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I put this deck together for my wife, who I've recently introduced to M:tG. She's a little new to the game, so I started off with a simple, fun deck to get her interested. She's a big fan of wacky ways to beat someone in a game, and I couldn't think of a more humiliating way to lose than to an army of squirrels.
The basics of the deck are simple: Amass an army of squirrels and overwhelm your opponent with your sheer numbers. Arbor Elf and Squirrel's Nest doubles your squirrel tokens per turn if the Nest is enchanting a forest. Druid's Call forces your opponent to think a little about attacking with a large creature if it doesn't have trample. Adaptive Automaton and Tribal Forcemage add some need pump to the little army (Forcemage being more of a win button if your army is large enough). Alpha Status, though rare to draw, can turn one squirrel into a titan (best playthrough I had with that card got one squirrel up to a 43/43). The key weakness of this deck is mass removal. I put some Swarmyards in to give some staying power via regeneration, but one big nuke can still wipe your board fairly easily. The deck jumps back from it quickly, but not so quick that a planned removal can't benefit from it...UPDATED: Added in two Deranged Hermits, while pulling back an Acorn Harvest and Sundering Growth. A good friend of mine is selling off his collection, but gave'em to me in return for some homebrewed beer :)
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Maybe Deranged Hermit?
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I considered those, but I'd have to buy them. They're a bit costly for a 21 land deck, unless I dropped some Acorn Harvest off the deck.
True, sucks they are about $6.
Updated my deck with a couple Deranged Hermits after all (see the update note above). Thanks HVS