Expected, Unexpected Results

by exortisttitan on 09 June 2014

Main Deck (60 cards)

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Deck Description

This deck is completely run by RNG.

The core combo is casting Enter the Infinite with Unexpected results. As you draw your final card in your turn after casting Enter, you cast the Cyclops and discard all your lands to win the game. Another option is digging up the Cyclops with your first Result, then getting Enter the Infinite later.

Cards like Pull from the Deep help me cast the same Unexpected Results again. (also works if you draw the Pull with an Unexpected)

Cards like Uncovered Clues let you dig through your deck and get to your Unexpected faster.

The biggest weakness of this deck is obviously the lack of early protections against aggro. Hopefully the life gain from the Elixir, and the damage from Anger of the Gods are enough.

If you find an Enter the Infinite with your first Unexpected results, you will have to cast an Elixir instead of the Cyclops and start over. The hope is that you dig up more lands with the Result until you are ready to use your combo. A worldspire wurm wouldnt hurt.

Deck Tags

  • unexpected results
  • Standard
  • enter the infinite
  • Shitty

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

03202018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Expected, Unexpected Results

i run a more stable version of this brew, this one only has one win con, sadly i think you can tweak it and make it a lot better :)

heres mine

http://www.mtgvault.com/soldier333/decks/einsteins-prodigy/

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Posted 09 June 2014 at 20:00

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Hey, thanks for the comment!

Yeah, your version is definitely more stable, and I've seen your deck before.
I've tried something different with my recent decks, and moved away from unexpected results. I instead tried to make it possible to hard-cast the Enter the Infinite for the win.

The first one uses Biomancers, the second one uses Borborygmos for the win. Check them out! :)

Keep in mind they are pretty rough, off the top of my head, kind of decks. If you've got a tip or 2 to make them more playable that'd be cool.

http://www.mtgvault.com/exortisttitan/decks/hard-casting-enter-infinite/

http://www.mtgvault.com/exortisttitan/decks/gruul-enter-the-infinite/

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Posted 11 June 2014 at 18:12

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