+1 to Evil

by edZio on 08 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (7)

Artifacts (2)


Enchantments (3)

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Deck Description

"Enemies' gifts are no gifts and do no good." - Sophocles

I'm sure your opponent will very much appreciate all the free +1/+1 counters you'll be giving them with this deck!

The idea here is a simple one, use +1/+1 counters on your opponents creatures to lock him down. Dropping an Aku Djinn and then the following turn playing Kulrath Knight will shut down all opposing creatures.

Other plays:
- Use Spike Cannibal if things get out of hand and a lock has not been established yet. Just scoop up all those counters in play to create a single massive creature!

- Utopia Vow lets you deal with creature problems as well as making a good target for your Sheltering Ancients to put their counters on. I have also used this on my own Hex Parisite early in the game to mana ramp.

- Cannibalize is better then doom blade here, since it removes from the game AND let's you lock down another creature if the Kulrath Knight is in play - Two-for-one removal!

- Sudden Spoiling is a game saver, if you have not locked down the opponent and he attacks with all his giants then you can just reduce them all to little wimps. Also works well on the offensive since it allows your large 5/5 tramplers to smash through without fear of getting taken out - though that should be saved for when you can use it for a all out game ending attack.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,388 times.

Mana Curve

Mana Symbol Occurrence

0036813

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for +1 to Evil

Once again pretty interesting idea for a deck. Seems to mulligan pretty well and this version runs much better than the one you listed before (with the splash of red)

1
Posted 21 November 2011 at 18:37

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I was surprised how well this deck did, was playing white weenie and got stomped. Survived due to my enchantments since you couldn't destroy em, guess that's why you now added in the Beas Within? :D haha

0
Posted 21 November 2011 at 18:46

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I'm looking for suggestions for an alternate win condition, as currently it focuses on creature beatdown once a lock has been established. Any ideas?

0
Posted 08 December 2011 at 16:59

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