[EDH] Insert Witty Title

by Fairemont on 04 March 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Okay, so, deck is finished. Mostly. Please like it if you like it or comment so you can give feedback (or praise, because I am as vain as any human)! It's always appreciated, and is a good way to get me to look at your decks without asking! :3

As one can see, the leader is Marchesa, the Black Rose. And one may ask... wtf am I doing with so many artifact creatures and stuff like that? Well! The deck is built to become incredibly resilient.

There are two easy ways to return creatures to the battlefield over and over, and that comes from the general, Marchesa, who returns any creature with a +1/+1 on it to the battlefield at the end of 'the next end step', so, basically at the end of each turn.

Mikaeus the unhallowed is the other way to do so. He returns any creature that does not have a +1/+1 counter on it to the battlefield immediately, with another +1/+1 counter on it. This means...

Bah-dum! There are multiple infinite combos in this deck.

One of them, as far as I am concerned, is pioneered by Gothy, is the 'Mike on a Trike' combo as he calls it, which utilizes Triskelion and Mikaeus to deal infinite damage. This is done by simply dealing two damage with Triskelion by removing 2 of its counters, then dealing one damage to itself to kill it off. Mikaeus then immediately returns it to the battlefield and it comes back with all of its counters. It can be repeated indefinitely.

The other infinite combo, which is a little less useful, is performed the same way, but uses Mikaeus and Workhorse. Workhorse gives 1 uncolored mana for every counter removed from it, and it can give at least four per turn on a normal day. But with Mikaeus, when its counters are removed and it dies, Mikaeus returns it to the battlefield, therefore, you acquire as many uncolored mana as you could possibly dream of.


Oh... yeah...


There are lots of other combos in the other artifact creatures that remove counters. So... Once Mikaeus hits the floor, its game over.


Note: Deck is Complete*

*Complete, as in, it has 99 cards. Cards are subject to change at creators whim or at the suggestion of wonderful community members.



List of cards that may be swapped in someday:

Rhystic Study - Gahnik
Vampiric Tutor - vaan104

How to Play

There are so many amazing things about this deck that telling you how to play it is absolutely... overwhelming, so, I'll go over a few of its most notable features.

As the title says, it has multi-infinites, by which I mean infinite combos. You can deal infinite damage to targets, kill all the targets, draw as many cards as you want (or for that matter, force an opponent to draw themselves into oblivion) gain life, spawn tokens, whatever you can think of, you can probably do it. As much as you want. All on one turn. Really, it only requires a couple pieces, the most important of which is Mikaeus, the Unhallowed.

Aside from Mikaeus, your second most important piece is going to be your commander, Marchesa. Marchesa's ability to give /all/ of your creatures Dethrone is unbelievably helpful in this particular deck. Why? Because not only do they return to the battlefield as long as Marchesa survives to the end of the turn, but when creatures you control die, there are plenty of benefits. Oh, yeah, and when they return to the battlefield, they can be just as useful right away. It's also sort of like a built-in vigilance.

So, time to go over a few of the more 'neat' features.

My first favorite is the overwhelming number of artifacts. When playing a black/blue/red deck I (and probably a lot of other people) don't default right to the artifact creatures and be all 'woo-hoo', but I'm just that type of lady, so we end up with a bunch of creatures with Modular X (Insert your number here). Modular is neat because when your creature dies, it shifts X number of +1/+1 counters to another artifact creature you control, and since we have a lot of them, that's fairly useful. Also, the neat thing about Modular is because those creatures have +1/+1 counters on them, Marchesa returns them to the battlefield at the very next end step. So, generally at the end of whatever turn it is, meaning you can relentlessly block at fullstrength over and over and over. Or attack.

A number of the artifacts have 'remove +1/+1 counters' for some effect. This is where the neat combos come in. You have workhorse, as mentioned above, Triskelion, as mentioned above, and then you have some of the token spawners like Tetravus. There really isn't an infinite draw card among them, but Academy Elite can be used to draw cards quite frequently as long as it attacks every turn, which is handy, because eventually it'll allow you to pump Archmage Ascension up and then you get to just search all over the place. Really neat.

So, once we're done with our artifact features, we can go on to some other stuff. Like the creatures!

You have things like Festercreep that allows you to put x -1/-1's onto all creatures, essentially wiping the board. This is particularly useful, because even if it kills your creatures, they can come back. So, you can throw this down immediately to a 3/3 and still be fine if you've never attacked with Marchesa and get lots of stuff back. But, Marchesa also gets stronger, so, this can be bigger, later.

Helium Squirter (hehehe) is a neat little card that can give all your artifacts flying and allow you to bypass defenses for the win, which is nice. Kheru Bloodsucker gives you as much life as you want, and as much damage as you can deal, repeatedly, as your artifacts die over and over. Novigen Sages allows you to draw as many cards as you want, yay~ and Stingmoogie allows you to blow up all the lands. Very fun.

Among the other stuff you have, which are non-creature things, you have Archmage Ascension to swap your draws into searches, meaning that Novigen sage is going to be a search engine, allowing you to find whatever cards you want (yay!), Oversold Cemetary will allow you to return cards that sneak into your graveyard to your hand (incase Mikaeus dies and you want him back), and Stranglehold makes sure that your opponents have trouble searching out /their/ useful cards.

Cometstorm is fun because it allows you to selectively blow up everything in sight.

You have your tutors and stuff, for searching out the cards you need early on to fuel the game (as long as you can get the tutors, but there are a few so you should be able to get one reliably enough), and in your artifacts you have a few useful cards that can help you tutor or protect critical cards aka Mikaeus and Marchesa.

Your lands are somewhat versatile, focused on being able to give you whatever mana you might need, and a good deal of colorless (because you have a lot of artifacts anyway), but at the same time a good deal of them have a little bit of utility, as well. Tomb of the Spirit dragon, for instance, for when you spawn all those tokens, or just want a little boost to life when you have a bunch of artifacts down. Eye of Ugin can help search out your colorless cards, Arcane Lighthouse can nulify protective artifacts and such on the enemy commanders or critical cards, allowing you to smack them into oblivion, and a handful of the cards like Lotus Vale have the ability to spawn colored mana as needed.

Overall... Very solid deck, I think, even if it is 200+$ (which is rather cheap for a decent EDH deck). I left out a few of the more expensive cards I would have liked, which could maybe be found a little cheaper in proxies or alt-art cards that you could use casually for a boost against friends but not in tournaments (which may or may not exist...)

Anyway. Feedback is appreciated. I love you all! <3

Deck Tags

  • EDH
  • Infinite Combo
  • competative
  • Versatile

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 3,334 times.

Mana Curve

Mana Symbol Occurrence

073270

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for [EDH] Insert Witty Title

Very nice! I really liked the description and how to play. Not enough people take the time to do that!

2
Posted 04 March 2015 at 21:00

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No kidding. Its a lot of stuff written there. I don't think I'd have the will to do that.

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Posted 04 March 2015 at 21:01

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I had fun writing it, and its always nice to see what people had in mind for their decks when they put them up, especially if you're looking for help with them. If they dont know what you are trying to do they can't really make suggestions as easy outside of 'staple cards'.

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Posted 04 March 2015 at 21:09

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Some people, believe it or not MidnightAngel, will not respond to any of your decks UNLESS you have such a detailed Deck Description and How to Play section. Puschkin is one of them. He will gladly rip you a new one when giving his great advice (if you ask) but he likes to see "what people have in mind for their decks" in order to give advice.

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Posted 08 March 2015 at 02:23

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I like writing them. :3

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Posted 09 March 2015 at 17:11

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I'm rather impressed you managed to fit so many potentially infinite combos in there.

Grats. +1

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Posted 04 March 2015 at 21:02

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Ridiculous indeed! I think being able to force an opponent to draw themselves to death is rather neat.

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Posted 04 March 2015 at 21:03

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i like a lot of tokens

too bad they can't be returned by mik or mach

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Posted 04 March 2015 at 21:04

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I was really excited when I came across it. Hopefully it will work out well. I like how the deck is very versatile. I think it will make it able to handle most situations it gets into.

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Posted 04 March 2015 at 21:09

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you could add vampiric tutor. mystical tutor and personal tutor can grab you a black tutor that you can use to get unhallowed.
with blue in the deck im really liking thassa's bident for card draw

1
Posted 05 March 2015 at 20:37

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I'm not real worried about card draw, really. If I can get Novijen sage out, or a number of other cards, I will have plenty of ways to draw cards.

I have a number of tutor cards that I did not add, like vampiric tutor, and I'll probably swap them in or out depending on how the deck actually performs. I'd likely spend my first tutor trying to get Planar Portal and then use it to get Eye of Ugin so I have a couple search options, as long as I feel I have sufficient mana, that way I can just repeatedly search out cards every turn. Thankfully, most of my cards are rather useful so as long as I can draw cards I should be fine.

Mikaeus is important for a lot of the major infinite combos, but not really for the effectiveness of the deck, where Marchesa is plenty capable.

Bident of Thassa may be okay. The only problem is that it requires me to actually hit a player before it allows me to draw. Personally, I'd go for something that allows more reliable draw.


Thank you for your input. It is greatly appreciated. Every bit helps.

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Posted 05 March 2015 at 20:45

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Very interesting deck, I very much like the idea of all the +1/+1 counters everywhere, must be crazy with how many dice you use when you have a big field out. One draw engine that might help is Rhystic Study, in my play group at least, it usually nets me a bunch of cards because my opponents don't want to spend the extra mana. Other than that the deck looks pretty solid!

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Posted 06 March 2015 at 16:42

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Rhystic study would not be a bad idea at all, especially considering how many players there can be. I consider it a good suggestion for sure. I'll have to play around with my draw power, as right now I believe I have a few good solutions, but a steady one like Rhystic Study may not be bad. If nothing else, it saps their mana a bit.

+1 rep from me.

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Posted 06 March 2015 at 17:13

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Is Tolarian Academy banned in EDH?
If not...put it in the deck. Massive mana potential.

Okay. Fun combo time.
Heartless Summoning with your Workhorse and and Mikaeus.

Mikaeus + Tatterkite + something like Goblin Bombardment/Attrition/Contamination.
The neat idea is that Tatterkite, what a weird little bastard, can not get those +1/+1 counters...so he always keeps coming back. Infinite style.

Mikaeus + Cinderhaze Wretch + a sack outlet like Goblin Bombardment/Attrition.
Same idea as Tatterkite. The -1/1 and +1/+1 counters cancel and the Wretch keeps coming back.

Mikaeus + Murderous Redcap or Puppeteer Clique + another sack outlet.

Good luck.
Wish I could of been more helpful.

1
Posted 08 March 2015 at 02:40

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Tolarian Academy, if that's the mana for artifacts, is banned.

You were quite inspirational, my friend! :D

Heartless summoning is definitely something Ill have to look at. The -1/-1 might interrupt some of my combos, though. So itll be something to test. :)

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Posted 08 March 2015 at 02:56

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Mind returning the favor?

This deck is very combo heavy too...and I usually stay away from them.

http://www.mtgvault.com/jessie/decks/goblin-recruitermortal-combat/

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Posted 08 March 2015 at 03:00

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Of course I will look! Goblin decks are not really my specialty. :3

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Posted 08 March 2015 at 03:15

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I'm one card short of having this deck entirely complete, and then I get to test it out! :3

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Posted 12 March 2015 at 14:59

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Awesome!!! Which card are you lacking?

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Posted 12 March 2015 at 20:13

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My Arcbound Crusher hasn't shown up yet. >: (

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Posted 12 March 2015 at 20:16

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Oh, nice. He is cheap!!!
Not like the nearly 20 dollar Ravager.

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Posted 12 March 2015 at 20:34

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I know, but he's nice, too. I need him so I can have my 100 cards! :D

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Posted 12 March 2015 at 20:39

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Hmm... I forgot to order my Fell Shepherd, but thankfully I acquired a Champion of the Lost souls in a trade the other week at FNM so I can put him in instead. :3

BUT I DONT HAVE ALL MY DARK APOSTLES!!! T.T

Can't use this deck until at least next week.

*Dies*

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Posted 13 March 2015 at 16:26

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So, I had a chance to actually use this deck.

It fed me the most incompatible cards possible (which aren't many) and then I got whooped by a Elf deck.


Next round, I managed to get a solid run and had Marchesa down early with a few Arcbound critters. It got nasty in a hurry. Ended up obliterating them.

1/2 is not overly bad, considering EDH is notoriously fickle.

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Posted 15 March 2015 at 00:29

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with the amount of black you are running here id add cabal coffers and urborg, tomb of yawgmoth. swap plague wind for in garruk's wake or run both. dropping the $ for damnation is worth it for a deck you really want to be perfect (even tho I know no edh is perfect always room for improvement). running so many combo's ring of three wishes can be useful. nevinyrrals disk is the best board clear to run in this deck you could try cyclonic rift also.

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Posted 15 March 2015 at 06:45

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Hah. I'll have to look at these cards. :P

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Posted 16 March 2015 at 14:30

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I need to test the deck a few more times in actual gameplay settings before I can determine what I need or don't need to remove or add. ^.^

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Posted 16 March 2015 at 16:14

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i would suggest kira, great glass-spinner as a bit more deff\ensefor you cards but otherwise it seems tough

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Posted 29 May 2015 at 10:48

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