Alabaster'Family of Light

by dynathy on 18 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)

Enchantments (10)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The Goal:

Over the top, powerful angels

The Means:

Put onto the battlefield effects

The fix:

Field wipes and draw power paired with tons of mana ramp, for all ze manas!

How to Play

Black gets no love!

Alright here we go, another angel deck.

Guilded Lotus: Five cost add three. Nice for mana ramp, but not too good. You can tap these things to bring out just about any angel. You should be able to drop these by turn 3-4

Traveler's Amulet: I don't like this card, I only run it in decks that need over the top mana ramp, that can't afford creature slots. Still, can be better than keyrunes.

Call to Kindred: This pairs with Alabaster really nicely, especially since you don't have to pay for it. I am sure it would stack.

Descendants Path: Not as useful as Call to Kindred, but it is still worth having.

Rightous Authority: Another card you wont have to cast, it gives you some draw power. The buff is alright.

Sphinx's Revelation: Drawing will be important in this deck, and the added life gain, a savior. Keep this one back until you have no lands in hand.

Aurelia, the Warleader: And as an additional trick, I will swing at you again! Woot!

Avacyn, Angel of Hope: Saves your stuff, and not to hard to bring out in this deck. Turn five hard pay for the win?

Bruna, Light of Alabaster: She is really important. By the time you get her out, you'll need her to drop an enchantment. The very next turn? Well then you are dropping angels without paying the cost for them! Pretty sweet.

Gisela, Blade of Goldnight: Another fearsome red angel. Doubles and halves the damage. Very useful. Oh swinging for thirty? Not anymore.

Sigarda, Host of Herons: Her + Avacyn, Angel of Hope? If only there was away to make them all hexproof (instandard).

Farseek: Grab that land with both hands and make a stash!

Ranger's Path: I should run three of these, yet I am hard up on spots man... Two might be enough with a little luck to be out by the time you need it, but not in reality, since you could have four mana out really quickly.

Supreme Verdict: Keeps them critters off you!

Nothing special about the land; Except, it would cost you a lot to get it all...

Deck Tags

  • Angel
  • Mana Ramp
  • Standard
  • Competitive

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 962 times.

Mana Curve

Mana Symbol Occurrence

34180611

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Alabaster'Family of Light

More Angels! I am that guy who loves building Angel decks, yet, Angels are just to costly to run with out shenanigans. Not to mention, a good angel deck is hard to come by.

Eitherway, I see this as a solid build. Any suggestions? Post below. Wanna rage at me for purposefully not including black, or more specifically, deathpact archangel? Post below. Wanna discus a strategy you aren't sure of and it has nothing to do about this deck? Post below!

IF something you post happens to be good, or funny, or helpful, or possibly you happened to catch that pink floyd reference, you'll get rep!

Yay rep!

0
Posted 18 March 2013 at 19:19

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Dynathy, Nice idea. Have you actually won any games with this, considering its slow buildup?

0
Posted 23 March 2013 at 00:41

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