Mind Control

by Farseer on 11 July 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

All you need is 5 land cards to get up and running, 10 will guarantee victory. What ever creature your opponent brings out, control it with Threaten or Traitorous Blood. If you have the mana and you really want to completely control that creature, use Mind Control, Persuasion or Riptide Entrancer with Teleportal.



How to Play

Hypersonic Dragon will give you flash so you can use Threaten and Traitorous Blood when the opponent attacks and have his creatures fight each other. Nivmagus Elemental to deal damage early on and late into the game with enough sorcery spells. Mercurial Chemister to draw cards and do some damage to finish off the game. Dragon Mage works well with Wash Out and fun when it's successful.

If you have the mana and you really want to completely control that creature, use Mind Control, Persuasion or Riptide Entrancer with Teleportal.

It can also work great against token decks or decks with a lot of small creatures. Wash out will take care of all colors.

Deck Tags

  • Control
  • Budget
  • Combo
  • Legacy

Deck at a Glance

Social Stats

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This deck has been viewed 1,074 times.

Mana Curve

Mana Symbol Occurrence

0400320

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mind Control

Please comment and offer suggestions.

0
Posted 12 July 2015 at 00:03

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