Werewolf

by ExAliaMundi on 14 August 2016

Main Deck (60 cards)

Sideboard (8 cards)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001634

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf

A deck and how to play description would be fine.
I would remove "Scorned Villager" and "Wolfbitten Captive" for something faster (see further suggestions). Also "Cultivate" and "Explore" as you don't have any high-cost spells in here (the highest would be cc4, nothing with 'pay {X}') and the only reason in keeping them would be mana (colour) fixing. But if you include 2 "Cavern of Souls" the some dual-lands should also be in the budget.
"Huntmaster of the Fells" could be traded for "Geier Reach Bandit" as 4 "Immerwolf" will hinder the Huntsmaster from flipping, which he needs to be really effective. In opposite when the Bandit is flipped it allows all your wolves to enter the battlefield flipped.
"Full Moon's Rise" and "Howlpack Resurgence" can be 2 very effective enchantments. The Full Moon allows you to regenerate all (most of the time you will sac it for one) of your creatures while the Howlpack can enter the battlefield as surprise or on your opponents turn which allows you to do nothing but maybe attacking on your opponents turn to let your wolves flip.
Personally I'm a big fan of "Vines of Vastwood" (and it's weaker version "Ranger's Guile") as you can do some really neat combat tricks with them AND buff one of your creatures if needed.

Further suggestions:
Reckless Waif, Village Messenger, Hermit of the Natterknolls, Atarka's Command, Breakneck Rider

Greetings
Muktol

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Posted 14 August 2016 at 17:43

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Is this a budget build? If so, there is nothing wrong with that. Just asking to guide me, others commemts.

If your going to run Huntmaster, and Immerwolf, run 2,3 of each, so they conflict less often. And they both should be run. Huntmaster is too good to be left out, and Immerwolf provides buffing, flip back protection.

But you want Huntmaster to flip back. So the way to get both Huntmaster, and flip back protection is 2,3 Huntmaster, 2,3 Immerwolf.

Don't run 4 immerwolf, and don't take out Huntmaster.

Cut the ascetism, explore, cultivate, and run 3,4 Birds of Paradise for ramp, Full Moon's Rise, add at least 3 instant speed burn, removal, like Brimstone Volley, or some other similar card.

Will post my deck as reference, for ideas. Not saying you should copy my deck, can if you want. But it will give you a rough draft idea.

Also my deck is not a budget build. So if your in a budget you might probably want to not go by my deck.

Also most of the cost of my deck, is the lands. So can use basic lands to reduce cost by 63%

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Posted 14 August 2016 at 19:54

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My deck for reference, ideas.

http://www.mtgvault.com/asturonethorius/decks/turn-1huntmasterbanditmayor/

Turn 1 Huntmaster, Bandit, Mayor is deck name

Or can just click in my Asturonethorius user name, and click on werewolf deck name.

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Posted 14 August 2016 at 21:44

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