Scarhawks

by Finnien on 26 December 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (1)


Instants (4)

Planeswalkers (2)


Artifacts (2)


Enchantments (3)

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Deck Description

Variation on Kibler's Caw-Go deck, with four maindeck seas, a wurmcoil for threat, and Venser.

Deck Tags

  • Control

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 881 times.

Mana Curve

Mana Symbol Occurrence

2521000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Scarhawks

I like it; good idea. Im not entirely sure you need 4 spreading seas though; i might drop one to get an extra Wurmcoil Engine, just in case the first gets popped somehow.

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Posted 26 December 2010 at 10:32

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Another Wurmcoil, or do you think a Frost Titan for control might be better? They work very well with Venser.

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Posted 26 December 2010 at 17:15

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The problem with Frost Titan would be that you'd only be grabbing 1 or 2; i think it depends on how many Seas you want to run; if you're okay with only 2, then by all means go for Frost Titan. But if you want to run 3 (which is what i'd recommend) then i'd just drop in a 3rd Wurmcoil.

The only other thing i'd say is that you may want to drop the Wurmcoils for Frost Titans entire, since i agree the synergy there is awesome.

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Posted 27 December 2010 at 09:04

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I'd still say it's best to stick with the wurmcoils, due to their resilience vs. day of judgement and their lifelink helping against quick aggro/burn decks. I think I'd have to play at least 4-5 creatures to justify a frost titan lineup.

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Posted 27 December 2010 at 21:00

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