Selesnya's Enchants

by Falcon_PUNCH! on 09 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (9)

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Deck Description

Standard - tournament deck
Enchantment / token / slight life gain...

How to Play

self explanitory. no big combos. just plain out aggro

Deck Tags

  • Aggro
  • Enchantment
  • Life Gain
  • Token
  • Selesnya

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 930 times.

Mana Curve

Mana Symbol Occurrence

2700038

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Selesnya's Enchants

Growing Ranks? Duuude

1
Posted 09 June 2013 at 10:47

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growing ranks is a bit slow for an aggro deck sometimes. i have tried it in the past.
i went with murder investigation instead. for the simple reason it will keep opponents kind of second guessing if they really want to kill a larger creature since it has the potential of ramping a champion

0
Posted 10 June 2013 at 07:18

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I'd lose one charm for another voice.

0
Posted 09 June 2013 at 12:44

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Ground seal is something you can run main board because you can draw a card after you cast it so It'll still work if the primary effect isn't relevant. It also feeds into Ethereal Armor.

You don't need 4 charms. They don't do as much as you'd think. I don't think you need 4 Rootborn defenses either.
If you're playing this as a standard deck (which I'm guessing you are since you've got 3 voices), then you need to add o-rings to take care of threats.

1
Posted 10 June 2013 at 01:31

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i lean toward the charm due to its versatility, i'll put the o-rings on sideboard for consideration
thanx

0
Posted 10 June 2013 at 07:14

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