Shape Anew

by EthanLewis on 23 January 2011

Main Deck (60 cards)

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Deck Description

WELL, again with the mirrodin besieged spoiler.
After seeing blighsteel colossus, an idea came to me. why not use trinket mage with shape anew to draw into the only artifact in my deck... hmm. I wonder. And why not stall them with blue black control, using draw power and search mechanics to ensure this combo goes down? Hmmm... (:

Darksteel colossus in the deck, is supposed to be blightsteel once MB drops. This looks pretty solid and I'm stoked to try it out.

And blinkmoth nexus is supposed to be inkmoth nexus, the new infect land (:

Deck Tags

  • Control

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 9,212 times.

Mana Curve

Mana Symbol Occurrence

0232000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Shape Anew

all I need to get a blightsteel out are an everflowing chalice and shape anew. and there are many, many ways in this deck to get those 2 cards. blightsteel turn 4? whatsup.

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Posted 23 January 2011 at 14:40

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I think you need to seriously consider the possibilities of Jace, TMS & the new Tezzeret, AoB... this combination would be better you could run less worthless search like the tutor and open up your options a lot more...

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Posted 27 January 2011 at 15:24

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This is a beautiful deck which i am assuming you are trying to keep legal in everyway lol however! if that is not the case you should check out my open the pwnage deck for some ideas. I can get blightsteel turn 1 in that deck sometimes but consistently t2 or t3! im going to go ahead and say though that the only restriction i put myself under for my deck was no black lotus lol btu check it if you want :)

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Posted 29 January 2011 at 14:05

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@hyrozunryo, I have a jtms in this deck, and the new tezz wpouldn't help at all. the new tezz searcsh for artifacts, which wont help because i only search for shape anew, trinket mage searchs for the chalice.

and buddysystem, why thank you. and yes I'll check your deck. ^.^

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Posted 29 January 2011 at 14:35

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2nd ability + Inkmoth Nexus... once you get your Blightsteel out you have 5 poison on them if they exile your Blight steel your swing for 5 again

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Posted 31 January 2011 at 22:17

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Nice setup, but have you considered running polymorph as well? Your chances of hitting something ridiculous are pretty great, seeing as you only run five non blightsteel creatures and what not.

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Posted 23 January 2011 at 17:33

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thanks :3 but I don't think polymorph is in standard anymore D:
but mass polymorph may be an option, just incase somebody destroys the chalice.

not a bad idea, thanks! when blightsteel actually comes out, i'll mess around with different ideas. who knows, there may even be more ideas when the full set of MB comes out.

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Posted 23 January 2011 at 17:38

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mightt remove the owl for 2 skithiryx. just as backup.

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Posted 23 January 2011 at 20:34

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and i also may ditch misitfying maze and the two fetch lands for 4 inkomoth nexus (the new infect land). just to make sure i dont rely completely on a direct swing from blightsteel. him, with 2 skithiryx and 4 inkmoth should do it.

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Posted 23 January 2011 at 21:23

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You made the deck. Good. =]

This is one of the decks I predicted for standard. It's not the exact same, but it's very close.

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Posted 23 January 2011 at 23:15

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haha, well I seen this guy, and knew there had to be a way to get him out easily. and here it was :O

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Posted 24 January 2011 at 10:08

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how do you find it, though?

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Posted 24 January 2011 at 15:57

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I like it a lot. I'm greatly enjoying watching you slowly figure out the right configuration. You keep getting closer bit by bit...it's endlessly entertaining.

I may sound like a jerk, but I'm not going to tell you how/what to change. You have a lot of potential, and I think the fact that you're figuring this all out slowly but surely...is going to really help push you to be an even better deck builder than you already are =]

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Posted 26 January 2011 at 00:18

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haha no man, I'm actually glad. if you give a man a fish, he eats for a day. ;P

I'm going to work on this deck a lot of MB drops. so until then, I guess it's just going to be brianstorming.

Glad you like it, and thanks :3

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Posted 26 January 2011 at 16:21

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i'm going to try taking out lilianna though. because yeah, she's good. for for 5 mana, it'll mean not dropping blightsteel until turn 6, which is just too slow.
so i took her out for another trinket mage, and a skithiryx.
when MB drops, i'll probably ditch a doomblade and the disfigure for 2 infect creatures. or more counter, i'll decide through playtesting.

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Posted 26 January 2011 at 16:28

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actually, how do those changes look?
I took a jtms out because i realised I don't have the money at the moment to go buy another, lol. and plague stingers, combined with skithyrix and inkmoth nexuses, should ensure that any swing from blightsteel (using his trample) will win the game.

this way, i can hold off to drop a blightsteel, if I need to. or if he gets pwned, I have a back up defense. (:

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Posted 26 January 2011 at 18:04

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XD

It's really close. You continue to work in the right direction.

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Posted 26 January 2011 at 18:17

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I'll keep thinking (:

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Posted 26 January 2011 at 19:20

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The only problem is, if you Shape Anew into Blightsteel, and he is subsequently removed.. you've no more artifacts to Shape into again. The second Blightsteel you're stuck hardcasting.

Then again, the benefit is, you're not likely to draw two Blightsteel, whereas you might draw one and mess up your game.

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Posted 26 January 2011 at 23:05

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I'm just saying, don't expect to be able to get a second onto the battlefield. ;) But having two does have it's benefits.

Unless you replaced the Everflowing Chalice with an Ornithopter, and ran some sort of {B} creature recursion.

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Posted 26 January 2011 at 23:09

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but i do have more artifacts, 4 :O
inkmoth becomes an artifact, which I can sac. but because it's not an artifact when it enters the field, it won't get in the way when I search for a blightsteel (:

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Posted 27 January 2011 at 10:44

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I forgot about the inkmoths until after I posted.. and by then I was too tired to care :P

I think, btw, my blue speed deck should be able to hardcast BSC by turn 4 :D

Turn 1: Island, Vedalken Certarch
Turn 2: Island, Thrummingbird
Turn 3: Island, Grand Architect, Everflowing Chalice (3 counters)
Turn 4: Blightsteel Colossus.

It's a stacked hand, but I've used it before to pull off a turn 3 Wurmcoil :)

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Posted 27 January 2011 at 11:06

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/cancel

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Posted 27 January 2011 at 11:43

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hahaha i'm just joking, thats sweet man. BSC is going to be alllll over standard.

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Posted 27 January 2011 at 11:44

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Much to my chagrin...

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Posted 27 January 2011 at 13:04

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My only problem with this deck is that you focus so heavily on a single creature being indestructilbe. Unfortunately there are a LOT of other bad things that can happen to a creature: Exile, Pacifism, Rust Tick, etc... Its really hard to comment on a deck like this that takes like 10 cards to pull out a single creature which can be nullified by a single card. Now obviously you could say "Well I have lots of control so if they try to touch my Collosus Ill just counter them." Unfortunately you have to use at least 4 mana to use Shape Anew and can probably only counter 1 to 2 things from then on. Even if you get lucky and the other person is tapped out, Collosus still has summoning sickness and they have their own full turn and ALL of their land to deal with it again while you're still tapped =/ I really like the idea behind it; I just think its a little bit of a one-trick pony. Sorry :(

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Posted 24 January 2011 at 00:01

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that's why i think i'm going to add skithiryx and the new infect lands. backup. (:

but thanks for your opinion anyways ^.^

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Posted 24 January 2011 at 10:08

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Also debating on removing the 2 foresee for another 2 tutor. suggestions?
I'd like to make this deck really solid, so when MB drops I'll be ahead of the game, or at least be up to par with it.
skithiryx feels like a seperate win condition, and the inkmoth nexus will help a lot.

also debating on turn aside. this way I could safely drop a blightsteel turn 4, with a blue mana to spare for counter. or even turn 5, but still.

suggestions are always nice (:

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Posted 24 January 2011 at 16:21

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Maybe 4 trinket mages, seeing as he is completely necessary for your deck?

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Posted 24 January 2011 at 19:15

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i was thinking about it, but i think 4 is kind overkill. im going to change the tutor count to 4, so with 4 shape anew, 3 mage, the chalice itself, 2 lilianna, 4 tutor, and a bunch of scry, I should be fine.
i mayy add another, however. because you are indeed right, trinket mage provides a huge asset to this deck

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Posted 24 January 2011 at 20:02

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dude all good from me ive looked through it and all i can conclude is - it works you have a blens od counter and removal and tutoring, the mage fetch's the chalic you drop it and shape anew very nice, i feel its a little vulnerable with just 1 chalic but any more artifacst and your not guarenteed getting your big boy , just leave enough blue for a counter to protect him i'd say (sorry not seen the spoilers yet so dont know if he has shroud or anything like that im gonna check em out now) but nothing negative from me all good, maybe mutilate over consume the meek, more kill for lilliana and poss another win condition. :0) p.s. i love shape anew right down from function to illistration i run x2 in my darksteel colossuss deck as 1 of 3 options cenrtred around getting him out.

well done again.you continue to impress.

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Posted 25 January 2011 at 15:52

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thanks man! (:

i'm realllly hoping for a card that could read "target permanant is an artifact in addition to it's other types until the end of turn". hopefullllly wizards will see the relation and make something of the sorts. liquimental coating WOULD do, but it's another artifact. :/
is mutilate standard? :O I'll have to check that out.

and yess, shape anew is crazy. but after playing my friend's deck today, turns out blightsteel is veryyyy vulnerable. which is understandable, seeing how if he was hard to get rid of, he'd be insanely broken.
i'm going to try and perfect this deck by adding more poison, keeping blightsteel a win condition, but not the sole win condition. skithiryx actually helped me a lot today. and also if blightsteel wasn't the main win, I could remove some of the search. like lilianna, I've grown to really hate her -.-

but again, thanks man!! (:

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Posted 25 January 2011 at 16:52

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Umm... Liquimetal Coating, Silverskin Armor, ect? Liquimetal does everything you need in a nice little package, costing only two for the drop, and taps for that ability.

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Posted 25 January 2011 at 21:34

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you could keep the darksteels and just add virulent swipe (sorry about the spelling taget creature gets +1 and infect until the end of turn).

i think the problem with the new colosuss is unless all your deck infect your focused on soley using him for the kill (fine in this deck by the way) as your effectivly offsetting early damage done by the rest of your deck and focusing on infect its like splitting your attacks and potentialy neither doping enough damage

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Posted 26 January 2011 at 13:06

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whiteandblue, I was looking actually for a sorcery or instant :/ if it's an artifact, then shape anew could be wasted and just run into another artifact. and liquimental coating cant be seeked out through trinket mage D:

and at fluffstar, the problem is hardly ever not being able to beat them down once colossus hits, it's keeping alive. the MOMENT he hits, you either have a turn left to deal with him, or you die. (: but with all the journey to nowheres, revoke existances, brittle effigys, and the new artfiact exiles in MB, it's going to be hard as hell to keep him alive. so, that's where skithiryx and inkomoth nexus come in handy. but still, this deck needs to be thought out a tiny bit more.

I'll have fun messing around (:

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Posted 26 January 2011 at 16:25

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and @whiteandblue, thanks for the follow ^.^

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Posted 26 January 2011 at 17:43

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i'd say lightning greaves but its an artifact

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Posted 26 January 2011 at 18:33

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i guess then you have to play shape anew like it costs 2 blue more not castin it untill you have a counterspell type carde to support it, that way you deflect there kill and get your sole attack in just means playing the game with aptiance and maybe the deck working a touch slower, best suggestion for me.

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Posted 26 January 2011 at 18:37

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yeah, i'll have to play this deck based on the deck i'm going up against.

like if there's no white, play it fast. if there is white, or blue (for the control) i mayyy have to play it a bit slower.
thanks for all the suggestions, though. :D

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Posted 26 January 2011 at 19:22

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Dude my friend literally wanted to make this exact deck. He was running leylines of anticipation, 0 drop artifacts, shape anews, selective memories and 4 blightsteels.

Play the leyline and wait til you draw into shape anew and selective memory. Exile all but the 4 blightsteels, flash in a memnite or something and shape anew it all at the end of your opponents turn.

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Posted 26 January 2011 at 18:34

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haha, sick (:

and allthough selective memory would work, it'd just mean adding another card, and needing an extra card for the combo.

leyline of anticipation, however, is not a bad suggestioin... butt it would mean taking away a control element, which i desperately need to keep blightsteel alive D:

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Posted 26 January 2011 at 19:20

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Well, this looks like a sweet concept. The build looks alright, and having no idea how this will actually play out, I'm just going off a hunch with some of these Ideas... First, this deck looks basically like a UB control build with a combo built in as the win condition. This is important to what the rest of the deck follows after as. Right now, it seems like you're mixing a few things too many in my opinion. The Colossus is perfectly capable of winning the game without the aid of Plague Stingers and such. The land seems perfect actually, as it can also be used to Shape Anew with. Skittles is probably not needed either. If you're gonna run Skittles, you probably dont even really need the Colossus combo. Diabolic Tutor seems a bit too slow. Until you get the combo going, I'd rather just play the control deck and use some cheap card draw to find the combo. This means you could use little Jace and See Beyond (which will also conveniently replace any Colossus you accidentally drew into back to your deck). These are some of the changes I'd make if I were to keep it more-or-less as is.

Another option however, would be to actually try switching to another set of colors. Obviously blue must stay, but each other color seems potentially good. Green seems great as you can drop lotus cobra, explore, cultivate, etc. to help you ramp into a quicker Shape while thinning the deck. Also, it provides the ability to hard cast the Colosuss if the game goes long. White also has its merits in that it plays a great control compliment to blue as well and can work almost as well or better than black for this deck. Control should almost just lose to a resolved shape. Creature decks, however seem more likely to pose the problem. White enables you to use Day of Judgement as a mass removal to stop that onslaught. Just some more ideas to kick around. As always, good luck with whatever path you take the deck.

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Posted 26 January 2011 at 19:52

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thanks! (:

but after playing this deck, I realised a couple things.
although its easy to get a blightsteel turn 3, he's still verrry vulnerable. and this is why i added skittles and plaguestingers. if my blightsteel dies, thats it. i have no more artifacts to shape anew. the second one is inthere just incase someone pacifies him, or by some miracle I get another artifact thanks to my opponent.
inkmoth, + plague + skithy is a solid backup in itself. and while diabolic tutor is still slow, i think it's a faster beat than hoping to draw into something I need.

green, would be nice, but i find black is the best color in this deck, for the option to control the board, and skittles/plagues.

i really do appreciate your comment, and i'll playtest your suggestions. thanks, as always, for your help. ^.^

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Posted 26 January 2011 at 20:04

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Ok, so new idea... Play white over black and run Stoneforge Mystic with something like 1 Axe or 1 Sword. Those can also pump up your Blinkmoths to kill with and opens you up to DoJ still. Also, you can then play Master's Call! I'm liking UW. But then again, I've always liked UW. Just an idea to keep in mind, still.

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Posted 02 February 2011 at 19:05

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Have you considered a pair of Elixir of Immortality over a single Everflowing Chalice? I suspect you're not planning on kicking the Chalice.. I don't think it's really too significant of a change, I just like having the option of shuffling my graveyard -- more counter spells, etc..

On that note, I doubt I need to tell you this, but hold your counter spells for Into the Core, Revoke Existence, Disperse... etc.. your deck looks solid enough to get BSC into play fast enough, whatever else the opp is doing shouldn't really matter since he is essentially your only win condition aside from Skithers. (Plague Stingers are good to get the poison started, but I don't often see them win the game). There's a few good ways of removing him, though, and I doubt you'll want to spend your hand getting him into play by turn 3 only to have him unsummoned :3

At any rate, like the deck. I'd have fun playing against it with my MBS build. I know it isn't standard, but still..
http://mtgvault.com/ViewDeck.aspx?DeckID=138704

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Posted 26 January 2011 at 20:33

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i have considered putting in chalices. but having even one other artifact could waste a shape anew, which to me, is too risky. and dont worry, i don't care what creature hits the field, they can hit, lol. thats what the doom blades and consume the meek are for. :D

thanks, :D glad you like it, and i'll check your deck now (:

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Posted 26 January 2011 at 20:48

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On second thought, what about Darksteel Axe? It costs 1 (works with Trinket Mage, but would not allow for a 3rd turn Shape-Anew if brought tutored by the Mage) and is Indestructible, safeguarding you against most common forms of removal.

And.. if by some chance you hardcast BSC, you can give him +2/+1 :P

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Posted 26 January 2011 at 23:01

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hahahaha, if I hardcast him, shame on the other player. :P

but I actually was considering using darksteel axe, but then i wouldnt be able to summon him until turn 5, D: which gives my opponent 2 more turns to draw into something nasty.

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Posted 27 January 2011 at 10:45

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You could still get a turn 3 if you had a stacked hand, or a turn 4 if you drew the mana. But I wouldn't rely on having 4 mana by turn 4 unless you're also running some kind of accel. So, you're right, most likely would be turn 5. But at the same time, it'd still probably be worth side-boarding if you face down somebody with a lot of destruction.

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Posted 27 January 2011 at 11:01

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Ah! Nvm. Recalling from memory, I was thinking Shape Anew cost 1UU. Yeah, turn 5 at best.

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Posted 27 January 2011 at 11:02

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oh it's definitely sideboarded, I'm just too lazy to think up the other 14 :P

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Posted 27 January 2011 at 11:46

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A splash of White for Master's Call would make your life a LOT easier. 2x tokens to Shape with no trouble. Easy Peasy.

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Posted 26 January 2011 at 23:55

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I know the blinkmoth nexus is supposed to be inkmoth... but wouldn't the inkmoth be a good backup if chalice would get destroyed? sacrifice the artifact the land becomes?

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Posted 27 January 2011 at 03:58

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In that case you would even be able to summon a second collusi with shape anew if chalice was used to cast your first

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Posted 27 January 2011 at 04:00

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yessss indeed. that's the beauty of it. i think that land is immensely broken.

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Posted 27 January 2011 at 10:46

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Then why don't you use the blinkmoth land? In your description you say it shouldn't be in there

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Posted 28 January 2011 at 03:04

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because I use inkmoth. it'll be in standard and it creates a 1/1 flyer with infect. (:

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Posted 28 January 2011 at 13:03

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Dispel isn't a bad anti-counter or anti-removal for your chalice. It might make it slightly more possible when running against a red deck in standard once MBS comes out... in a week. Happy prerelease, everyone! Hope it goes well for you all.

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Posted 27 January 2011 at 11:29

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i was thinking about dispel, but also turn aside. they're both good options. i'll have to playtest and see what works. (:

thanks, and happy pre-release to you, aswell (:

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Posted 27 January 2011 at 11:42

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I think the argument between Dispel and Turn Aside is based on the deck you're facing. Could sideboard one and put the other one in. If you're playing control: Dispel. Against burn or removal: Turn Aside

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Posted 27 January 2011 at 11:58

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Indeed, I think I'll use 4 maindeck turn aside, with 2 mana leaks replacing the cancels. and sideboard 4 dispel.

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Posted 27 January 2011 at 12:22

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You're still going in the right direction, but there's a spell in Scars you should use =] (it's blue)

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Posted 27 January 2011 at 15:05

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Nevermind, just read the previous post ^

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Posted 27 January 2011 at 15:09

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;)

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Posted 27 January 2011 at 15:12

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haha, turn aside? :O

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Posted 27 January 2011 at 23:46

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So a friend and I decided to try this out. He has a U/B Control deck, and I play U/W. He copied your exact deck, proxying what needed to be, and I played my normal deck. Here's how it went down.

Since we were both playing control, and I run a lot of fast control (2 drop counters and cheap removal) he waited to play his shape anew until he knew he'd be able to get it off, baiting out my counters with Skithryx and cheap removal (Condemn mostly) with plague stingers. When he felt confident, he played Shape Anew on the chalice and pulled out the BSC successfully. This was turn eight, both of us hitting land every turn.

My turn. Played my ninth land, tapped two, and Journey to Nowhere'd the BSC. Then watched him cry for about five minutes. I followed with a Frost Titan and tapped one of his land. Passed turn. He played a plague stinger and passed. I played Venser, he attempted a counter, I deprived it, and attacked, tapping the stinger and a land after the Venser bounce. I won with 3 poison counters on me.

It's a great deck idea, I have always loved Shape Anew/Mass Polymorph decks, but it seems to vulnerable with the current removal in Standard. I love the idea with Turn Aside or Dispel, they are really good cards (in specific situations of course). Personally, as I've been playing control over the course of about five years or so, I've discovered one thing in regards to counters - if it doesn't say "COUNTER TARGET SPELL. PERIOD" it's not worth your time. Mana Leak is an amazing card, but it sucks late game. And any good player who knows he/she is playing a control deck is not going to tap out until they have an answer to your counter mana that you left open.

Keep working on it, and if either my friend or I come up with other ideas, we'll be sure to let you know.

-BuLLZ3Y3

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Posted 27 January 2011 at 22:12

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Gah, wall o' text. Sorry. XD

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Posted 27 January 2011 at 22:13

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And now for some constructive advice:

Depending on how mana hungry you become during the game, I would suggest Deprive's over Mana Leaks. I LOVE Mana Leak, it's an amazing card, but it just gets beaten too many times. How often does someone Journey a big card and you say something along the lines of "Man, I wish he didn't have nine mana untapped, otherwise this Mana Leak would be amazing!"?

If you find yourself mana starved due to the Deprive's, instead try switching the Cancel's and Mana leaks, or making them 3 and 3 if you want to ensure you see a Mana leak for the early - mid game.

Doom Blade is amazing. Keep it.

Consume the Meek isn't as good as it could be, so I would instead run Consuming Vapors. One less mana, and it gets rid of that annoying Titan that's been beating you in the face for the past two turns.

I would get rid of the Diabolic Tutor's, as they are way to slow for this deck. If you're looking for a piece to the combo on turn four, chances are you've already lost. Instead, I would replace two of them with Little Jace, add one more Big Jace (If you can, if not, add another card of your choice) and add another controlling card; i.e. one more counter, another Doom Blade, etc. Or, if you'd like, you could get another artifact to Shape Anew.

Infect is your win condition, and you like the Skithryx and the Plague Stinger's as indicated by previous posts, so I hesitate to suggest taking them out. However, if you do find yourself tiring of them, I would suggest Grave Titan or Frost Titan (Frosty being my favorite, but I hear Zombie Man is a pretty big deal).

If you had more draw with the Little Jace's, I would maybe replace two Preordain's with more Control oriented cards, or more ways to Shape Anew so you don't run out of nifty artifacts. Elixer of Immortality is amazing, as well as Accorder's Shield (If you like 0 cost artifacts) or you might want to try a Chimeric Mass. That's a little secret trick right there - the Mass can turn into an alternate win con if you'd like. And it can be tutor'd for with the Trinket Mage, which is just awesome. Also, I would suggest maybe some Brittle Effigy's if you like, as they pose a significant threat on the field and will make most players hesitate to play a big bomb spell if you can just exile it on your turn.

That's really all the suggestions I have for you at the moment. I apologize for the massive wall of texts I've left here on your comment board - I'm an English major, I like to write.

Good Luck!

-BuLLZ3Y3

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Posted 27 January 2011 at 22:32

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it seems as if you're trying to make the deck less about blightsteel, lol. which is a good idea in relevance to u/b in general (you can check my actual u/b if you'd like) but this deck is kinda my own take on infect. using blightsteel as the main win condition. :3

even though the tutors are slow, they'd be faster than just hoping to draw into a card i may never draw. and in regards to the consume the meek, i actually run only 1 and 1 consuming vapors. lol but I was too lazy to change it.

i may try deprives, but usually I'm really in need of land. i think I might try turn aside.

thanks for the advice, and i'll take what you've said into consideration ^.^

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Posted 27 January 2011 at 23:38

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and also, if i add more artifacts, it'd just get in the way of blightsteel with shape anew. :/

journeys are my biggest enemy atm. lol

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Posted 27 January 2011 at 23:56

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Condem, Gatekeeper of Malakhir, Consuming vapor, Revoke Existence , Into the core ( the new exile artifacts in red in Mirrodin Besieged), and even the maze is funny against BSC ... Jace to make it bounce into your hand so you will never cast it... Into the Roil , unsommun ... all the things that bounces up ...

Also any form of fast discard can ruin your game , Duress or Inquisition of Koziled can be devastating.

So , i don't think that Journeys are your biggest problem right now , but just one of many !

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Posted 28 January 2011 at 04:48

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I didn't say they were my only problem, just my biggest. here almost everybody runs them. lol.

this deck is just something i thought i'd try out, nothing that could win me a tournament, just something for fun (:

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Posted 28 January 2011 at 13:07

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For fun , yeah it will be a fun deck ! Blightsteel Colossus is just nasty , and the art is awesome ! Your deck is original and i like it ! Good luck :-)

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Posted 28 January 2011 at 15:48

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Thank you, and good luck to you aswell :3

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Posted 28 January 2011 at 16:28

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If Journey is the biggest problem... Why not run 3-4 Into the Roil? It seems incredibly good honestly... You cast shape anew and get your big dude. They send it on a Journey, but at the end of their turn, you end that Journey and attack for lethal! (Plus maybe even draw a card!). Oh, and it's just good against other random pesky permanents.

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Posted 02 February 2011 at 19:36

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Thats actually a great idea, thanks!

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Posted 02 February 2011 at 19:53

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Treasure Mage

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Posted 28 January 2011 at 09:43

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Grand Architect and play shape anew on Precusor Golem getting three beastly Artifacts.

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Posted 28 January 2011 at 10:33

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Ok, I have seen your deck and is honestly very very afraid of it. A deck that is straight forward in the main tactic which is to get blightsteel out. Amazing, great deck, but, I created a deck made to play a deck like this, somewhat of a duel deck if that is a right word :P

Check it out yourself: http://www.mtgvault.com/ViewDeck.aspx?DeckID=140836

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Posted 29 January 2011 at 22:44

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Haha, thank you! And I commented :D

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Posted 30 January 2011 at 00:16

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Posted 31 January 2011 at 22:22

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NEW BETTER COMBO: you dont need Skittles or Stinger just Nexus and Tezzy

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Posted 31 January 2011 at 22:23

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I have the new tezz, (pulled him last night, sweeeet) but he's too... if-e to just include for inkmoth.

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Posted 31 January 2011 at 22:35

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Posted 01 February 2011 at 00:28

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whats funny is... I went to the pre release on saturday and sunday, did one phyrexian sat. one sun., and two mirran sat. In my first phyrexian I pulled a Glissa and got a promo, then sun, I came seventh place in my tourney and won two booster packs in the phyrexian one I got Glissa, mirran I got titan forge but that doesnt matter, I HAVE A PLAYSET OF GLISSA, THE TRAITOR MUAhahahahahhaha. 4 days before the realease date

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Posted 01 February 2011 at 00:29

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Also, Tezzy is 4 CMC, Skittles is 5 without haste. If you have a Inkmoth out by the time you get Tezz, they have 5 poison that turn or the turn after.
Say you have a Chalice, Inkmoth, control, and basic land in your opening hand. Turn 2 you play chalice kicked 1, with Nexus and Swamp and drew an island. you pretty much win, if you draw a Tezz or Shape Anew.

I dont know if you understand what im saying, and im kinda...my mind hurts right now ( got alot on it )
uggh lolhahahahahah yeah hbaewsijbxml

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Posted 01 February 2011 at 00:43

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I GOT IT! Tezzy gives your opponents options when you have Inkmoth and Blightsteel, options of how they die, MUAHAha

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Posted 01 February 2011 at 00:48

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Hey, I'm thinking you could take out the Trinket Mage and Chalice, since the Inkmoth Nexus becomes an artifact, that'll give you more control and what not.

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Posted 01 February 2011 at 12:38

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Posted 03 February 2011 at 12:19

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Posted 03 February 2011 at 12:27

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Posted 03 February 2011 at 12:32

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Posted 03 February 2011 at 12:34

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Posted 03 February 2011 at 12:36

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Posted 03 February 2011 at 12:38

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For what it is, it is a great deck; for casual play, it seems awesome. However, the reason I don't think it'd do well in tournament settings is the same reason my once-existent Progenitus deck didn't always run so well; combo decks are always problematic in that you are focusing on trying to pull off your combo the whole time (meaning anything that can remove pieces of your combo pretty much eliminate your kill condition, as there is very little to fall back on). This is why combo decks are usually control decks; the best way to keep your combo/kill condition intact is to protect it with counterspells and the like...I'm not saying combo decks are bad, I'm just saying they tend to be inconsistent from game to game (especially without redundancy) because there are plenty of ways that the combo can go wrong (bad draw; removal spell of a key part of the combo when you are tapped out and can't counter; being swung at for lethal and having to block with a creature that is part of the combo, etc). I just don't think combo decks are as reliable as aggro-style decks as far as consistency of play and/or winnings...

All of that said, you obviously weren't going for tournament style with this deck, and I acknowledge that, so the above paragraph has little relevance. Now to comment on the deck for what it is: very nice way to implement the combo effectively with the redundancy of Trinket Mage and Diabolic Tutor (both to search for the Chalice obviously, and then Shape Anew with Tutors if you don't draw one). The control aspects to protect the combo are greatly implemented as well. More Scry would be good to keep from drawing the Colossus (as well as to draw Shape Anew), and I think you should put See Beyond back in (or was it ever in?), because although rare, what happens when both of the Colossi end up in your hand? Furthermore, it (See Beyond) has great synergy with Jace's 0 cost Brainstorm ability. I'd recommend running another Jace also, but I could understand if the reason you don't is because of how expensive it is (I think it's around $110 now?)...

Anyway, overall I think it is a very good way to implement the combo, so of course I'm going to click Like...


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Posted 03 February 2011 at 12:40

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Thanks man (:
but yeah, this deck is just for fun with my friends :D

So i don't really want to put anymore work into it.,

you seem to know what you're talking about, though. So would you midn checking my actual blue black control?
Thanks, once again, man :3

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Posted 03 February 2011 at 12:57

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Posted 03 February 2011 at 16:13

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Posted 03 February 2011 at 17:31

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And thanks for your comment on my deck as well...and I do indeed see how you could get Blightsteel Colossus out as early as turn 4 or 5 with this deck (turn 3 only if you draw the Chalice and a Shape Anew, put a charge counter on Chalice on turn 2, then play Shape Anew on turn 3...dropping a land every turn of course) I was just saying on my deck page that Blightsteel Colossus most likely won't see tournament play, in response to being asked why it wasn't in my deck...

I'd love to check out the other one

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Posted 03 February 2011 at 17:32

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Anytime, man. (:

And thanks! :D

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Posted 03 February 2011 at 17:53

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I'm sorry you are a complete bitch. You 100% stole this deck and are trying to act like it was your idea. Pathetic. You suck.

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Posted 18 April 2011 at 04:12

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hahahahahahaha woahhhh. dude this was made before MB even dropped. relax sonnnnn and grow up out of it.

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Posted 18 April 2011 at 21:56

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Posted 07 July 2011 at 22:15

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You should check out my u/w shape anew deck.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=201787

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Posted 07 July 2011 at 22:16

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im just adding to the comments

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Posted 20 January 2013 at 06:32

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