Standard Rakdos Aggro/Control

by Enigmaticmind74 on 06 January 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Enchantments (2)

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Deck Description

This deck I have been tinkering for a while. It is Rakdos aggro/control with my own twist. Need help with ideas to strengthen it up for tournaments.

How to Play

Early start with typhoid rats or vexing devil turn one. Although bump in the night is a one drop i like to save it for a reverberate or enough mana to flash in back for a mid game punch. Disentomb to bring back my vexing devils or bloodhunter bats in pinch. Cryptborn horror is a creature you want to save for second main phase for after a big swing for damage or in conjunction with bump in the night or once curse of the blood letting is in play. Over all it flows well and seems to have good synergy. Iwould love some constructive criticism to help me strenghten it.

Deck Tags

  • Standard
  • Rakdos
  • aggro/control

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,697 times.

Mana Curve

Mana Symbol Occurrence

0023320

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Rakdos Aggro/Control

Glad to see that I am not the only person running Cryptborn Horror.

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Posted 06 January 2013 at 04:00

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I like the fact that i can play him second main after a big hit. Even bring him back with disentomb after a bigger hit later.

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Posted 06 January 2013 at 04:07

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Its a nice setup i like it a lot hope to have you over soon to play test it against my new deck to see how it fairs up

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Posted 06 January 2013 at 04:08

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I really like red black potential now, but id play it a bit more aggresive for a tourney. Shred freaks, Rakdos Cacklers, and deviant glee. Vampire Nighthawk with +2+1 and gets trample. Say hello to my 4/4 Flying death touch life linking trampling awesomeness.

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Posted 07 January 2013 at 00:22

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we will keep that in mind and play test it through out the week to see how it does ty for your advice

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Posted 07 January 2013 at 03:23

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I had ran 3 deviant glee in an earlier version that i had used at FNM. Seemed like a lot of removal spells got the better of me and i wound up getting my opponent down to 3 or 4 life then got hit with burn or ramped creatures of there own. Thanks for the advice i will keep it in mind, thanks.

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Posted 07 January 2013 at 05:03

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Have you considered Hellriders? Check mine out

http://mtgvault.com/pendulumswing/decks/standard-rdw/

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Posted 30 January 2013 at 18:58

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