Fast Infect

by edge15 on 11 April 2011

Main Deck (60 cards)

Sideboard (8 cards)

Creatures (3)

Instants (5)

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Deck Description

poison! comments and suggestions are appreciated. :)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

35
Likes

This deck has been viewed 46,302 times.

Mana Curve

Mana Symbol Occurrence

0014020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fast Infect

Glistener Elf will be a mandatory green infect cards with the release of NP. I would easily replace Plague Myr with it.

Beyond that, you have the basics to make this consistent and lethal. My only suggestion would be to phase some of the creatures out to supplement the remaining ones with pump.

Before that, weening the deck down to 60 cards is essential as it will help increase your card consistency and deck reliability. You could drop 2 Cystbearers, chop either Plague Stinger or Blight Mamba, definitely remove Skithiryx to make a clean cut. Skit costs too much to be mainboarded in a deck that attempts to go off by turn 3 (turn 2 with Glistener).

To add the pump, you could shave your land count down to 23 and possible remove the Vatmother. There will be a lot of infect decks in Standard soon so adding poison counters to yourself will not be a good thing. These changes will allow for the addition of cards like Giant Growth, Groundswell, Prey's Vengeance, and Mutagenic Growth to help your turn 2 or three infecter swing in for 6+ poison counters in one turn; often being able to hit for 9+ to throw your opponent back on their heals instantaneously.

Hope this helps.

I welcome any comments and criticism you can offer on any of the decks I have posted on the site (just click on my name to see the deck list). Thanks!

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Posted 04 May 2011 at 15:16

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tnx for the help

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Posted 05 May 2011 at 13:22

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I agree with Rusted on most of what he said but if you have to make the choice, I'd say to cut 2 Skith, the cystbearers and the blight mambas first. Skit might be slow, but it always pays to cover early, mid and late game just in case. I've seen plenty of theoretical 3rd turn kill infect decks lose their consistency for one reason or another and you have to account for blue players who can stop you getting things down early game with mana leak and the like.

It is an odd choice, but if you run a pair of Mortarpods, you can double the value of your necropedes by launching it directly at the opponent or a creature, then -1/-1 countering another creature depending on what's on the table at the time but if you do that, I'd look into ways black/green can proliferate without splashing for blue. Ideas would obviously include contagion clasp which isn't a bad point control card against small creatures and in a mirror match where Doom Blade won't work and they may also be running artifact infect creatures, you don't want to be stuck without a form of removal.

Actually, an idea with Mortarpod would be Core Prowler but that's a bit high cost for this deck and not always the best idea.

I totally agree with the pumps though, and as for the land base, with aggro it can be safe to go as low as 20 total but I'm guessing you don't have fetch lands so I'd cut it at 22 personally.

Obviously this is all just my opinions, and I'm completely fallible without proper testing of an idea but hopefully it helps.

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Posted 04 May 2011 at 15:59

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tnx for the help

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Posted 05 May 2011 at 13:25

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Personally, I think that you kept the wrong Myr in the deck. I would much rather have Plague Myr than Ichorclaw. Sure, Ichorclaw is a tough little 1/1, but the extra mana you get from plague Myr makes up for that when it comes to getting off another spell a turn, or casting Skithy a turn earlier.

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Posted 10 May 2011 at 21:11

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i'll just put 4 plague myrs on my side deck but tnx for the help

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Posted 12 May 2011 at 13:47

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i think the ichorclaws are great, i run black artifact 3 turn infect. ichors are a back up to make your opponent need to block or let somethin in to be greatly pumped, hes a hero in disguise

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Posted 05 June 2011 at 09:35

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i feel that you have no way to deal with anything you should really be worried about like swords batter skull big artifact creatures golems and myr's i think viridian corrupter and or acidic slime are pretty vital in an infect deck as some insurance if your not able to get a quick kill off and can deal with slowing a caw blade tezz or some other powerful deck down majority of decks now with the release of nph will be built around artifacts .

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Posted 11 May 2011 at 20:18

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So the major weakness i see in this deck is the inability to stop anything coming your way. So Here is the changes I would recommend: -2 mortor pods (slow and don't actually do infect)
-2 Cystbearers (too slow)
-4 Blight Mambas (going for infect not regeneration)
-4 Plague Stingers (Not that great because Inkmoth is better)
-2 Phyrexian Crusader (Need more proliferation and less creatures)
+4 Contagion Clasp (Proliferation is an infect decks best friend)
+3 Giant Growth (Sudden pumps are dangerous in infect decks)
+4 Mutagenic Growth (Phrexian mana pump)
+3 tumble Magnet (Great for board control and can be proliferated)

Nice idea though!

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Posted 20 May 2011 at 10:45

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tnx for the help it really helped me a lot

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Posted 25 May 2011 at 15:26

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contagion clasps are good, but they run more around the lines of control, i wouldnt main deck them cause they take up room for faster 3-4 turn infect. proliferation only adds 1 counter each time. (not very effective compared to accelerated damage)

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Posted 05 June 2011 at 09:36

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I really like the Mortarpod + Necropede combo! That's pretty sweet. I am with Rusted and Jingo on this one, Low mana casting cost & pump them like crazy! I like Plague Stingers over some of the other similar infect creatures just because not many of my opponents account for flying. suckers! =] Also, adding trample to an infect deck (which usually works better with mono-green) can be devastating! (ex. Rancor, Gaea's Embrace, etc...just off top of my head) Take a look at my deck if you want and let me know what you think. http://www.mtgvault.com/ViewDeck.aspx?DeckID=177219

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Posted 20 May 2011 at 20:52

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Hand of the Praetors is good.
So is Triumph of the Hordes, and Inkmoth Nexus. I also might suggest Plague Myr instead of or in addition to Ichorclaw Myr,
Rot Wolf may not be too strong by itself, but opponents have a choice between taking 2 poison counters from it or basically letting you draw a card. Finally, I find I like Phyrexian Swarmlord a lot lately.
I hope some of these suggestions will help. If you feel like a look at another Infect deck might help you with ideas, feel free to browse http://www.mtgvault.com/ViewDeck.aspx?DeckID=169126
I call it "Ragin' Contagion", and its leading recommendation is that it consistently beats two tournament-quality decks I go up against.

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Posted 21 May 2011 at 22:42

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Yeah, taking another look over this, I have to say, you probably would benefit from removing anything and everything in here that deals damage in any way other than poison or -1/-1 counters. Also, Proliferate is okay. Come to think of it, Spread the Sickness is possibly the perfect way to get rid of that annoying Melira, Sylvok Outcast.
Hang on- A couple more suggestions.
Blightwidow and/or Reaper of Sheoldred for defense, Grim Affliction and other Proliferate cards for the nastiness of it. Heck, if you have problems with Flyingcreatures, you may just want to go with Pistus Strike.
To sum up what I'm trying to say, try removing everything that doesn't help you poison opponents, and try not to add anything without the words "poison counter" somewhere on it.

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Posted 21 May 2011 at 22:49

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i'll think where i can put in phyrexian swarmlord

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Posted 25 May 2011 at 15:27

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Don't know how useful the clasp and the dragon are going to be for a fast infect deck.. I remember that I used to have the clasp in my own infect deck (give it a gander if you want, http://www.mtgvault.com/ViewDeck.aspx?DeckID=163680) and ended up taking it out cause I never really got enough mana to warrant using it's proliferate ability. The dragon also looks like it would suck up a whole heap of mana.

I'd consider removing both, in place of some Plague Stinger and some Whispersilk cloak

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Posted 25 May 2011 at 21:28

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Why I like the clasp and a heavy hitter is because they allow you to compete if your turn 2 or 3 kill fails. They are great late game.

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Posted 27 May 2011 at 05:38

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Problem is, it probably isn't enough if you don't get through with those 2-4 turn wins. I'd recomend just improving the chances of 2-4 turn wins.

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Posted 28 May 2011 at 08:18

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i'll just remove one skithiryx coz big creatures helps a lot. and the whispersilk cloak is a good idea i'll just see where i can put it

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Posted 26 May 2011 at 13:07

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This is looking good! The side board is a great counter to Milera!
The one thing I would do is drop mortorpod all together because it doesn't do infect. Instead Put in more kill spells or pumps. The other thing is May be take out skithiryx for something else that hits hard.

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Posted 27 May 2011 at 05:31

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Well I put in Putrefax instead of skithiryx. And put in corpse cur instead of mortarpods

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Posted 27 May 2011 at 12:03

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exzx has deleted this comment.

Posted 28 May 2011 at 05:10

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LESTER your about to make it to the top decks ahahaha "BUMP"

don't put in phyrexian swarmlord its to big it won't be fast anymore if you reached turn 6 and above you should have won by then

put artifact hate cards like "naturalize" etc. in the side board there are to many artifacts out there

you could remove whisper cloak it will take you 2 turns to equip it or waster 6 mana on it to equip that in 1 turn you'll be tapped out

you could replace it with piston sledge or livewire lash
piston sledge is sick with ichor claw

and no to corpse cur i think its to slow

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Posted 28 May 2011 at 05:12

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Naturalize is bad in infect decks. Nature's Claim is far superior. Destroy their swords or pesky artifacts or Claim your own artifacts when they're going down anyway for a little bump to your life total. I agree with everyone that Swarmlord is too big for a fast deck but Corpse Cur x2 is fine to dig up your creatures if you can't pull off the quick win.

You need a lot more pump in this deck in you want to have a chance at a turn 2 win. Add groundswellx4.

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Posted 28 May 2011 at 07:09

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exzx has deleted this comment.

Posted 28 May 2011 at 05:24

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exzx has deleted this comment.

Posted 28 May 2011 at 05:26

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Also Pistus Strike SB to deal with fliers. (Pistus Strike+Surgical Extraction to screw over Caw Blade!). Though I think Caw blade will be out of fashion soon enough.

I've been meaning to toy with Flight Spellbombs and Pistus Strike in my mono green infect deck. Either pop an annoying creature of theirs in the air with the spellbomb and blast it with a Pistus or send your own creature soaring over their defenses and pump it for a win.

Either take out a Livewire Lash or two or definitely add more pumps. Nothing like getting 2 extra poison counters out of a pump spell on your equipped creature!

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Posted 28 May 2011 at 07:17

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I can't remove naturalize coz there are already many artifact cards when NPH was released. And I'm already preparing for m12 so I don't put any cards from the zendikar block but groundswell is good

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Posted 28 May 2011 at 12:44

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ditch giant growth for invigorate, what does it matter if your opponent gains three life, you just got to stick 4 more poison counters on them for 0 mana at instant speed....

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Posted 28 May 2011 at 07:58

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Ditch the clasps for invig, but no, they aren't standard, so don't, but ditch the clasps anyways, for more buffs and/or ramp.

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Posted 28 May 2011 at 08:09

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This is a standard deck so no to invigorate although it's good card

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Posted 28 May 2011 at 12:47

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My apologies, I did not realise you were aiming for standard.

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Posted 28 May 2011 at 17:52

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Toss Ironclaw for a Plague Myr. Toss Putrifax and Tumbler for some Plague stingers and more Hands.

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Posted 28 May 2011 at 08:11

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It's ichorclaw not Ironclaw and I won't toss it coz it helps me a lot. Wouldn't also toss putrefax coz it's my finishing card. Plague stinger I'll think about it. But tnx for the advise

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Posted 28 May 2011 at 12:50

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Sideboard the putefax , as a sideboard thought Phyrexian Hydra would be a good blocker
Maybe sugical Extraction would help. Even classic Giant growth and groundwell are good ! But nice deck feel free to comment on my decks.

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Posted 28 May 2011 at 15:03

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this deck has 9 creatures it will never win a game

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Posted 28 May 2011 at 16:24

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The count is off because this site doesn't count artifact creatures.

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Posted 28 May 2011 at 17:00

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Well Nature's Claim is standard til October... Who knows, they might reprint it. Why gimp yourself when it's perfectly legal for like 4 or 5 months? It makes no sense when you can easily change it later. Do yourself a favor and don't start preparing for the rotation until you start seeing spoilers for m12.

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Posted 28 May 2011 at 17:02

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I don't know if you're going for standard or not, but if you are, if it's ever re printed, go for invigorate, gives them 3 life and your creature +4/+4 so no mana needed at all (when u have a forest which u will most likely)

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Posted 28 May 2011 at 19:34

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ok dude. I will

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Posted 29 May 2011 at 14:16

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A great infect deck is all about speed so you want more green buffs
Check out my infect deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=187868

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Posted 28 May 2011 at 20:29

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Ditch the clasps for Groundswell, and Glistener or Plague Stinger should be your finisher. The most successful G/B Infect decks I've seen consistently win with those.

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Posted 28 May 2011 at 21:05

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hmmm.... really like it have a look at mine http://www.mtgvault.com/ViewDeck.aspx?DeckID=188277

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Posted 29 May 2011 at 17:53

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I think you have too many artifacts and not enough buffs to win quickly take a look at mine for some help maybe, I won a standard legal tourney with it without losing a game or winning over 4 turns.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=187718

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Posted 29 May 2011 at 17:57

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this deck has already made a turn 2 win. and no loss so far....

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Posted 30 May 2011 at 04:30

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Spinebiters are always scary.

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Posted 29 May 2011 at 19:24

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they are kinda slow

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Posted 30 May 2011 at 04:26

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What about vines of vastwood? Could be good to counter spells and add damage instead of giant growth even if its a bit slower since u have ability's to make ur creatures unblockable.

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Posted 30 May 2011 at 16:59

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This actually looks like a great deck now! Its good to hear you are having success against others!

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Posted 31 May 2011 at 06:57

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green 1CMC instants eg Rancor,Groundswell,Berserk are surely the way forward for fast infect?good build though :) I can't link my decks on I-phone but would appreciate some feedback :)

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Posted 31 May 2011 at 11:30

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green 1CMC instants eg Rancor,Groundswell,Berserk are surely the way forward for fast infect?good build though :) I can't link my decks on I-phone but would appreciate some feedback :)

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Posted 31 May 2011 at 11:51

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Take a look at my fast infect. So far it has won every duel by at least turn 6.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=186794

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Posted 31 May 2011 at 21:23

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No Verdant Catacombs? Can be crucial to get the right mana base for the pumps in a deck like this.

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Posted 02 June 2011 at 00:11

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I still don't understand how this deck is impressing people, it is pretty subpar even as far as BG infect decks go.

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Posted 02 June 2011 at 15:22

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this deck has already a 5-0 win/loss ratio

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Posted 03 June 2011 at 12:08

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If you truly want to make it "fast" add some 4x Virulent Wound and/or 4x Grim Afflictions and/or 4x Spread the Sickness. I might also suggest some enchantments like Blowfly Infestation and Screams From Within. If you want some quick flying defense, I suggest Oona's Gatewarden.

Me personally, I use black and red for my infect and I have some Deathbringer Thoctars. Combine those with Phyresis and the other teams creatures don't last long at all, leaving them open for a quick poison death(hopefully before they start killing off enchantments).

Good starting deck though.

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Posted 03 June 2011 at 00:42

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yah... But the pumps are the ones that is helping the deck to be fast so no need for virulent wound anymore

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Posted 03 June 2011 at 12:07

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For the SB, i would take out naturalize for nature's claim and putrefax for spellskite. But other than that awesome deck.

Please do comment on my UG deck too thanks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=193926

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Posted 06 June 2011 at 20:21

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CHECK OUT MY UNBEATABLE DECK IT WINS ON TURN 1 4 REAL :}

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Posted 08 June 2011 at 00:36

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Why would you post your deck up? Is there a challenge you took for having the biggest most ridiculous deck ever? Because then you would win, hahaha Throwing decks in peoples faces is funny, but I think you need a new deck made up seriously

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Posted 08 June 2011 at 02:57

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Nice infect deck, check out my 13 Soldiers of Fortune Deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=193769

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Posted 08 June 2011 at 02:53

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Look at Tezzeret Gambit its a nice card for infect decks.
3 and 2 life
Draw 2 cards. Then Proliferate

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Posted 12 July 2011 at 23:36

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