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New players and Counters
New players and Counters
This should be an article but I'm not much of a writer so it 'll just be what I hope is a somewhat informative post to some of you. Something I've noticed while playing against new players, and most seem to do this, is that they have a tendancy to represent temporary creature modifiers with counters. For example they will attack with their 2/2 bear and cast giant growth on it and put a dice on top of the card set on 5. They do this to represent that their 2/2 creature now is a 5/5.
An other typical example are creatures that enter the battlefield with +1/+1 counters. For example they play Kazandu Blademaster and put a die on Kazandu Blademaster that shows 2 because their Kazandu Blademaster is a 2/2 creature instead of setting the die to 1 to represent the +1/+1 counter it recievces when it enters the battlefield.
To all new players who read this, try to step a away from this practise as it is very confusing. You think you make it more obvious what the current power/toughness of a creature is but you don't. If your opponent is keeping track of actual counters you'll both be playing with different rules and things get confusing fast.
Reading the current power toughness of a creature should be easy enough. You have the power/toughness as stated on the card, then you add all modifiers added by other permanents in play like equipment equipped on the creature in question or enhantments like Honor of the pure.
If counters are sitting on your creature they are either +1/+1 or -1/-1 as these cancel eachother out and you cannot have both. Use dies with a different color to seperate beween modifying counters (+1/+1 or -1/-1) and other types of counters like for instance fading counters if a creature happens to have both.
Stuff played that lasts until end of turn like damage or buffs (giant growth for instance) should be easy to remember as it was just played. also you are not playing alone so there's the two of you to help eachother remember and then there is the graveyard keeping a perfect record of everything that was played in the order it was played.
You can argue that it is a strain to keep count of all those factors all of the time and that just placing a die representing the modified P/T is easier. While this is true, the state of the modifiers impacting your creature changes from turn to turn as players play their spells and you will have to recalculate anyway. If you combine +1/+1 counters with the actual P/T of the creature and with other modifiers like equipment all with one die, mistakes are bound to happen when recalculating modifiers.
It is good practise to keep track of all variables at all time, constantly recalculating. It's an exercise that is crucial to becomming a good player and doing the exercise will improve your skill. Calculating variables is part of the game, a part you'll have to master if you want to be a magic player.
cheers
Seth
Setherial
349 posts
Posted 08 March 2010 at 09:57
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seras
59 posts
I will respectfully disagree. if both players are aware I don't see the harm in marking those values in a clear and non-confusing way. prevents mix-ups and speeds up the game.
In our circle we'll sometimes use extra dice to keep track of varying values(such as power/toughness or mana in bank(thanks for complicating that one, Omnath)). We do try and keep to different die size/colour for different things though, which helps a lot.
I understand how not using them would help improve your memory and ability to calculate things 'on the fly'....however i don't believe that it really pertains to being a bad/good/great magic player. Many play to unwind and relax, there should be no stigma attached to using memory aids.
and in the end, it's not much different than keeping a life counter.
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Posted 08 March 2010 at 16:58
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NoteworthyPlaysDecks
0 posts
quick note: do remember that +1/+1 counters and -1/-1 counters cancel each other out, so you don't ever have to keep track of both at the same time on a single card.
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Posted 09 March 2010 at 18:01
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