GW Aura Beatdown

by Edna on 22 March 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)



Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Trying to make this deck work and keep it pretty budgeted. My friend runs a list that's not quite standard and I'm using that as a base. It can get some pretty broken draws that opponents usually cannot stop and never see coming. For example:

T1: Forest, Birds/Elf
T2: Plains, Kor Spiritdancer, 1 mana Totem Armor aura
T3: more auras, more card draw, massive beatdowns with a full grip of cards.


The deck can die to mass removal but the Totem Armor helps with that I'm hoping and spot removal sucks but standard is a bit low on decks with a ton of that right now. Comments/suggestions are appreciated as always, but try to keep it useful instead of just harping on it being bad or something. Thanks.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 4,572 times.

Mana Curve

Mana Symbol Occurrence

1700022

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GW Aura Beatdown

Sideboard suggestions would be appreciated as well. I'd like to try this for fun sometime at FNM.

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Posted 22 March 2011 at 19:40

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Hmm... I'm not too sure how I feel about this deck.
you have 14 auras (not counting the arrests), and 18 creatures, but only 8 of which really benefit from the auras.

In this deck, I'd be scared of not drawing into those 8 creatures. I can just see a handful of useless auras.

I'd really have to see this in action to make connections, but regardless I do have some... well they're suggestions but I don't know how much help they'll offer, haha.

Even though arrest IS an enchantment, it's a weak one. Sureeee, you'll get a +1/+1 on your gnarlid, but do you really want to pay 6 mana for +2/+2? I don't. I'd rather pay 4 and exile two creatures *cough* journey to nowhere *cough*.

I would argue that any deck playing white should sideboard day of judgement, and I second that statement for this deck. You really only have 8 creatures you need to protect, (thrun can regenerate, so he's disregarded) so i feel that day could really benefit you in the sideboard.
i'd remove 1 nature's claim and 1 vines of vastwood for this.

why both of those card choices? well because natures claim, although good, can't really hit a blightsteel. it can hit a forgemaster, but in the decks that run forgemaster, they have counter mana regardless. and blighttseel is now a HUGE threat with the tezz decks on the rise.
and yes, vines of vastwood is good, but what decks now a days really worry about targetting creatures?
quest decks I feel will be too fast for you to really.. "over-speed" (thats where you side out the 3 vines for 3 nature's claim), forgemasters have condemn, which they usually only run 2 of, (or oust, but still) and vines wont protect you from dog either
tezz decks do run doomblade/go for the throat, but usually on a miniscule level. and any deck that would be intent on removing your creature base wouldn't look twice at 3 vines.

i feel that doj would just benefit you more than the 4th claim and vines.

sorry I wrote you a novel here, but if I'm missing something, please tell me and I'll try my best once more :D

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Posted 22 March 2011 at 21:55

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and in reference to n.c., the only other artfiacts I can see you realllly wanting to hit are swords and the occasional ratchet bombs. but I still think 3 is the safer number

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Posted 22 March 2011 at 21:56

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Just now finished some playtesting with the deck against a friend piloting my UG deck. I kinda got stomped in several games off the back of Avenger of Zendikar pretty much each game I lost. Maybe DoJ isn't such a bad idea... However, every creature is perfectly capable of becoming a threat with the auras in the deck. The totem armor is always good but the best is Snake Umbra. It can actually turn Squadron Hawk into a real threat when it doubles in power and draws cards. So I'm tryin to say that I had very few problems with not enough relevant creatures, however I did have occasional draws that were bad because of that.

In general though, the deck really only struggled against massive Avenger tokens (leading me to believe that pretty much all of the ramp decks of the format could be a problem) but did great everywhere else. Squadron Hawk stopped Jace really well and even a Spiritdancer being bounced didn't matter much if it had drawn me an extra card or two.

Overall, DoJ and/or Ratchet bomb would be the only big things that probably would have been good for sideboarding (we didn't sideboard at all). I think you may be right with DoJ.

I could see sideboarding Journey to Nowhere, but no, I didn't forget about it. The main reason is because it does help the Gnarlid but gets so much better than the Journey when you also can draw one or more cards off of it, thanks to Spiritdancers. It never honestly seemed to be any worse than Journey but I can see situations where either may be better honestly.

What Forgemaster/Tezz decks have you seen though? Most I've seen run 2 Mana Leaks or no counters at all in the main deck and even that shouldn't be a problem when all I want to do is hit Forgemaster with Natures Claim. I'd have to test the matchup a bit, I suppose but it doesn't seem too bad honestly. This deck is usually much faster I think.

The biggest reason to play it though is, despite the slight inconsistency, it is a lot of fun to play and VERY cheap to build. Short of the Thruns, it is easily under $20 to build. It is built to be competitive, but I won't be dissapointed if it's not amazing. I do still want to make it as good as possible of course and having a rogue factor should help a bit as well.

Overall, I like the advice and thank you for it. I will make the change for 2-3 Days in the sideboard but I'm not so sure I want to see the 4th Vines go away. It is even useful in screwing up their Jace math and just all around helpful.

Just realized the land base still could use some work, but still I don't see being an issue in price either. Any other ideas for aggro matchups? Is leyline much good, do you think? Maybe that could go instead of the Vines.

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Posted 22 March 2011 at 23:14

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well, against aggro doj is amazing, so I stick to my guns on the doj subject :P

but i think leyline of vitality would be a great side in against aggro. you'd want min. of 2, because 1 leyline is like, what, a 1/60 chance of drawing? so I'd deff. go at, but if it were me I'd go 3 and say screw canopy cover.

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Posted 23 March 2011 at 12:59

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Fair enough. Thanks for the help.:) Do you have any ideas for other options main or sideboard against ramp decks? Actually.. Just thought about it and Leonin Arbiter seems good. Any opinions here?

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Posted 23 March 2011 at 14:37

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against ramp tunnel ignus WOULD be your best bet, but you an't really do that without red, haha. so I guess leonin will have to do.

but a solid day can ruin everything ramp has striven to achieve. ;P

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Posted 23 March 2011 at 14:42

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Besides a bunch of Valakuts... But yeah, point taken.

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Posted 23 March 2011 at 15:21

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...we weren't talking valakut ;P we were talking ramp.

tec edge seems to be your only option against lands

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Posted 23 March 2011 at 16:57

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...or acidic slime, but that will heighten the curve

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Posted 23 March 2011 at 16:59

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Valakut is, at least in my opinion, like THE ramp deck right now, along with RUG, BUG, and UG variants like mine or Genesis Wave. All different but similar in function. Tec Edge seems possible but kinda rough to bank on in a deck like this. I have 2 in the main, and yeah... That was my problem with slime. Everything else in the deck costs 3 or less plus 2 Thrun.:/ Maybe I'll just pray I don't face Valakut. Not usually the most common at my local FNM. Haha. Thanks for all the help so far though.:)

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Posted 23 March 2011 at 19:47

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Haha anytime!
and really? I honestly don't see anything special about valakut.
i've yet to lose to it..

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Posted 23 March 2011 at 19:51

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just trying to help you with ideas.. Armored Ascension 3W, Canopy Cover if Thrun is too hard to win with, something useful instead of Spider Umbra

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Posted 22 March 2011 at 21:56

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I have Canopy Cover in the sideboard but often is just bad for getting 2 for 1'd so I'm not quite sure about it yet. Plus, what would you swap for it? Spider Umbra is just great for chaining spells with multiple Spiritdancers out, but I can see why it could be swapped I suppose.

As for the Armored Ascension, the land base is changing and there just isn't enough reason to play it without enough Plains. I do love the card though. Thanks. Any other good auras I missed?

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Posted 22 March 2011 at 23:16

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i like the bear umbra untap all lands when the creature attacks is a good ability might be a little steep for your mana curve though

plz comment on my equip/vengvine deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=161527

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Posted 24 March 2011 at 22:11

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Yeah, I love the card but I think you may be right about it being an issue with the current curve for the deck. I'll check your deck out now, though.

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Posted 25 March 2011 at 03:39

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Will you please tell me what your favorite card is? http://www.mtgvault.com/ViewDeck.aspx?DeckID=164531

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Posted 25 March 2011 at 01:26

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hey edna, I was just wondering if you could check my new naya deck?
I think it's really competitive and I'd love some feedback. mainly on land. (:

thanks a bunch :D

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Posted 31 March 2011 at 21:18

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Ok, cool. I'll check it out now.:)

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Posted 01 April 2011 at 16:10

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thanks a lot, you gave me a few good ideas, (: i may add more ramp to it, for the titans earlier. who knows.

but i commented back, :D and thanks to your and other's help, i won my first friday night magic tonight! (:

1
Posted 02 April 2011 at 02:35

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I'm still very new at the deck-building theme, but I did try my own aura deck. I threw some Pacifism in (to hold down the opposing creatures) and they bump the Gnarlids, as well some mind control (mostly to peeve my friends:) steal a creature..bump your Gnarlids. As to sideboards, I know very little, as you cool rares that I read about...well...I can only read about them:)
So class mine as a comment, I like it:)

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Posted 02 April 2011 at 06:57

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Thank you! Mind control is a really fun card, but this deck has no blue in it which is kind of a problem. Haha.

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Posted 04 April 2011 at 03:37

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Made some changes to the naya ! (:

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Posted 02 April 2011 at 19:20

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check it out http://www.mtgvault.com/ViewDeck.aspx?DeckID=167430

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Posted 04 April 2011 at 04:14

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Gatherer of graces if it is legal, dont know if it is, but it would be very good here!

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Posted 04 April 2011 at 13:19

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Nope. Not legal in standard. :( Thanks though.

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Posted 04 April 2011 at 23:20

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Bear Umbra. Even with it's cost, being able to play the cards you draw via Kor Spirit Dancer would really speed you up a lot I think.

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Posted 04 April 2011 at 16:59

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Meh, I'd looked at it a bit, but it doesn't usually help too much to play those cards post combat anyways. It's an excellent card, and a nice suggestion, but in testing, it just hasn't proven it's worth as of now. Thanks for the input, though.:)

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Posted 04 April 2011 at 23:27

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Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=169096


NEED HELP WITH WOLF DECK!

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Posted 04 April 2011 at 17:30

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Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=169180

CHECK OUT MY CONSPIRACY ALLY DECK!

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Posted 04 April 2011 at 20:23

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I played this at standard on saturday and managed to beat it with blue green allies only cuz of the infinite mana fireball combo in my deck. PLz check out my l8est deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=168960

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Posted 04 April 2011 at 21:47

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Hey guys, please don't just spam mine or other people's decks looking for more help/comments. If you're going to ask for help please at least try to provide some advice or suggestions first on the deck you're spamming. Thanks.

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Posted 04 April 2011 at 23:28

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Where is the Canopy Cover??? Your creature can't be targetd for spot removal with that attached.
There is a person in my play group that had a green / white casual aura deck.

He played lifelink, pacifism and lignify in it. When you have aura gnarlid and canaopy cover on any other creature the opponent generally can't block.
He also played a bunch of totem armours. His only creatures were Kor Spiritdancer, Aura Gnarlid and Umbra Mystic. But he had man lands and khalni gardens too (Its not fun getting taken down with a plant token with canopy cover and a bunch of auras attached!)
Plus bear umbra is ridiculous. With spirit dancer you cast a bunch of auras and draw a bunch of cards. Then attack, bear umbra allows you to untap and go through the whole process again.
I know you are looking for a standard deck but there are a few ideas there that you could think about.

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Posted 05 April 2011 at 00:31

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I actually had Canopy Cover originally but it just felt like it didn't do enough that the totem armor cards already were helping with. I'll keep it in mind to bring back though. As for Pacifism, it's great but I feel like the benefits of Arrest are worth the extra 1 mana. Umbra Mystic was originally in, too but many cards already have totem armor so it didn't do much. Plus, if they did use spot removal, it made the auras even worse because all the auras then fall of instead of just one.

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Posted 05 April 2011 at 01:56

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That is why I suggested Canopy cover because you can't target the creature for spot removal at all when it is attached. (As well as only being able to be blocked by flyiers) Canopy cover Nullifies spot removal, period.
Canopy cover was by far and away the best card in the deck I told you about. It meant that the board had to be sweeped and with Totem armor all your creatures remained anyway.
Plus the Umbra mystic makes them all Totem armors as well which was very relevant.

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Posted 05 April 2011 at 12:58

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Meh. Umbra Mystic at this point doesn't actually effect much and the Canopy Cover doesn't make my guys much bigger or more dangerous. Just more invisible. Haha. It was nice at times, but it never honestly seemed overly powerful for me or anything and I just felt like it needed to go. I'll keep it mind though as I play the deck out a bit more. Thanks.

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Posted 05 April 2011 at 21:31

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I myself have a pretty well running aura deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=118460
though it might not be super strong its definetly worth taking a look at and maybe it 'll give u an inspiration.

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Posted 06 April 2011 at 19:06

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