Sligh-vine

by Fanatic5328 on 05 January 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (8)

Instants (3)


Enchantments (4)

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Deck Description

Extended Sligh for 2011. Inspired by Bloodbraid elf deck wins. Vengevine for late game (i understand the late game isn't what you are worrying about while playing sligh but vengevine is a solid beatstick and devoting 4 slots to a bear that can dig for answers is substantial for a good deck ). Only non hasters are ember hauler and fauna shaman. Only cascade that doesnt trigger vine-reaccure is bolt (flame javelin, leyline and ricochet trap are all 4+ conv cost). Boggart for games against persisters or a great sub for games against flyers where hell's thunder becomes useless. 8 burn spells, 11 green sources.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

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This deck has been viewed 744 times.

Mana Curve

Mana Symbol Occurrence

0004416

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sligh-vine

Boggart should be main board, cut two fauna since you don't need them.

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Posted 05 January 2011 at 07:06

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The effectiveness of Sligh is that of cards that do damage through creatures, via trample,flying, reaccuring, or by simply blowing itself up. i will not argue boggart is md material in most aggro decks with R/G because of it's uncanny ability of slowly enfeebling a big creature or maybe even 2 for 1'ing, but it just doesnt hit directly to well. Every magic deck wants the best cards in the deck to be in it or closest to it, sligh has a need for cards that work thou.
~~i did have boggart in over emberhauler at first but curve is very important in sligh, esp against control.

Boggart ram-gang's effectiveness in current tournament meta;

`Pyromancer's Ascension-no blockers get removed easy, maybe g2 for speed
`Elves- yum yum
`Cruel Control(4C)-Between bolt,path, and db, it would just become a one for one like every other hasty guy, but he only does 3 before your opponent untaps.
`Doran-Good for Doran since it's light on removal and they usually end up with Finks by game2
`Mythic Conscription-this is a deck where i would even want boggart in game 1
`Boros-eats up his unlandfalled dudes but gets eaten by any removal besides unkicked burst, coin flip; another instance i wouldn't want it til game 2
`Valakut- i'd probly side it in just to try and finish the game faster, gets by fallout.
`Naya~vine- 8 removal and sparkmage combo is nasty, but boggart's pretttty good against this deck
`G/W junk trap-they'd never block it , i dont like 3/3 bears. but yet good in g2 for finks.

Long story short it's only truly effective in this deck g2 because

1. they dont see it game 1 so they may board out some sorcery speed removal to make it more effective
2. only 50% of the meta has finks in their deck, and only 50% has them all in the main
3. plenty of decks with no dudes, so its just a 3/3 beatstick

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Posted 05 January 2011 at 13:59

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The big three in Extended right now are 4cc, Wargate, and Fae. Against those three, he is a house. Going from an antimeta, there's no reason not to run him. At least at 2, since 4 fauna is way too many.

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Posted 05 January 2011 at 14:18

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hmm. you got a point. although in every vengevine deck there's usually been 4 fauna. i'll probly go -1 shaman -1 hauler +2 boggart and + 2 fallout in the side

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Posted 05 January 2011 at 14:38

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Fallout is needed right now, it eats Fae all day.

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Posted 05 January 2011 at 14:39

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this deck shouldnt have a problem against faries, fallout will make games that are winnable easier to win. i like fallout due to its overall consistancy of uncounterable damage. Fae will only get this deck if it stalls me til turn 6 and drops a wurmcoil, as 4cc will on turn 7 with cruel.

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Posted 05 January 2011 at 15:22

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How does this fair against Wargate? After testing it tonight, it's a nuts fast deck.

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Posted 05 January 2011 at 23:44

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i dont have a wargate deck to test against at the moment, but i would imagine it's at least coin flip unless he nut draws kitchen finks off the wazoo.

i changed up the deck since the orig post.
-4 fauna shaman, +4 boggart ram-gang
-4 ember hauler, +4 figure of destiny
-2 rootbound craig, +2 raging ravine
-4 mountain, +4 fire-lit thicket

and the new sideboard is:
4ball lightning
4vexing shusher
3fauna shaman
4ricochet trap

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Posted 06 January 2011 at 19:43

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Wargate doesn't run finks, it's creatureless. But can do well over 20 damage turn 4-5

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Posted 07 January 2011 at 02:59

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i'd imagine there will still be builds floating around with finks and leyline of sanctity in the sideboard. depending on the list the match up is in your favor, if it is removal-bound beyond cryptic command, different story.but at least Brad nelson's build doesn't seem to hairy.
http://www.channelfireball.com/articles/fffreaky-friday-espers-and-omens/

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Posted 07 January 2011 at 12:24

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Sanctity is main board normally. Brad Nelson's list normally takes too long.

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Posted 07 January 2011 at 13:40

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do you have a link of a stereotypical build you can show me?

and if sanctity is in the main ill just take out bolt and flame javelin g2 and throw in ball lightning and vexing shusher.

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Posted 07 January 2011 at 14:18

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This is close

4 Cryptic Command
2 Cultivate
1 Day of Judgment
4 Explore
3 Leyline of Sanctity
3 Mana Leak
4 Preordain
4 Prismatic Omen
3 Rampant Growth
1 Scapeshift
2 See Beyond
4 Wargate
Spells [35]
2 Celestial Colonnade
4 Flooded Grove
4 Forest
4 Island
4 Misty Rainforest
1 Murmuring Bosk
1 Mystic Gate
1 Plains
4 Valakut, the Molten Pinnacle

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Posted 07 January 2011 at 18:43

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