Esper Pact

by FadedHerbivore on 15 December 2015

Main Deck (60 cards)

Sideboard (14 cards)

Planeswalkers (1)


Artifacts (1)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A while back I was reading an article about Demonic Pact. The card intrigued me enough to want to make a deck around controlling it's abilities and when they target you. I'm still looking into a bit more interaction with the card as a fair bit of it rotated out with the Theros and M15 blocks both rotating out. Still, I think this deck is pretty solid and offers a ton of control. Tell me what your thoughts are, maybe card's I've overlooked. All criticism is welcome! Thanks for looking.

How to Play

Establish early game presence with discards or counters and single target removal. Turn four you can languish or start using a pact if needed. Apply mid-late game pressure with your bombs and continue to control until you win. Necromantic Summons can be quite the surprise, especially with spell mastery up and all of these huge Dragon and Eldrazi critters running around. Disperse and Silumgar's Command can bounce pact at instant speed, so you can bounce it on your upkeep before it would kill you. They also "stack" so to speak, meaning you can play one on three consecutive turns and only the first would be going on its third proc. Fetchlands and hand manipulation to help you curve out. (:

Deck Tags

  • Esper
  • Standard
  • New
  • Competitive

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,057 times.

Mana Curve

Mana Symbol Occurrence

1123100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Esper Pact

to post a comment.