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The basic idea is to get Child Of Night and/or Typhoid Rats out on turn 1/2 on each game - this creates a scenario where you can stall for a few turns by either gaining life or making them hesitant to be blocked by deathtouch. In conjunction with Doom Blade, this can keep the board clear and you alive during the early game long enough to drop enough mana to play Emrakul's Hatcher or Kozilek's Channeler as mana accelerants. They ramp into Ulamog's Crusher, which combined with the various damage you've been chipping away all game (especially with Dominator Drone's trigger) is typically enough to swing away with for victory.
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