Krasy Counters

by dynathy on 04 June 2013

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (2)


Sorceries (3)


Planeswalkers (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The Goal:
Simic counter-cipher

The Means:
Do things backwards, with low end creatures and high cost counters

The Fix:
A sideboard ready for anything, and a half.

How to Play

The Cards!

Battering Krasis: RHINO SHARK! A five year old's dream that grows and grows until it is always dealing combat damage!

Elusive Krasis: Unlike is bashing battering brother, this krasis looks for away around their defenses, and as soon as a buddy arrives, he'll find it.

Gyre Sage: This one will keep you casting, look for it in your opening hand. Once played you'll have the mana you need when you need it.

Vorel of Hull Clade: Gavony in swinging form...

Bred for the hunt: Remember Curiosity? Well, how about, for every creature, for one more? Yes, I want that. Sure they have to buff up first, but that not bad at all.

Mana Bloom: Because you can never have too much mana! Makes for a bit more flexible build. Especially if you draw a gavony and didn't farseek out a temple.

Ooze Flux: Put a token on the battlefield for two... how tough? That's up to you! Keep on evolving, and pretty soon... creatures will be oozing out of every knook.

Mystic Genesis: Wondering what all that mana was for? Well just for this. Against aggro... this is not the spell to want to have in your deck, but counter and get a creature? It's worth it. Especially since this deck will give you plenty of mana.

Plasma Capture: Counter a spell, get some mana first main phase. Drop a mana bloom? Why not? Save it for another counter spell? Sure. Play'd right it gets back your mana, and maybe more!

Spell Rupture: Yet another useful spell, especially if you are evolving really well. Game ending counters ftw!

Farseek: Grab that temple!

Hidden Strings: Untap your mana for an explosive second main phase, or keep it for counter spells! YOUR CHOICE!



Deck Tags

  • Simic
  • Counter
  • Ooze
  • Standard
  • Tournament
  • Mana Ramp

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 754 times.

Mana Curve

Mana Symbol Occurrence

0300030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Krasy Counters

I really like this deck. It's hard to play against, and it can bring the threat really early on. Unlike most control decks, which utilizes low end counters to buy time for big beaters, this one does the exact opposite. It drops low end creature, which gradually grow as the game progresses. By the time late game comes along, it has your opponents casting into counters, leaving them unable to stabilize, assuming you've been hitting them with all your evasive creatures. Once you start countering their spells, you will grab some mana or creatures which continue to evolve your creatures. The evasion turns into loads of draw, and can keep you with a hand so you will have options.

Use hidden strings to keep your mana untapped, or your creatures untapped if you need a strong defense. Side in for stolen Identity for devastating advantage against a mirror match. Keep a sapphire drake handy against a pesky angel deck, and an omniscience+tamiyo combo for a pretty nasty control deck.

Basically this deck is all about synergy and siding into more specified versions come game two. I kept it cheap with my card selection, and a bit creature heavy to get opponents on the defensive.

0
Posted 04 June 2013 at 22:49

Permalink