Ramp to Nothingness

by dylanmcla on 22 May 2013

Main Deck (60 cards)

Creatures (12)


Sorceries (4)



Enchantments (4)


Sideboard (0 cards)

No sideboard found.

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Deck Description

Ramp, Protect, Open the Door. I've done it on Turn 5 multiple times.

Id love some advice and feedback. Im very new to deck building so this might very well crash and burn. It is also not an original concept but I hadnt seen the pieces put together like this atleast not for standard. The idea is to ramp into Door to Nothingness for a fun unconventional win that not many decks have answers to.

How to Play

Turn 1: Temple Garden--Arbor Elf
Turn 2: Sunpetal Grove--Farseek (Temple Garden)--untap Temple garden for second Arbor Elf
Turn 3: Sunpetal Gove--Verdant Haven on Temple Garden--tap Verdant temple for 2 mana--untap for 2 more mana--Verdant haven onto 2nd temple garden.
Turn 4. Chromatic Lantern--Door to Nothingness
Turn 5. Tap Sunpetal groves for 2G, Tap temple garden for 2R, untap and tap for 2B, Tap second temple garden for 2U, untap and tap for 2W--Activate the door.

There are times where I can't find door but I have at least 8 mana on turn four meaning Advent of the Wurm or Thragtusk can come out early. Populating Advent is another way to win. Thinking of putting in Slime Molding due to the fact that I can use that as a very effective mana sink if I can't seal the deal with Door.

Chromatic Lantern is key here, and Verdant Haven pairs very well with Arbor Elf since you can yield four mana from one land. The problem of course is getting there. The rest of the deck is there to strictly buy time. Thragtusk and Advent of the Wurm are big creatures that are easy to cast and can help stall a board. Fog and Druids Deliverance are pretty straight forward.

Selesnya Charm is a card I threw in strictly for it ability to exile larger creatures, and possible make a 2/2 token but as of yet it hasnt done much for me. I feel like two Lingering Souls might be better suited there.

Like I said Im very new at this, but this deck has proved to be fun to play. Ive played against a few of the juggernaut decks of the format Junk Reanimator and Aristocrats and I have won matches multiple times but I was always very close to lethal.

I need some way to deal with control, I was thinking Voice of Resurgance is a big aid to dealing with U/W control so I might sub some in.

Im not sure what a good sideboard plan is for this so Id love some help with that. Anyway I think this could be a really fun casual deck that can sometimes eek out big wins.

Deck Tags

  • Ramp
  • Door to Nothingness
  • Standard
  • Casual
  • Fun
  • Chromatic Lantern
  • Weird
  • Selesnya
  • Selesnya
  • Fog
  • Green
  • White
  • Midrange

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 3,061 times.

Mana Curve

Mana Symbol Occurrence

600038

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ramp to Nothingness

Cool deck idea! I love to see decks that think outside the box.

0
Posted 22 May 2013 at 18:55

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Thanks, it is quite a bit of fun when you activate the door against say Junk reanimator or R/U/W control. They don't really understand what happened.

1
Posted 22 May 2013 at 18:58

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I really like this deck. There is actually a similar way to open the door by turn 5 with defender creatures. I look forward to seeing more of your decks. Oh, and good job on making it standard legal :-)

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Posted 25 May 2013 at 22:53

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Oh and I almost forgot. You should have burst of strength on your sideboard.

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Posted 26 May 2013 at 00:04

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I like the deck. Good job. It has given me an idea, for a standard deck. And when you make it a little better it win be very hard to win against. The only bad thing is it is very hit and miss at times. All it takes it two okay draws and you could be done.

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Posted 11 July 2013 at 14:40

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