Blue/Red-Control-Burn/Draw

by finchar on 05 March 2011

Main Deck (61 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)

Instants (10)

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Deck Description

Burn and draw to either get your opponent to 10 life and finish with "Hidetsugu's Second Rite" or play "Curiosity" on "Niv-Mizzet, the Firemind" to deal infinite damage.

14 creature spells deal tap damage.
4 creature spells tap to draw card.

Use "Curiosity" on "Gelectrode" (for its ability to untap) or any other creature that deals tap damage for draw card.
Use "Magewright's Stone" and/or "Dream's Grip" with the tap and burn creachers to get opponent to 10 life then play "Hidetsugu's Second Rite".
Use "Clout of the Dominus" to speed up,strengthen and shroud the blue/red creatures.
Use "Serendib Sorcerer" to easily burn and destroy large creatures.

Sideboard-for amplified effect and damage add the instants and sorcery's.
-for more of the desired creacher add "Vesuvan Shapeshifter".

Deck Tags

  • Control

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0400240

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Blue/Red-Control-Burn/Draw

If any one has any good ideas or advice for this deck please let me know thanks.

0
Posted 05 March 2011 at 16:59

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If this is burn, dont include any cards above 4 mana cost. I would go Gelectrode and Wee Dragonauts as your only creatures along with 2 Niv Mizzets.

Cerebral Vortex and Molten Psyche would be your main damage dealing cards along with the Vision Skeins + Runeflare trap combo. This keeps both you and your opponent`s cards cycling so your opponent cant get a hold while you just keep getting fresh cards.

Niv Mizzet + Curiosity = Instant win combination. You just enchant Niv, tap him to draw a card then deal 1 damage to draw another card to deal 1 more... etc. And you wont mill yourself out sicne it is a `may`effect so just stop whenever. If you use Chandra`s Spitfire and the Niv doesnt kill ur opponent, you should be able to pump the spitfire to a healthy 22/3 flier.

Any burn deck needs Lightning bolt. no question. Also use the new Vapour snag for some small pinging as control. the most of your worries are creatures so just use Psychic barrier to stop them and do a nice ping.

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Posted 02 August 2011 at 16:36

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For burn, try aiming for cheapest things you can. So lightning bolts, Shocks, Galvanic Blasts, etc. and add some Howling Mines or the like to get some card draw and burn going.

For control, the new Vapor Snag and Psychic Barrier offer a very nice protection and ping for some damage too. I would leave that to about all the control. You wont need much when your burning close to 5-7 damage a turn.

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Posted 02 August 2011 at 16:38

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