Cluedimental

by fluffstar on 08 July 2016

Main Deck (60 cards)

Sideboard (10 cards)

Creatures (5)

Sorceries (1)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Things grow in strength from the low cost humans plus the human tokens produced by ulvenwald mysteries when investigating.
With that amount of card draw and low mana curve, the vengvines are easy to pull from graveyard as it's not hard to cast two plus spells per turn, Gerald masterpiece to add some power, just unload your hand before the attack so there big then send them and vengevines in, the vengevines come back as you unload hand pre attack with haste, attack then pop clues and refill hand after the attack. Next go cast the cards you drew from investigating get vengvines back this reduces the minus's on the masterpieces and repeat.
Humans growing humans, enough card draw to pay Geralfs masterpieces regrow cost when you need to, all that and the vengvines coming back turn after turn should be a pain

How to Play

As above
Early white build and clue gen early games draw cards and build eventually you should be able to attack with vengvines and geralf masterpieces with some regularity

Deck Tags

  • Ulvenwald mysteries
  • clues
  • Investigate
  • Humans

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,275 times.

Mana Curve

Mana Symbol Occurrence

16100021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cluedimental

You can't run 6 hanweir militia captain

1
Posted 09 July 2016 at 00:40

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Lol that's a mistake didn't realise I'd entered a six thanks

0
Posted 09 July 2016 at 22:45

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You can replace the shaman of the forgoten whatervers with a birds of paradise

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Posted 11 August 2016 at 00:38

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Hi thanks the bird would help mana wise but the shaman just gives an extra option I played this the other day and had twenty odd creatures with all the tokens so the second ability of the shaman might just give me options, although it hasn't happened yet

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Posted 18 August 2016 at 20:30

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This deck is struggling against flyers, I want to keep the creature count high as I can investigate as things die so not sure I just wanna put the usual green damage to flyers cards in

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Posted 17 October 2016 at 00:46

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