Updated UG Ramp

by Edna on 08 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Planeswalkers (2)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Nothing too new. Just a new update to my older UG control, giving less control again and back to the control stomping deck it should be. Has a rough game against red decks but can beat about anything else, with a fair amount of ease when playing well. I have consistently made top 8 at recent FNMs with this deck. Any questions about card selections, just ask - some things like only 3 Lotus Cobra are the result of not having a playset yet...

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 6,581 times.

Mana Curve

Mana Symbol Occurrence

0170033

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Updated UG Ramp

I would say add Birds Of Paradise and Growth Spasm for a turn 3 Titan...maybe add a couple Wurmcoil Engine
I think 2 sounds like a good number of Avengers because they are 7 cmc and do stand a very good chance of being countered
I'm loving Frost Titan more and more every day, I would say make it a playset because they just screw your opponents!!

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Posted 14 February 2011 at 17:57

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Turn 3 Titans are good, and can still be achieved through Lotus Cobra and Explore with Misty Rainforests. Not quite as likely, but possible, nonetheless. Frost Titan has typically been one of my worst cards in the deck from my testing, quite honestly. Against decks like yours with lots of other titans, it can truly shine, but otherwise it's often the worse "bomb" I can play. Avenger is at 3 because it is honestly much better than either of the titans. It really does everything. Against Control, they have 1 turn to answer it typically or they lose. Against Aggro, it blocks like a champ and stalls the board to let me get back to a truly dominant position as at that point, even drawing a land will help me. Plus, against some of the quick decks, it actually just lets me race them back, something Frost Titan struggles to do. More than 3 Avengers seems a bit iffy because like you said, it costs 7... I originally ran BoP actually and dropped them. They just allowed my opponents for more blowouts with cards like pyroclasm or DoJ early. I've found that Lotus Cobra is just much much better usually - especially with fetch lands. Wurmcoil is too slow and not as good as the titans, I've found and have quit running him after testing showed he wasn't honestly that good. Too slow against the decks where he's truly needed. Growth Spasm is great for an early, all-in, start but that is not my goal so much. Thanks for the comments though. I do keep them in mind. Good luck with your GB version.

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Posted 14 February 2011 at 18:43

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....I LOVE this build. great work, I've always loved green blue (don't exactly love the cost, however) and decks like these are the reason why.
great synergy with great artwork. I mean, come on, green and blue inarguably have the best artwork.

and the only 2 titan position makes me think this deck actually would be within budget... Never know, (:

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Posted 15 February 2011 at 13:40

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Thanks man. Yeah, the Jaces and Titans make this deck expensive, but it's relatively cheap without them. It could probably be a fine deck with other similar "bombs" in these colors instead. I've been wanting to give Consecrated Sphinx a try, but have not yet gotten around to getting some yet.

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Posted 15 February 2011 at 16:07

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also, edna, if you wouldn't mind could you take a looksy at my Black Control deck?
It's a fairly cheap deck to make, seeing how I have all the cards already, and I want to try and make a deck thats not going to be "top tier" that can still do well, lol.

btw, i think 5 comments down there are some possible changes on my own I already commented, so read those before you have any suggestions, lol.

Thanks, and once again, really dig this deck. (:

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Posted 15 February 2011 at 15:02

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Looked like a nice, budget friendly deck for the most part (Grave Titan isn't exactly "cheap" but not terrible either). I made some comments. Hope they helped.

If you can ever get the cards for this deck, you really should try it out, or some close version. Probably the most fun I've ever had in constructed magic.:)

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Posted 15 February 2011 at 16:29

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I saw, and asked some more questions, as well, lol.
Thanks though, once again.

And I wish i had the cash, lol. they do seem to be incredibly fun, but my money is allll in ebay, just ordered my arid mesas ;P

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Posted 15 February 2011 at 16:37

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this deck looks pretty sweet to say the least and i actually considered making something similar to it a while ago, avengikar(avenger of zendikar) is arguably my favorite green card however eternal witness is rising to the top very quickly. I didnt make this deck because my brothers and friends banned me from playing that color because it wasn't very fun for them lol,

well the only changes i would make are the ones i think are already going to be made and that is -1 avengikar -1 frost titan + 1 lotus cobra

now for the selfish part here, would youmind taking a look at my newest B/W control deck? im trying to make the best i can but i'm not really sure where to go from where i am. i only ask you because control seems to be your speciality!

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Posted 22 February 2011 at 08:36

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Yeah, the 4th cobra does need to be included, but I simply haven't acquired one yet.:/ Haha. But I'm confused on what you mean by swapping out 2 big guys for 1 Lotus Cobra?

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Posted 22 February 2011 at 09:20

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oops lol i meant to put and +1 misty rainforest :p but i saw you already had it an didnt think to go back and change what i had pposted before i clicked "AddReply" :p anyway i would keep avenger over frost:p

also i made some changes to B/W and asked a question:p

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Posted 22 February 2011 at 09:37

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Haha, no problem. I've done that before as well. :/ But yeah, I think I definitely agree with you on that change. The only problem now is finally getting that 4th Cobra!

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Posted 22 February 2011 at 15:33

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lol yea cobra are the bread and butter to mana ramp!

interestingly enough though i found that 3 worked better in my astral slide/ landfall deck:p it was an unexpected realization to say the least! but now the deck is pretty solid and annoying :)
you can give it a peek if you'd like, it's called astral slide i think:p

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Posted 23 February 2011 at 09:51

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Interesting. That does seem quite odd! I'm giving it a look now.

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Posted 23 February 2011 at 23:11

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Very nice deck. Looks like it has great synergy. Not only that, Jace + Garruk just = win.

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Posted 24 February 2011 at 14:00

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Haha, thank you! Yeah, Garruk is truly a beating against nearly any deck! I honestly don't fully understand why he doesn't see more play. He's the sole reason I win sometimes against control decks and really can help a lot against aggro or just being able to ramp is of course nice.:)

Any suggestions by chance?

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Posted 24 February 2011 at 16:06

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thanks for all your suggestions for my deck!

but now i have a challenge for you

R/W control 0 creatures

good luck!

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Posted 28 February 2011 at 10:59

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Standard or not? Do manlands like Mutavault count as creatures? Oh and one problem, could do it but I honestly really hate red as a general rule of thumb. Occasionally I will dip into it and I do love a casual goblin deck, but red decks are incredibly annoying and too inconsistent for my taste. Hard to beat, except that the deck will sometimes just beat itself. However, RW control is interesting.

As a quick idea (non-standard, semi-casual):

4x Day of Judgement/Wrath of God
4x Swords to Plowshares
4x Lightning Helix
4x Lightning Bolt
2-3x Koth of the Hammer
3-4x Elsepth, Knight-Errant
0-1x Elspeth, Tirel (depends on curve and how many Knight-Errants the deck runs)
2x Gideon Jura
4x Isochron Scepter
4x Silence/Orim's Chant
2-3x Sensei's Divining Top
24x Land of some sort (perhaps a few more/less depending on the type of land used and if there are manlands involved).

All of this, plus perhaps a few random other cards as you see fit. Perhaps w/e seems best for the metagame. This could mean Luminarch Ascension or more board sweepers like Pyroclasm or Slagstorm. Really hard when it's not standard. Most of these cards either are part of standard already or can be replaced by similar functioning cards in standard (ok, so the scepter lock may be a bit harder...). Anyways, not meant to be super competive but good for casual.:) Did I do ok off the top of my head?

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Posted 28 February 2011 at 21:42

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by 0 creatures i mean zero creatures period except lands:) that means no creature tokens!

i know you hate red lol thats why i gave you this challenge... but i guess you're just not up to the challenge.... ;)

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Posted 28 February 2011 at 23:34

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Ok, not entirely fair since you didn't rule that out before hand. I think Planeswalkers are perfectly exceptable as not creatures. However, Gideon definitely is not a token. The Elspeths can be replaced with Ajani Vengeant. Koth also doesn't produce tokens, just turns lands into creatures. So there. Problem solved. You did say 0 creatures except land which I'm taking to mean manlands count, fyi.

Besides, for 5 minutes of typing and very little thinking, I'd say it's a pretty decent list!:)

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Posted 01 March 2011 at 22:00

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Well deck challenges aren't supposed to be fair! they're supposed to be challenging lol. planeswalkers are perfectly exceptable, creature tokens are not :) Man lands are allowed, just fyi, that being because they can be dealt with if you decide to turn them into creatures:p

lol i did like your deck list! but after i saw all those token producing planeswalkers i had to specify! :)

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Posted 02 March 2011 at 08:47

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Haha, Idk about that. Challenges should be challenging, but fair at least. And no more tokens. Good to go.:) The deck actually seems kinda fun, too. And not terribly hard to put together. Think I may try to make it someday.

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Posted 02 March 2011 at 09:25

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lol i feel that i am being fair! lol
i think it would be fun :) well done!

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Posted 02 March 2011 at 11:31

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ohlooktopdeck

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Posted 02 March 2011 at 20:58

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Haha, nice. Yes, it appears that you are correct.:)

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Posted 02 March 2011 at 22:59

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lol its like bad rug without the red atleast put in green suns or genesis waves but you would have to reformat the whole deck its like a cross between valukut ramp and rug i dont see you taking even top 4 in any tourneys ...man even fnm with thisbuild you have 2 frost titans thats your best threat prim titans are pretty much useless in this deck cept for ramp for the avengers i mean you can run 4 summoning traps and it would improve the deck and rampaging baloths w green suns and wave...but this build needs work have you even play test this against any decks .....good luck rate my decks

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Posted 03 March 2011 at 13:13

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wow. primevals useless in this deck? only 2 frost titans? this deck has 7 top end threats to end a game, which is more than sufficient, and it also carries jtms and garruk.

I don't think you've ever really played blue green to see just how powerful they are. this, in my opinion, is a very well constructed deck, and i think although green sun's zenith and summoning traps are good cards, in order to find space for them edna would either have to ditch some bodies, or some counter/card advantage.

plus, hitting an avenger through a 0 cost summoning trap, with only 3 lands would suck more than help, because now that's a HUGE bomb, wasted.

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Posted 03 March 2011 at 13:22

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Ouch dude. Actually, the ONLY problems this deck has ever had for me have come from decks like boros, which admittedly are a big problem and the sideboard is devoted primarily to that. Primeval is actually a solid threat. Against control and valakut it can fetch Tectonic Edge which almost automatically stops Valakut when for each Valakut they get, you grab an Edge to shut it off. Control decks struggle incredibly with the vast number of threats in the deck. Against many decks, each threat is often enough to warrant something like Day of Judgement. I've actually piloted this deck at an FNM to many Top 8 Finishes. Nearly every time I go. Top 4 usually is decided by time constraints, IDs, or being beat by Boros. The last FNM I attended I faced off against 4 control decks in a row (RUG, Caw-Go twice, and a pretty good but rogue GW control deck) and stomped each one. They were legit decks, too. 4 JtMS in several.

Green Sun is actually hardly worth the effort in this deck. Besides, it cannot fetch Frost Titan (which actually happens to typically be the WORST threat in the deck, even behind Garruk in many cases). I'm not really sure how you can justify playing Rampaging Baloths but hate on Primeval Titan. The Titan is miles ahead (even finding a single Halimar Depths can be a huge advantage). The very first build actually ran the Baloths and even Wolfbriar Elemental for more variety and to test the cards. Baloths was situationally good but NEVER better than an Avenger and only occasionally better than Primeval Titan.
As for Genesis Wave, it's like Ethan said. You need to pull more bombs to include it and the deck isn't built for an all out ramp into wave deck. It plays a diversity of threats to great effect and playing the G-Wave along side either slows the deck down, distracts from any hope of control, or is just flat out overkill.
Summoning Trap has been a great consideration but the deck already runs all over control decks, as I mentioned. There is just no need for it. Especially not in the main deck. The most common counterspell right now is typically Spell Pierce which post board I can fight back with and cannot deal with any of my actual threats and often more importantly, Lotus Cobra.

The other advantage of this deck is it has a great time DESTROYING RUG decks. Ask yourself, what is there they could possibly do to stop your deck? You have more threats by far, almost as much and as effective ramp, plus less color difficulties allowing you to play cards like Acidic Slime to mess up their land base. Oh, and post board they litterally cannot beat a resolved Stormtide Leviathan short of bouncing it with Jace (which this deck also happens to play to stop it).

So, you may continue to harp on the poor quality of the deck but please provide some reasoning besides "it sucks" and maybe suggestions to actually help the deck with its matchups that are bad, rather than almost automatic wins already.:)

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Posted 03 March 2011 at 15:37

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Ethan and Edna vs. The world.

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Posted 03 March 2011 at 16:23

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i want in on this! lol

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Posted 04 March 2011 at 08:26

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Given the great punctuation skills of this guy, I'm guessing this he has no idea what "synergy" means. Sentences go great with commas and periods. Just sayin'.

Anyway, being the kind soul that I am, I'll go ahead and give a lesson in magic 101.

Synergy
n., pl., (-Synergies)
1. The interaction of two or more agents or forces so that their combined effect is greater than the sum of their individual effects.
2. Cooperative interaction among groups, especially among the acquired subsidiaries or merged parts of a corporation, that creates an enhanced combined effect.

For those who now know what synergy means... um, wait.. Wtf.. Genesis Wave? Really!?

/facepalm

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Posted 04 March 2011 at 13:32

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I love the deck! Looks really fun. I'm a relatively new and you seem pretty knowledgeable; mind taking a looking at my deck? http://www.mtgvault.com/ViewDeck.aspx?DeckID=156129 its a B/U infect/

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Posted 03 March 2011 at 18:22

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Thanks man. Checking it out now.

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Posted 06 March 2011 at 21:15

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im being honest summoning traps x3 would be great really theres no need for counters in this deck unless he wants to go 3 leaks 2 spell pierce .

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Posted 10 March 2011 at 09:11

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The main deck counters are mainly for the bonus of the random "Gotcha" effect - There are enough in the deck to occasionally get one off to great effect in game one. After game one, they are expecting them all of game 2 (& 3 if it goes to that). I prefer to have 3 spell pierce and 2 leaks post board just because in the matchups they're good in, they're just better. You usually don't need a mana leak against control deck. I'd rather be able to drop my 4-drops with 5 mana open instead of waiting for 6 or something like that. They're for the anti-counter measure and can deal with planeswalkers. I side out all counters usually against any full on creature or ramp decks like valakut or any Vengevine decks that pop up. Against Kuldotha Red it can be ok but is debatable for sure.

The Traps are just that, a trap. They're just not worth playing in the deck. Spell Pierce is essentially the same type of thing but in this deck, it's more reliable and more versatile. :/ It is a good suggestion, though. Thanks. It just isn't quite right for this deck (I've tried it out a bit and have very seldom had situations where I wished my Spell Pierce was instead a Trap).

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Posted 10 March 2011 at 16:41

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