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Main Deck:With 11 one drops creatures, we run 4 Foundry street denizen, 4 Frenzied Goblin, and 3 Goblin Glory Chaser. Starting in at 2 mana, we have 4 Goblin Piledrivers, which is an extremely powerful card in this deck. We also have the 4 Subterranean Scouts to make Piledriver and Rabblemaster unblockable. We run 4 Abbot of Keral Keep for card draw and late game. At 2 we also have 4 Dragon Fodder to fuel the Foundry Street Denizen, Piledriver, and Rabblemaster. Our final 2 drop is an enchantment, 2 Break Through the Line, which seems bonkers in this deck of creatures with <2 power and no haste. Giving Piledriver haste and unblockable on turn 4- 5 could mean lethal, and this will be a fine late draw since it can give our guys unblockable.Our first 3 drop is 4 Chandra, Fire of Kaladesh. We are playing this since our curve is very low and this card works wonders with Abbot of Keral Keep. Next comes the powerhouse, Goblin Rabblemaster. Rabblemaster gives us Goblins every turn and is a very fast clock unchecked. The other 3 drop is Hordeling Outburst, giving us three goblins to burst with Foundry street, Piledriver, and Rabblemaster himself.The only burn spell or removal we'll play is a 3 of Stoke the Flames. 4 damage to anything at an instant for 4 or less mana is always good I think.21 MountainsIn the sideboard, our only 4+ Drop is 4x of Obelisk of Urd, which gives the Gobbies +2/+2 for 6 mana, which can be easily reduced with our tokens. This protects against bile blight, and other small removal. Sideboard Suggestions? Comments are appreciated, I will try to respond ASAP!-Eric
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