Pro Quality Legacy Burn 2012

by EazyE on 12 March 2012

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (4)


Enchantments (4)

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Deck Description

Tested and proven time and time again, this deck is a threat in any match-up. Comments and suggestions are welcome, though the only slot that I am looking to possibly change are the 4 graveyard hate slots in the sideboard. Other cards I am considering there are faerie macabre, relic of progenitus, surgical extraction, or leyline of the void. I am also considering the smash to smithereens slot with chaos warp to get around leyline of sanctity and other enchantments, but they have proven too slow and not as effective in the slot as smash has thus far.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 4,005 times.

Mana Curve

Mana Symbol Occurrence

300450

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pro Quality Legacy Burn 2012

what about sulfuric vortex?

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Posted 12 March 2012 at 17:43

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I ran sulfuric for a long time in this deck. It works great, especially against U/W control which is very popular and strong in the format right now. However, the collateral damage taken by it coupled with the CmC of 3 make it just below the efficiency line needed for success with this deck. Without any 3 mana cards in the deck, (rift bolt being counted as a 1 drop for its suspend cost), I can afford to drop to 19 land. The deck sacrifices stability in the long game for speed in the short game, and that is the only place that this build can truly thrive. Sulfuric would certainly be a good fit in the board for smash as they both are often used to deal with batterskull, but I have just found it to be too slow for its mana cost in a deck that is shooting for the win on turn 3-5. Thanks for bringing sulfuric up though as it is an amazing card in burn, and just on the cusp of being in this deck.

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Posted 12 March 2012 at 17:57

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I ran sulfuric for a long time in this deck. It works great, especially against U/W control which is very popular and strong in the format right now. However, the collateral damage taken by it coupled with the CmC of 3 make it just below the efficiency line needed for success with this deck. Without any 3 mana cards in the deck, (rift bolt being counted as a 1 drop for its suspend cost), I can afford to drop to 19 land. The deck sacrifices stability in the long game for speed in the short game, and that is the only place that this build can truly thrive. Sulfuric would certainly be a good fit in the board for smash as they both are often used to deal with batterskull, but I have just found it to be too slow for its mana cost in a deck that is shooting for the win on turn 3-5. Thanks for bringing sulfuric up though as it is an amazing card in burn, and just on the cusp of being in this deck.

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Posted 12 March 2012 at 18:04

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Fetch lands? Wastelands? You really don't need a lot of mana for this deck to do what it's supposed to do. Anything after ~3 is just going to be disappointing.

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Posted 12 March 2012 at 18:07

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I agree that after a 3rd land there is no use for more mana. Some burn decks use fetchlands for thinning their draws as well as stacking the graveyard for a grim lavamancer or barbarian ring. I do not run grim, and I already take enough self inflicted damage via flame rift, barbarian ring, and the rare instance of price of progress with barbarian ring out to be able to afford more life loss from my own deck. Most of the burn decks with fetch also have a land count of 20 instead of the 19 that I run, and I generally kill fast enough that the thinning of a land or 2 is irrelevant due to only seeing less than 5 draws. Wasteland has no place in a burn deck like this. I have 14 cards (excluding rift bolt) that even have colorless in their cost, waste cant sac with fireblast, and it hurts me if it is out with price of progress. My # of lands is also too low in a game to be able to afford trading a land with an opponent in almost any instance, and I cannot afford to have a tapped waste of my own that can be killed by an opposing one when I have 3 or fewer lands.

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Posted 12 March 2012 at 20:52

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Is there any red enchantment destruction? You'd be better off with that, opposed to Chaos Warp for dealing with Leylines. Chaos Warp can totally screw you, or they can just get their Leyline right back.

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Posted 12 March 2012 at 18:10

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There is no red enchantment killer in print. The only other option in mono red are the few artifacts that can potentially kill them. The only one of these that is even remotely worth discussing is ratchet bomb, which is in my opinion too slow to make the cut for the board. If they have a leyline out, price of progress and flame rift can still hit opponents as welll as the creatures in the deck. Its not pretty, but it is not hopeless when they drop leyline of sanctity as game 2 or 3 begins.

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Posted 12 March 2012 at 20:56

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