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Even the strongest of opponents always has a weakness.DEFENSE, CONTROL, OFFENSE MIRRORINGThe Ultimate Defense early game then about turn 4-5 Assault (5/5s 6/6s 7/7s & 20/20 with even better Defense!Also some very broken combos (like at the end of each of your turns double the amount of morphs you have)
Play cards early game with high toughness (From Tide Drifter to Tree of Redemption)Then play Assault Formation to destroy your opponents with 7/7s turn 4 and 20/20s on turn 6!oh and to make everything a lot worse (no need worrying about blocking after your assault) i added Prophet of Kruphix to v2.untap.in all your creatures after you attack. Whisperwood Elemental with Infinite Reflection you mill yourself in 4-7 TURNS! but in return you get a ******* ARMY to swingStitcher Geralf with Prophet against an Eldrazi deck...and play some Negates and Counters with Jace to sabotage your opponents strategy! and Kioras -5 you get a 9/9 blue kraken at the end of all your turns. Daring Thief swing early then don't v2.untap.in him wait untill they get something good then give them a 0/6 that can only blockUndergrowth Champion can block quit a few creatures before taking damage.X2 Chasm Skulkers are OP whenever you draw a card they get more OP then they die only to throw a bunch of 1/1 blue squids onto the battlefield!Courser of Kruphix to get lands and spells fasterjust wait for your opponent to attack then send Aetherspouts to get rid of there creatures.
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