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The primary mission is to win by Azor's Elocutors. I rarely attack at all and only do so with "vigilance" creatures. Between that and the different creature-control or creature-removal cards, I feel I can win by Azor's consistently. But, as a back up plan, the vigilance creatures, extort creatures, Boros Reckoner, and Boros Charm can slowly but surely deplete my opponents life total. Then, if push comes to shove, you can end the game with Clan Defense. This deck is a bit heavy at 65 cards, but every card has a clear purpose. Plus since this is a slow-play deck anyway, I won't have any trouble getting the cards I need.
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