Standard 3 land Infinite Mill

by Exterminatus_Extremis on 10 January 2013

Main Deck (62 cards)

Instants (6)


Planeswalkers (1)


Artifacts (4)


Enchantments (3)


Land (25)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Only three lands over a couple of turns gets you infinite mill and infinitely large creatures.

How to Play

Axebane Guardian and three other defenders must be out. Galvanic Alchemist binds to Axebane Guardian. Tap for four mana, immediately use three to untap Axebane for a net of one. Infinite mana + Increasing Confusion = win.

Deck Tags

  • Standard
  • Infinite
  • Mill
  • Combo
  • Defender

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 4,220 times.

Mana Curve

Mana Symbol Occurrence

031007

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard 3 land Infinite Mill

I like it!

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Posted 10 January 2013 at 02:24

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this is genius. I had forgotten how one could abuse galvanic alchem plus a large mana producer. very nice. it's myr galvanizer all over again haha

1
Posted 10 January 2013 at 03:34

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I love it!

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Posted 10 January 2013 at 03:54

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Dissipate over cancel.
I like the combo but why so heavy of 4 on almost all, could you cut some of the slack and add more control and such

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Posted 10 January 2013 at 04:23

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I'd put Dissipate in, but I use Cancel because that's what I had lying about. I'm heavy on the cards because for this particular deck, having more of what you need means having what you need when you need it. Excess of the combo pieces allows me to rebuild the combo if there's a boardwipe.

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Posted 10 January 2013 at 10:53

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I made an almost Identical deck a couple of months ago, but it didn't fair well even in casual play. It's simply too slow and you can rarely get all the creatures needed out before they die or you get kill. How did it fair for you? I put some invisible stalkers and some trepanation blade in to help mill out my opponents if the combo doesn't work. You can check it out if you want.
http://www.mtgvault.com/killershadow/decks/cheap-walled-mill-standard/

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Posted 10 January 2013 at 06:15

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I really can't say I've found this to be slow. I consistently get 5th or 6th turn win conditions (not that I immediately win; I play casual with four or so people) and can usually pull an actual win out by 10th turn. I didn't put in any point damage creatures because that isn't the focus of this one. Primordial Hydra and Slime Molding exist solely as intimidation and an alternative win condition, not as the focus of the mana combo.

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Posted 10 January 2013 at 10:50

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Love the idea but yeah extremely to slow most aggro decks kill around turn 3-5 so fighting multiple creatures a turn with haste burn or token abilities will easily overwhelm even master control decks.

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Posted 11 January 2013 at 06:16

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I like your combos. If u could help me out with a side board in my deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=401652

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Posted 19 February 2013 at 09:15

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