Multi-Combo

by Ekotrex on 03 March 2014

Main Deck (60 cards)

Sideboard (2 cards)

Creatures (2)

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Deck Description

Why stop to one or two win combos?
The combos support each other to gain more synergy.

What do you think about it? Didn't have time to throw a side deck, one day i will. Suggestions really appreciated. Also for the lands totally not convinced, not only because they're too expensive and i dont have most of them, but im not sure if 4 colors are sustainable... it will need serious playtest ; )

How to Play

Win con:
block with Isochron+silence, but also stall the game using the scepter to cast counters guarding the other combos

Intruder Alarm + Thraben or Bloodline Keeper for infinite minions

a classic Splinter + Pestermite, infinite minions with haste

also any creature+Splinter+Intruder Alarm, infinite expendables haste tokens

not enough? Then here you go with Duskmantle + Mindcrank, to dumbfound your opponent with an unexpected move. If he for some reason doesnt want to put cards in his graveyard, then start the spark of damage with lightning bolt to completely mill/burn him off.

Deck Tags

  • Modern
  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

12168100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Multi-Combo

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