One Drop Magic

by efletcher on 11 July 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)

Sorceries (2)


Instants (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Throw down 1 mana cost creatures and accumulate lands to watch them flourish.

Deck Tags

  • Weenie

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,686 times.

Mana Curve

Mana Symbol Occurrence

0001230

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for One Drop Magic

This deck looks really good. The only thing that might present a problem is A: Counter spells which annoy everybody and B: If you run into something too big for the deck to handle since the only answer you have for anything big is Scute mob and maybe Dragonmaster Outcast.

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Posted 11 July 2010 at 03:11

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Thanks for the input jordain! yes it is very vulnerable to counter spells and creature removal. the only answer i have to removal is vines of vastwood. got any other cards that could help me out?

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Posted 11 July 2010 at 03:17

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Canopy Cover is a great green anti creature destruction for 1 colorless and a green. it gives an enchanted creature shroud except only your opponents can't target it. Aspect of Mongoose is almost as good. it cost the same and gives the enchanted creature shroud, but when Aspect of mongoose is put into the graveyard from the battlefield it is returned to your hand. And a card you should definetly put in the deck is Vexing Shusher. It can't be counter and costs 2 red or green. It has an activated ability that cost a red or a green that says "Target spell can't be countered by spells or abilities." That will hopefully fix the counter spell vulnerability your deck has.

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Posted 11 July 2010 at 03:50

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Enchanter has deleted this comment.

Posted 11 July 2010 at 09:19

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I'd put some Overruns in there to make sure you get some damage going or kill creatures bigger than yours. Besides that I'd get rid of Sprouting Vines. And if you really want to pump it up you can always play with Exploration.

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Posted 11 July 2010 at 09:20

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