

Mana Symbol Occurrence

1802109

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Thune the Blood Artist

Very cool deck, If your going to play competitive you'll need a good sideboard though.

1
Posted 01 August 2013 at 18:28

Permalink

Yea i know i havent figured out what to put in it yet i have a few ideas but nothing solid yet. I will be putting a sideboard together soon.

0
Posted 01 August 2013 at 18:32

Permalink

just a suggestion, drop the shocks for the playset of innistrad lands/m13 lands, because shocks are for mana rmp and fetch, which you dont have. also, add intangible virtue, it gives your tokens +1/+1. take out the healer of the prides, they work but are too slow being a four drop. more kill spells, possibly a playset of both, and i am going caps here because if you do one thing i suggest its this: NO SUBLIME ARCHANGEL. it does nothing in the deck, doesnt fit with what you are trying to do, and will become an immediate target in competitive play.

1
Posted 01 August 2013 at 19:15

Permalink

I appreciate your suggestion on the lands that i am running i havent fully committed to the lands that i run so i will look at changing the lands. The kill spells are interesting i thought about running a play set of them possibly side boarding some of them? The Sublime archangel tho is for late game presence, but also if he does become a target thats fine id rather him be hit then the Archangel of Thune, atleast thats my thinking with him in.

0
Posted 01 August 2013 at 19:31

Permalink

Any player worth their salt will take out Thune before Sublime. I wouldn't commit to such a heavy reliance on Innistrad / M13 lands until you see what lands are being printed in Theros. (They have confirmed that there will be dual lands but it is not known if they will be a reprinted version of the duals.) That land advice is horrible blaze, no offense. Shocks and duals work best together, even without a fetching mechanic available. Keep in mine DX that in one month you're either going to have to cull half your deck or switch to modern. Might I suggest taking advantage of the Extort mechanic? Makes Thune more of a force to be reckoned with. Don't forget extort triggers separately too for each permanent with the ability that you use.

1
Posted 02 August 2013 at 01:19

Permalink

Since you already splashed green, scavenging ooze is a good card to trigger archangel.
Blood artist triggers, exile that creature, 2 counters.

1
Posted 01 August 2013 at 19:48

Permalink

Drop sublime archangel and drop healer of the pride
Linggering souls is good here
Voice of resurgence too, if you can afford it.
I guess if you do that, it will definitly be a good deck ;P

Take a look and comment on mine please, I need some advices too haha
http://www.mtgvault.com/aliski/decks/loosing-but-winning/

1
Posted 01 August 2013 at 19:52

Permalink

I would love to have some voices in this but they're way to much money at the moment, lingering souls i thought long and hard about that card. Since it seems like you guys dont like the sublime archangel and healer of the pride im going to try it without soon as i get some scavenging oozes and maybe some lingering souls now. Thanks for the advice!

0
Posted 01 August 2013 at 21:42

Permalink

Well..the meaning for lingering is that u can put 4 tokens with 5 mana.
U can flashback it when u need creatures on the bf,right?
Thats the deal ;D

0
Posted 02 August 2013 at 05:52

Permalink

I'd like to mention Suture Priest as part of the sideboard lol rather than soul attendant

0
Posted 01 August 2013 at 20:34

Permalink

I drew a sample hand and i loved it xD do you mind giving some crituques on my sliver deck?(: http://www.mtgvault.com/vampikachu/decks/from-the-hive/

0
Posted 01 August 2013 at 20:51

Permalink

Thanks i appreciate that its working great. Ill check out your sliver deck and try to help you!

0
Posted 01 August 2013 at 21:43

Permalink

I will have to say, if someone drops down a blood baron its most likely over for you. You need oblivion ring, or some kind of removal for him. Also a control deck would seem to be able to beat this pretty hard. Your to exposed. To make this deck work you need a certain combo of creatures and then some. All it takes is one board wipe and your done. Need some sort of way to work around this.

1
Posted 01 August 2013 at 21:28

Permalink

Exactly what GyKx was talking about...

0
Posted 01 August 2013 at 21:31

Permalink

Actually i played a guy who hand three barons in hand and i handle them quite easily bye the time the 3rd dropped i cartel aristocrated (sacrificed) him to 0 with a few blood artists. Control decks are some what of a problem but i dont usually empty my hand just in case a wipe comes. So im able to regroup. Thanks for the thoughts im definitely going to think about it!

0
Posted 01 August 2013 at 21:47

Permalink

Did you just suggest to use oblivion ring against blood baron of vizkopa? The card that says protection from white. As in it can't be targeted by oblivion ring.

0
Posted 02 August 2013 at 02:36

Permalink

Emrakul has protection from all colors, yet you can oblivion ring (her) it. The thing that happens is oblivion ring doesn't target the card when it hits the battlefield. It hits, then triggers, so its not directly targeting the spell. Its hard to explain.

Its not like an enchant creature spell, or like a sorcery or instant that targets the creature. It indirectly does. Like the card stifle, it targets the ability not the creature, which allows it to be used against something like Emrakul.

-1
Posted 02 August 2013 at 02:57

Permalink

It works on emerkul because he has protection from colored spells. The thing is though, Emrakul specifically has protection from colored spells. Oblivion ring , as a spell, has no targets at all: it is just a plain simple non-aura enchantment. When oblivion ring enters the battlefield, its ability triggers, and that ability targets. But abilities are not spells, so having protection from colored spells won't stop an ability from a colored source.

Blood baron is protection from white and the enchantment oblivion ring is white so it can never target him. That's the reason it works.

0
Posted 02 August 2013 at 03:05

Permalink

Well shit I thought oblivion ring was just a fuck you card and could target anything

0
Posted 02 August 2013 at 03:06

Permalink

zmatt that's the stupidest thing I have ever heard.... "When Oblivion Ring enters the battlefield, exile another target nonland permanent." TARGET. Oblivion is white. Blood Baron cannot be targeted by a white spell OR ability because he is pro-white. Oblivion ring's ability is still white because the permanent that the ability is coming from is white. Because Oblivion ring says "TARGET" that instantly gives Blood Baron protection from it. If we were to use your logic that means Angel of serenity could target it, white enchantments could target it, anything could target it!

0
Posted 02 August 2013 at 03:07

Permalink

By target I meant remove. No need to go and outright insult me =P At the old legacy tournament I used to go to, oblivion ring basically meant "Okay that card is fucked regardless of what it is"

0
Posted 02 August 2013 at 03:09

Permalink

Only for people who can't read the cards properly....

0
Posted 02 August 2013 at 03:10

Permalink

Well this has completely changed Magic for me, since oblivion ring is my mortal enemy in the fucking game. It never ceases to fail in ruining me.

At least I know my phyrexian crusader can't suffer the same fate hundreds of other creatures have.

0
Posted 02 August 2013 at 03:15

Permalink

Varolz, the scar striped would be good here for more sac outlets. Try sorin in here as well since he makes tokens for you to sac and his emblem makes all your current tokens do more damage. Side out your slimes and remove your rest in peaces since they both do the same thing and rest in peace actually hard counters your entire deck it kills off morbid which in retrospect kills the entire synergy of your deck it's the card people will play against you more than ever. Add 3 valroth instead and one sorin. Take out all gather the townfolk for 4 lingering souls. Try to put in gavony township it's good in your deck. I would try to add in tragic slip with all your enablers the -13-13 will tend to activate. Your practically playing junk aristocrats only using thrune to make your dudes even bigger. Maybe try young wolf so you can activate the priest more consistent not sure. Sadly voice of resurgence is totally a 4 of here but it is pretty expensive so I don't blame you.

1
Posted 02 August 2013 at 02:35

Permalink

I feel it's not worth splashing green for removal especially when black white has pretty decent answers for controlly cards

0
Posted 02 August 2013 at 03:48

Permalink

Knight of obligation & soulmender come to mind

0
Posted 02 August 2013 at 04:47

Permalink

Out of all the ideas I've seen with Archangel, this is most certainly the way people should run Archangel. The only risk, however, is running a lot of things from innistrad when the block goes away on September. It's a good deck, but risky if you don't have the actual cards.

This may seem like a ridiculous option, but how about Dutiful Thrull? It's a 1-drop that will constantly die and give blood artist the upper hand. It can block aggresive ground creatures and regenerate with barely a problem.

0
Posted 02 August 2013 at 17:41

Permalink

My only complaint about this deck is that you dont really have that many creatures to sac. I would run lingering souls over gather the townsfolk as you will be able to get more creatures to sac. Xathrid necromancer would suffer a bit but not enough to make it worth while keeping in the gathers.
I would also recomend that you cut down on the amount of removal and add more cards that can benefit from the sacrificing such as Varolz and maybe add some cards like silverblade paladin or fiendlsayer paladin for great humans that can benefit from the Xathrid necromancer.

0
Posted 03 August 2013 at 17:15

Permalink

So here I post a link to a deck that I made. I started by copying across your deck idea and then putting my twist on it. Tell me what you think

http://www.mtgvault.com/stuffman/decks/archangel-of-fuck-shit-up/

0
Posted 04 August 2013 at 00:19

Permalink

I personally dislike Xathrid Necromancer as it usually doesn't do nearly enough bang for its buck. I would replace it with fiendslayer paladins because they have lifelink along with first strike and are great in the insanely popular jund matchup. The lifelink will trigger your Thune when you have her out for even more counters and their first strike will make them unstoppable when Thune boosts them. I played against a similar deck in a SCG open yesterday that instead ran mana dorks into Thune but he ran 4 paladins and they wrecked me, its definitely a better value card here I think than Xathrid, but even if you think otherwise, I suggest to make room for them somewhere!

Also, without Xathrids you definitely want to run lingering souls instead of gather the townsfolk. Even if you leave the necromancers in lingering souls gives you twice the bodies as gather and they're flyers that can swing over your opponent's creatures after they get pumped up from Thune.

0
Posted 05 August 2013 at 05:51

Permalink

This deck is 1000 dollars. lol. Ha i did play the other day in "Emperor style magic" which is 3v3 with different rules. I stole a Archangle of Thune from oppenent and i have blood artist in my deck. Raped everyone... I kill my creatures gain life all the time. I even had a 100/100+ creature. (Wish i had dying wish). -_- The deck I was playing was vintage however cap vampire took his angle thingy. Another one also had vigilance/first strike/ lifelink option for all creatures that i stole. Anyways my vintage deck. http://www.mtgvault.com/mmmjkx2/decks/phobus-and-deimos-vintage/

-2
Posted 06 August 2013 at 08:29

Permalink

How is this even relevant to this topic. More importantly people sure like to hijack other topics. This is a standard deck not vintage so there is no reason to even discuss that viewpoint.

2
Posted 07 August 2013 at 01:30

Permalink

^^ Agree ^^

0
Posted 07 August 2013 at 10:56

Permalink

If there was no reason to discuss why did you even bother to reply. Makes you look like a complete idiot. Shoulda kept scrolling. The fact that his deck is over 1000+ dollars is blasphamous anyways 98% of us on this website cant afford that.

-2
Posted 07 August 2013 at 12:16

Permalink

His deck is 340 dollars.... It's only 1000 if you overpay and get an all foil version of your deck which noone should. And how do I look like an idiot when you are posting a VINTAGE deck to compare to a standard deck. How is vintage going to fix his deck where vintage is a format of unfair turn 1 or two wins or lockdowns. Seriously

1
Posted 07 August 2013 at 19:40

Permalink

really like the deck it looks like a lot of fun, ooze and angel such a good combo

0
Posted 06 August 2013 at 23:58

Permalink

I think the path of bravery would profit very much from the archangel, since it triggers for every attacker. So if the archangel is out and you attack with three creatures they all get 3 counters. That at least was my idea for an archangel deck.

0
Posted 08 August 2013 at 16:30

Permalink

no thats incorrect its gain x where x is how many attackers are declared so only 1 instance of life gain

0
Posted 09 August 2013 at 00:21

Permalink