GW Pauper Combo Tokens

by Exogino on 07 May 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (4)

Enchantments (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Classic Pauper Deck: Built exclusively with cards printed at least one time as common cards. (Wrote this because not every one knows the format).

The deck strategy starts from Midnight Guard/Presence of Gond infinite tokens combo, plus Essence warden to gain also infinite life points.

But isn't the only mechanics, if the combo is countered, there are also many cards sinergy to play to produce tokens/life.

Some sinergy are many combinations of: Midnight Guard, Presence of Gond, Selesnya Guard, Stonybrook Shoolmaster and Sprout Swarm. All these cards can produce a lot of tokens from early game. All this "token rush" is very strong combined with Wardens, expetially if multiple Wardens on the board, producing an insane life gain.

Veteran Armorer on main deck and Lumitread Field, are necessary to protect the deck from Electrikery and similar cards. This kind of cards are most "evil" to play against this deck, obviously becase they are going to destroy all tokens.

ANY IMPROVMENT SUGGESTION IS VERY WELL ACCEPTED! ESPECIALLY FOR SIDEBOARD, I THINK ACTUAL ONE IS PRETTY WEAK.

How to Play

Drop Wardens, produce many tokens to gain life, at east close with insane amount of tokens 1/1.

As possiblle enchant Midnight Guard with Presence of Gond to generate infinite tokens, because every time it drops a token, the guard will be untapped, ready to generate another one, repeating it as "never ending" combo.

After many plays, i think is pretty consistant, expecially against AGGRO DECKS because opponent continues playing creatures and keep the deck gaining time and turns. In late game token keep raising and multiblocking is a real danger for the opponent.

Against CONTROL DECKS, the game is very hard and very long, some creatures come to field, but frequently under electrikery, crypt rats making the deck very vulnerable, but with a good hand filled by wardens, the deck can gain the game, expecially with Sprout Swarm against black (cause he can't counter it), Selesnya evangel/Stonybrook agaist blue (if not countered first) and all wardens against red decks, slowing their rush.

Infect decks - No chanses, the game is in their favour, we can remove all wardens and play our fogs.
Affinity - usualy the game is in favor of the opponent, but after sideboarded, Gleeful Sabotage, is a strong minace for opponent deck. Anyway is very fought game.


I find this deck very funny with curious gameplay.

Deck Tags

  • Pauper
  • Token
  • Infinite Combo
  • Budget

Deck at a Glance

Social Stats

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This deck has been viewed 4,206 times.

Mana Curve

Mana Symbol Occurrence

2400020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GW Pauper Combo Tokens

What about the Angel Enchanment that gives you a 4/4 Flying if you gain 4 Life in a turn? Seems like it could work in this deck. Unless its not Pauper

1
Posted 08 August 2014 at 17:52

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It should be an amazing card in a Pauper Peasant version (pauper with maximum of 5 uncommon), but i don't think it should be more of 2 copies because it's CC, in this case i'd remove one Sprout Swarm and one Veteran Armorer.

0
Posted 09 August 2014 at 14:54

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A "chorus of might" could be great to combo when the tokens are ready to attack...

1
Posted 23 August 2014 at 17:09

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Yep, should be a very effective alternative closure, sadly it's uncommon and not legal for pauper format.

0
Posted 03 September 2014 at 14:50

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