gorgon hydra death

by flowerz on 11 November 2013

Main Deck (67 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Gorgon and hydras are Greek monsters which were creatures of legend why not have them team up too destroy your foes

How to Play

Kill kill kill destroy destroy destroy win

Deck Tags

  • Hydra
  • Gorgon
  • Burn
  • Kill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,081 times.

Mana Curve

Mana Symbol Occurrence

00301927

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for gorgon hydra death

Ok guys and girls let me know how to improve on this concept any suggestion are helpful

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Posted 11 November 2013 at 04:48

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What is the point of the deck? I understand that you want the opponent to do nothing, however you have very little control to make that the point. Im confused on what you honestly need help with.

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Posted 11 November 2013 at 05:09

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Well the control portion plus this is my first deck been playing for about 6 months and I still don't understand how to make this well rounded any black green or red you think would help keep me in control

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Posted 11 November 2013 at 05:17

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First deck built by myself with no help

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Posted 11 November 2013 at 05:19

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Alrighty; prepare for book.

First, you need to set a base set of creatures. What creatures do you want to use and what creatures do you want to have incase of an emergency (ie Sideboard). Personally, if you are trying to make the deck a Midrange, which is slower than aggro and faster than control, You should look into getting the Shock lands for Jund. Which are Stomping Ground, Overgrown Tomb, and Blood Crypt, plus the Temple of Abandon you already have, then fill the rest with Basics.

The Creatures you SHOULD look for finding is Rakdos Cackler, Agent of the Fates, Lotleth Troll, Nighthowler (Which you have two of already), Stormbreath Dragon, Desecration Demon, and most likely Sire of Insanity (Which I know is silly, but its actually a good Endgame play).

Spells that should be picked up are; Rakdos's Return, Dreadbore, Anger of the Gods, Doom Blade, Dark Betrayal, Gaze of Granite(Which you have but more for Sideboard), Lay of the Land, Commune with the Gods, and Grisly Salvage. Things like that to give you Card Advantage. Jund typically wants to play out of the Grave, so you have to be careful.

Really, it all comes down to Personal Preference; talk to guys at your Fnm shop and see what they think about the Jund deck right now, and how you can improve yours. I hope my suggestions make sense.

However, other than that, I like how the deck SEEMS; But its all about how it PLAYS.

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Posted 11 November 2013 at 05:28

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Thank you and I've played with it last Friday and was 3-1 but I don't have much time being shipped out for army don't know the next fnm ill be able to play in but ill ask the guys and see what they say again thank you for the feedback

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Posted 11 November 2013 at 05:39

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