Naked hand grixis

by fa_shizzel76er on 28 December 2009

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (8)

Sorceries (2)


Instants (3)


Artifacts (2)

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Deck Description

This deck is for the deck challenge involving Telepathy.
Simple synergy between Telepathy and Thought Hemorrhage, save soul manipulation/removals for bombs. Cascades into creatures, planeswalkers, removals, enchantments.. almost everything!! aka card advantage. 10 spot removals and some drawing power from Jace and Sphinx.
Sphinx of jwar isle is main win condition, hard to kill, if they do, you have soul manipulation to bring it back.
24 mana, mana source: U=15, R=14, B=15, pretty balance mana base.
SB tech:
Relic of progenitus: graveyard decks, aka haunting echoes, time sieve, emeria, crypt/dredge.
Gobin ruinblaster: mana intensive decks aka jund, valaut, emeria, 5cc
Black knight: mono white decks and aggro, 2/2 first strike vs 6/1 haste? who cares..
Swerve: Junds blightning or other annoying spells like, pulse, mind sludge, banefire etc
Telemin Performance: annoying jacerator decks and no creature decks, hint: on game two they will probably sub in baneslayers in jacerator so try play Thought Hemorrhage, before this.

Deck Tags

  • Fun

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

02628120

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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