Mayael the Anima EDH

by _Epsilon_ on 03 October 2012

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Mayael the Anima EDH

Deck Tags

  • EDH
  • Aggro
  • Naya
  • Mayael the Anima

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,937 times.

Mana Curve

Mana Symbol Occurrence

27002567

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mayael the Anima EDH

Defense Grid could be replaced with City of Solitude or Price of Glory. City of Solitude guarantee's 100% no one playing anything not on their turn, and Price of Glory makes them think twice about tapping two lands more-so.

Recross the Paths is kind of odd. If I were you, I'd play Boundless Realms instead (since although it costs 7 to play, you get your money's worth of lands).

Brawl is kind of weird as well, but since you're playing with big creatures, it's not that bad. Maybe change it with Arena (land) or Magus of the Arena (creature) or Ulvenwald Tracker (creature), since they can continuously have your creatures fighting others.

Lastly, you might want to change your Hydra Omnivore for Akroma, Angel of Wrath ( if you can find one). Hydra Omnivore is a decent creature, but since it has no trample or abilities other than it's "all opponents get damaged", it's hard to connect with.

0
Posted 03 October 2012 at 17:07

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Defense Grid is there so it stops spells. City of Solitude would stop me from activating my own general on other players turns which would be very bad. Price of Glory would be even worse.

Recross the Paths is a repeatable ramp spell. I have a full third of my deck with 6+ CMC which means there is a very high probability that it will clash in my favor.

Brawl combos with Asceticism, Avacyn, Spearbreaker behemoth, Vigor, etc... as well as becomes a one sided board clear since most of my creatures will survive while I'll be able to kill pretty much every other creature on the board. It's also a combat trick since you can do it at instant speed after attackers and blockers are already declared.

Hydra Omnivore is an 8/8 for 6 that connects for 24+ damage. It's a must block that can trade all day with most, much smaller creatures. It's also political in that you can convince another player to let it connect to kill a third player or hitting someone with him that could have blocked it will make the table mad at that person instead of you.

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Posted 04 October 2012 at 01:58

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Why Darksteel Colossus over Blightsteel Colossus? Not sure how often you hardcast your creatures with a deck like this but Winding Canyons maybe? Also you run quite a few less lands than most edh decks I see, do you not have mana problems with this?

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Posted 05 October 2012 at 03:08

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I don't own one and he's a rather dangerous Bribery target anyway.

Most of my decks run on 34-36 lands. Card draw and ramp effects allow you to get by with fewer total lands. I have plenty of mana fixing options and really I only need 6 mana to activate her ability so even though it has a high average CMC, most of the spells are cheated in for G, 4, or 3GWR.

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Posted 05 October 2012 at 07:36

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